4" 1 4+ 1 The Arkanauts are the prime naval body of the sky-ports, weather-beaten and well used to a life of hardship. They carry out all the various duties of a skyvessel’s crew whilst being blasted by roaring aether-storms that can turn a duardin’s skin as brittle as glass. Their vision must be pinpoint, unclouded by laxity or ill health, to watch every cloud for sky raiders or supernatural beasts that seek to tear their vessels apart and prey on those inside. Should enemies come, it is the Arkanauts who take the brunt of the attack, manning the gunwales and discharging volleys from their aethershot pistols to blast the foe from the skies.
It is during land battles, however, that the Arkanauts shine. When the skyvessels come in low, their target in sight, tight-knit teams of Arkanauts descend on heavy suspension cables. These duardin warriors fight hardest when retrieving rewards, eager to make their commission by increasing their shares. As they swing their cutlass-like Arkanaut cutters, their ship-mates overhead rain fire into those who would flank them. Those who wish to become Arkanauts must partake in a six-day set of trials, competing in military drills and aerial manoeuvres. The observing Captains bid for them via extensive contracts, whereupon the newcomers will undergo their rites of initiation before stepping aboard for the long haul. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Light Skyhook [Anti-MONSTER (+1 Rend)] | ||||||||
Light Skyhook Anti-MONSTER (+1 Rend) | 15" | 1 | 4+ | 3+ | 2 | D3 | ||
Aethermatic Volley Gun [Crit (2 Hits)] | ||||||||
Aethermatic Volley Gun Crit (2 Hits) | 15" | 2D6 | 4+ | 4+ | - | 1 | ||
Privateer Pistol [Shoot in Combat] | ||||||||
Privateer Pistol Shoot in Combat | 10" | 2 | 4+ | 4+ | - | 1 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Skypike [Crit (Mortal)] | ||||||||
Skypike Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | |||
Arkanaut Hand Weapon | ||||||||
Arkanaut Hand Weapon | 2 | 4+ | 4+ | - | 1 |
Passive |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kharadron Overlords warscrolls:
Passive |
The CHAMPION keyword is used in the following Kharadron Overlords warscrolls:
The ORDER keyword is used in the following Kharadron Overlords warscrolls:
The KHARADRON OVERLORDS keyword is used in the following Kharadron Overlords warscrolls:
The DUARDIN keyword is used in the following Kharadron Overlords warscrolls:
The SKYFARER keyword is used in the following Kharadron Overlords warscrolls: