- 12 3+ - A Shrine Luminor is built upon a realmstone-rich metalith, a floating island in miniature leaden with geomantic energies. Through this elegant structure, a Lumineth mage can channel this elemental power to purify corrupted land as well as bolster their own arcane potential. Shrines Luminor are instrumental to the Lumineth’s efforts in purging Chaos from the Mortal Realms, and the aelves will follow without question the commands of those who guard them.
A Shrine Luminor cleanses corruption from the lines of geomantic power that criss-cross the Mortal Realms. They travel alongside armies marching out of Hysh, directed by the aelves to the most broken of lands in need of healing. The Lumineth know how best to harness the free-floating metaliths that dot the Mortal Realms. Not for the Lumineth are the crude methods of humanity, who attach chains to the islands and drag them along. Instead, aelven mages will commune with the metalith upon which the Shrine Luminor sits, sharing their desires and emotions with the stone spirit within. In this way, the metaliths are capable of receiving commands to hover alongside marching armies, the sanctified energies of the shrine purifying the path ahead. | ||
Passive |
Your Hero Phase |
Your Hero Phase |
Once Per Turn, Reaction: You declared a SPELL ability for a unit wholly within 12" of this terrain feature |
KEYWORDS | FACTION TERRAIN, FLY |
ORDER, LUMINETH REALM‑LORDS |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The ORDER keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS keyword is used in the following Lumineth Realm-lords warscrolls:
Passive |
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
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Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Lumineth Realm-lords warscrolls:
The LUMINETH REALM‑LORDS, INFANTRY and HERO keywords are used in the following Lumineth Realm-lords warscrolls: