Lumineth Realm-lords – Ydrilan Riverblades

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LUMINETH REALM-LORDS WARSCROLL
Ydrilan Riverblades
7"
1
5+
1
Agile as a skimming stone and relentless as the driving current, the aelves of the Ydrilan temples serve the sacred aelementors of the realms’ rivers. They defend their blessed waterways with swift and merciless judgement, purifying tributaries befouled by corruption and slaying any who interfere. Those who seek to become one with the spirits of the riverlands must test themselves to their physical and mental limits, leaping into the churning rapids and attempting to weave their way past jagged stones and other obstacles as the current drags them along. As a result, these aelementiri warrior-mystics are distinguished – even amongst aelfkind – for the speed and agility of their movements. They embody in all things the restless motion of a free-flowing river. An Ydrilan warrior never retreats or hesitates but keeps surging forwards, their movements fluid and almost impossibly fast. Twisting and swaying aside at the last moment to avoid the enemy’s strikes, they respond with scything ripostes that open throats or pierce vital organs.
LUMINETH REALM-LORDS WARSCROLL
Ydrilan Riverblades
RANGED WEAPONS
RngAtkHitWndRndDmg
Ythara Darts [Shoot in Combat]
Ythara Darts
Shoot in Combat
10"23+4+-1
MELEE WEAPONS
AtkHitWndRndDmg
Ydrilan Blades [Anti-HERO (+1 Rend)]
Ydrilan Blades
Anti-HERO (+1 Rend)
33+4+11
BATTLE PROFILE

Unit Size: 10      Points: 160
MODELBASE SIZE
Pureflood Seneschal32mm
4 x Crestdancers32mm
5 x Stream-runners28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Any Combat Phase
RELENTLESS AS THE DRIVING CURRENT: An Ydrilan warrior keeps surging forwards, their movements fluid and almost impossibly fast as they embody the momentum of rushing water.

Effect: This unit can move 2D6". It can pass through models in enemy units but must end that move in combat.

Your Movement Phase
TRAVEL THE WATERWAYS: The Ydrilan are able to navigate the realms’ waterways in order to travel as fast as the flow of the rapids.

Effect: Remove this unit from the battlefield and set it up again on the battlefield wholly within 6" of a battlefield edge and more than 9" from all enemy units.
KEYWORDSCORE

KEYWORDS
INFANTRY, CHAMPION (1/10)
ORDER, LUMINETH REALM‑LORDS, AELF, YDRILAN
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Lumineth Realm-lords warscrolls:

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
© Vyacheslav Maltsev 2013-2024