Kharadron Overlords – Aether-Khemist

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KHARADRON OVERLORDS WARSCROLL
Aether-Khemist
4"
5
4+
2
Aether-Khemists are experts in the location and processing of aether-gold. At close quarters they control the air itself, altering the pressure of the local atmosphere by rapidly filling or venting the contents of their holding tanks. It is said that with the use of their aether-sensors, these master alchemists can quite literally sniff out the precious resource they seek, even when it proves otherwise impossible to detect. An Aether-Khemist fiddles with their instruments, their contribution to the battle seemingly minimal until the enemy finds the air sucked from their lungs. At the push of a button, gaseous chemicals, refined and toxified at need, can be belched out in an esoteric attack – so potent is this killing cloud that it can melt flesh from bone in seconds. Last of the Aether-Khemist’s tricks is the method of maximising the killing power of their comrades’ guns. By releasing a shimmering blanket of golden chem-fog, they can optimise the aethershot of their entourage, enabling each blast to rip through even thick metal plate with ease.
KHARADRON OVERLORDS WARSCROLL
Aether-Khemist
RANGED WEAPONS
RngAtkHitWndRndDmg
Atmospheric Anatomiser [Shoot in Combat]
Atmospheric Anatomiser
Shoot in Combat
8"3D64+4+21
MELEE WEAPONS
AtkHitWndRndDmg
Heavy Instruments
Heavy Instruments34+4+-D3
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 SKYVESSEL, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Guild Officer.

Once Per Turn (Army), Your Shooting Phase
AETHERIC AUGMENTATION: An Aether-Khemist can use their Anatomiser to augment the weapons of nearby skyfarers.

Declare: Pick a friendly KHARADRON OVERLORDS INFANTRY unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to the Rend characteristic of the target’s ranged weapons for the rest of the turn.

Any Combat Phase
ATMOSPHERIC ISOLATION: At the push of a button, the Aether-Khemist’s Anatomiser creates a vacuum around themselves, suffocating their foes.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. On a 3+, subtract 1 from hit rolls for the target’s combat attacks for the rest of the turn.

KEYWORDS
HERO, INFANTRY, GRUNDSTOK EXPEDITIONARY FORCE
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Guild Officer.

Infantry Hero
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
© Vyacheslav Maltsev 2013-2024