Kharadron Overlords – Aether-Khemist

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KHARADRON OVERLORDS WARSCROLL
Aether-Khemist
4"
5
4+
2
Masters of alchemy and atmospheric analysis, Aether-Khemists not only augment their comrades’ weapons with a boost of aether-gold, but they can also turn their esoteric devices against their foes to drain the air from their lungs.
KHARADRON OVERLORDS WARSCROLL
Aether-Khemist
RANGED WEAPONS
RngAtkHitWndRndDmg
Atmospheric Anatomiser [Shoot in Combat]
Atmospheric Anatomiser
Shoot in Combat
8"3D64+4+21
MELEE WEAPONS
AtkHitWndRndDmg
Heavy Instruments
Heavy Instruments34+4+-D3
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 SKYVESSEL, Any INFANTRY
Notes: This HERO can join an eligible regiment as a Guild Officer.

Passive
ATMOSPHERIC ISOLATION: An Atmospheric Anatomiser can create a localised vacuum steals the breath from an advancing enemy or depletes the arcane currents that impel foes of unnatural origin.

Effect: Subtract 1 from charge rolls for enemy units within 9" of this unit.

Once Per Turn (Army), Your Shooting Phase
AETHERIC AUGMENTATION: An Aether-Khemist can use their Anatomiser to augment the weapons of nearby skyfarers.

Declare: Pick a friendly Arkanaut Company unit wholly within 12" of this unit to be the target.

Effect: Roll a dice. On a 3+, add 1 to the Rend characteristic of the target’s ranged weapons for the rest of the turn.

KEYWORDS
HERO, INFANTRY
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYFARER
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a Hero. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non‑HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES may say that they can be added to the regiment of another HERO in place of a non-HERO unit in that regiment.
Those HEROES can join an eligible regiment as a Guild Officer.

Infantry Hero
© Vyacheslav Maltsev 2013-2025