Lumineth Realm-lords – Vanari Dawnriders

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LUMINETH REALM-LORDS WARSCROLL
Vanari Dawnriders
14"
3
3+
1
Dawnriders are the vanguard of a Vanari warhost. The charge of one of their echelons is as a spear punching into the foe. Theirs is the task of carving open a battleline for the Lord Regents to exploit, and they draw upon aetherquartz to grant greater speed and power as their lances strike home. Dawnriders adhere to schools of mounted combat that emphasise the swift slice, riding in close formation so the power of their sunmetal lances is concentrated into a single scouring impact. Tales abound of Dawnriders trampling through hordes that outnumber them ten times over, the burning light magic that surrounds their charge scorching enemies to cinders. These cavalrymen forge incredibly close bonds with their steeds. The stallions ridden by the Dawnriders are thoroughbreds from the wide plains of Xintil, independent creatures possessed of greater intellect than their equine peers. They are not broken in conventionally; instead, they choose to stand alongside aelves they deem worthy, which ensures that both aelf and steed possess a keen instinct for the other’s intentions. They navigate together, the stallion charging fiercely into the fray while its Dawnrider wields lance and blade to clear the path forward.
LUMINETH REALM-LORDS WARSCROLL
Vanari Dawnriders
MELEE WEAPONS
AtkHitWndRndDmg
Stallions’ Dashing Hooves [Companion]
Stallions’ Dashing Hooves
Companion
25+3+-1
Dawnrider Lances and Blades [Crit (Mortal), Charge (+1 Damage)]
Dawnrider Lances and Blades
Crit (Mortal), Charge (+1 Damage)
23+4+11
BATTLE PROFILE

Unit Size: 5      Points: 230
Base size: 60 × 35mm
Can be reinforced: Yes

Any Charge Phase
DEATHLY FURROWS: Vanari Dawnriders scythe through enemy infantry, trampling over lesser foes and carving through the enemy ranks.

Declare: If this unit charged this phase, pick an enemy INFANTRY unit within 1" of it to be the target.

Effect: Roll a dice for each model in this unit. For each 3+, inflict 1 mortal damage on the target.

KEYWORDS
CAVALRY, CHAMPION, STANDARD BEARER (1/5)
ORDER, LUMINETH REALM‑LORDS, AELF, VANARI
32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Lumineth Realm-lords warscrolls:

17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Lumineth Realm-lords warscrolls:

Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.

The CAVALRY keyword is used in the following Lumineth Realm-lords warscrolls:

© Vyacheslav Maltsev 2013-2024