High above the clouds of the Mortal Realms there thrives an empire of unrivalled prosperity and aerial power. Guided by the wisdom of their Code, the Kharadron Overlords send forth airship fleets to dominate the skyways – all who challenge the Kharadron’s supremacy are quick to suffer the wrath of their techno-arcane war machines.
This page contains all of the rules you need to field your Kharadron Overlords miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
| Book | Kind | Edition | Last update | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | October 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2025 | |
Scourge of Ghyran - Kharadron Overlords | ||||
Scourge of Ghyran - Kharadron Overlords | Expansion | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | December 2024 | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
| Q: | Can an Arkanaut Frigate use the ‘Assault Boat’ ability if it used a RUN ability in the same turn but was picked as a target of Brokk Grungsson’s ‘Command the Fleet’ ability earlier in the same turn? |
| A: | Yes. |
| Q: | Can I use the ‘Assault Boat’ ability in combination with ‘Counter-charge’? |
| A: | Yes. |
| Q: | Can I picked a reinforced unit of Scourge of Ghyran Grundstok Gunhaulers to be the target of an Arkanaut Admiral’s ‘Bring Every Gun to Bear!’ ability? If so, do all models in the unit gain the benefit of the effect or would only 1 model in the unit? |
| A: | Yes, and all models in the unit would gain the benefit of the effect. |
Kharadron Overlords armies can use the following abilities:
Passive |
Once Per Battle (Army), Deployment Phase |
| KEYWORDS | DEPLOY |
Once Per Battle (Army), Deployment Phase |
Your Movement Phase |
Your Movement Phase, Reaction: You declared a non-CHARGE MOVE ability for a friendly SKYVESSEL |
You can pick 1 of the following battle formations for a Kharadron Overlords army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Pioneers and Scavengers | 0 |
| Veteran Ground Troops | 0 |
| Rapid Redeployment Squadron | 0 |
| Endrineers Guild Expeditionary Force | 10 |
Passive |
Once Per Turn (Army), Start of Battle Round |
Passive |
Once Per Battle (Army), Deployment Phase |
Deployment Phase |
Passive |
Once Per Battle, Any Combat Phase |
| Name | Points |
| VOIDSTONE ORB | 0 |
| CELESTIUM BURST GRENADE | 0 |
| BLAZEBEARD AND SONS BAMBOOZLING FLAKGUN | 10 |
Once Per Battle, Reaction: Opponent declared a SPELL ability for a WIZARD within 30" of this unit |
Once Per Battle, Your Shooting Phase |
Once Per Turn, Reaction: Opponent declared a CHARGE ability for a unit within 12" of this unit |
Ingenious Innovations Once Per Battle, Your Hero Phase |
Passive |
Once Per Battle, Your Movement Phase |
| Name | Points |
| HEGSSON SOLUTIONS ’OLD RELIABLE’ HULLPLATES | 0 |
| GRUKSSON WIDE-BORE CYLINDERS | 0 |
| COALBEARD’S COLLAPSIBLE BOMBRACK | 0 |
| TRACER-FIRE ROUNDS | 0 |
| GRANDIOSE FUSELAGE | 0 |
| NULLSTONE GALVANISATION | 0 |
Passive |
Passive |
Passive |
Your Shooting Phase, Reaction: You declared a SHOOT ability for this unit |
Passive |
End of Any Turn |
Great Endrinworks
Great Endrinworks are a special type of enhancement for SKYVESSELS. During army composition, when you add enhancements, you can pick 1 Great Endrinwork and give it to a SKYVESSELS on your army roster.| Name | Points |
| VOIDSTONE REPULSER VENTS | 0 |
| BLAZEBEARD AND SONS EJECTOR POD | 0 |
| ZONBARCORP ’DEALBREAKER’ BATTLE RAM | 0 |
Reaction: A friendly unit within 12" of this unit was picked to be the target of an enemy SPELL ability |
Once Per Battle, Any Combat Phase |
Any Charge Phase |
Grundstok Expeditionary ForceROSTER OPTIONS | ||
Reaction: You declared a non-CHARGE MOVE ability for a friendly SKYVESSEL |
Passive |
End of Any Turn |
Once Per Turn (Army), Any Shooting Phase |
Reaction: You declared the ‘All-out Defence’ command for a friendly unit wholly within 12" of this HERO |
Reaction: Opponent declared a SHOOT or FIGHT ability for a MANIFESTATION within 9" of the bearer |
ROSTER OPTIONS
| ||
Once Per Turn (Army), Any Hero Phase |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Once Per Turn (Army), End of Any Turn |
| KEYWORDS | CODE |
Passive |
Once Per Battle, Reaction: You declared the ‘Endrinworks Outpost’ ability for a Zontari Endrin Dock |
PAssive |
Your Movement Phase |
ROSTER OPTIONS
| ||
Passive |
Once Per Battle (Army), Deployment Phase |
Once Per Battle (Army), Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Once Per Turn (Army), Your Movement Phase |
Once Per Battle (Army), Enemy Hero Phase |
Once Per Turn (Army), Your Shooting Phase |
Passive |
Passive |
Passive |
End of Your Turn |
Enemy Charge Phase | 2 |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:
| ||
Passive |
The non-UNIQUE HERO keyword is used in the following Kharadron Overlords warscrolls:
The HERO keyword is used in the following Kharadron Overlords warscrolls:
The non-HERO INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Kharadron Overlords warscrolls:
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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The KHARADRON OVERLORDS and HERO keywords are used in the following Kharadron Overlords warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
Your Hero Phase |
| KEYWORDS | BANISH |
The non-HERO INFANTRY and KHARADRON OVERLORDS keywords are used in the following Kharadron Overlords warscrolls:
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
Contents | ||