They crave battle and seek power through bloodshed, honouring their deity with every kill. Even their closest allies shudder to witness the gory rituals that renew and reinvigorate these graceful murderers. They are the Daughters of Khaine, and to cross blades with them is to invite death.
This page contains all of the rules you need to field your Daughters of Khaine miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:
Daughters of Khaine armies can use the following abilities:
ANOINTED RITUALIST: The skin of a worthy champion is smeared with oil and daubed with sacred blood runes, and they are granted the honour of leading those gory rituals beloved of Morathi-Khaine.
Declare: If there are no friendly
anointed units on the battlefield, pick a friendly
non-UNIQUE DAUGHTERS OF KHAINE HERO on the battlefield to be the target.
Effect: The target is
anointed for the rest of the battle, even if it has been destroyed. Friendly
anointed units on the battlefield treat
EXALTED abilities on the warscrolls of friendly
anointed units that have been destroyed as if they were on their warscrolls.
BLOODY SUCCESSION: As one anointed champion falls, the runes painted on their skin fade away, only to reappear upon the body of another faithful soul.
Effect: Each time a friendly
anointed unit is destroyed, after removing it from play, you can immediately use the ‘Anointed Ritualist’ ability as if it were the start of the first battle round.
STRIDENT WAR CRY: As the anointed champion unleashes a piercing battle cry, her faithful rush to join her in the crucible of combat.
Used By: That
anointed unit.
Effect: Pick a friendly
non-HERO DAUGHTERS OF KHAINE unit that is not
in combat, is wholly within 12" of that anointed unit and has not charged this turn to be the target. If that anointed unit charges, after that
CHARGE ability has been resolved, the target can immediately use the ‘
Charge’ ability even if it is not your
charge phase. In addition, you can re-roll
charge rolls for the target for the rest of the phase.
BLOOD RITES: Manifold are the Khainite blood rituals, but no offering holds greater weight than the spilling of gore in a ritualistic bacchanal.
Effect: Only one blood rite can be performed per unit destroyed. You perform a blood rite each time:
- An enemy unit is destroyed and any damage points were allocated to that unit by a friendly anointed unit’s combat attacks in the same turn.
- A friendly anointed unit is destroyed.
- A friendly unit contesting an objective you control is destroyed.
- An enemy unit is destroyed by a friendly DAUGHTERS OF KHAINE unit’s attacks and any models in that enemy unit were contesting an objective you do not control in the same phase.
- A unit (friendly or enemy) is destroyed and it was within 3" of a Place of Power at the start of the phase.
BLESSINGS OF KHAINE: As ever more blood is spilt in tribute, so too are the Khainites lavished with ever more blessings from their deity.
Declare: You can only use this ability if you performed any blood rites this turn.
Effect: Pick 1 of the following blessings that is not
active. That blessing is
active. While a blessing is
active, its effect applies to friendly
DAUGHTERS OF KHAINE units. The effects of more than 1 blessing can apply to a unit at the same time.
- Blessing of Ruthlessness: Add 1 to hit rolls for those units’ combat attacks.
- Blessing of Hatred: Add 1 to wound rolls for those units’ combat attacks.
- Blessing of Haste: Add 3" to those units’ Move characteristic.
- Blessing of Zeal: If those units charged in the same turn, they have WARD (5+) for the rest of the turn.
- Blessing of Shadow: Subtract 1 from hit rolls for shooting attacks that target those units.
- Blessing of Cruelty: Those units can use CHARGE and/or SHOOT abilities even if they have used a RETREAT ability in the same turn.
- Blessing of Clarity: Add 1 to chanting rolls and casting rolls for those units.
You can pick 1 of the following battle formations for a Daughters of Khaine army. Each battle formation grants a different ability you can use in the battle.
Coven of Blood
THE BREATH OF KHAINE: A blood-red mist billows across the battlefield, obscuring those Khainites consecrating ground in the Bloody‑Handed One’s name.
Effect: While each model in a friendly
DAUGHTERS OF KHAINE unit is
contesting an objective you
control, those models are not
visible to enemy models more than 9" away.
Cold-Hearted Murderers
BLOODY-HANDED WORSHIPPERS: This sacrament calls for the anointed champion and their followers to commit murder of the most violent kind.
Used By: That
anointed unit.
Effect: Pick a friendly
non-HERO DAUGHTERS OF KHAINE unit that has not used a
FIGHT ability this turn and is within that
anointed unit’s
combat range to be the target. The target can be picked to use a
FIGHT ability immediately after the
FIGHT ability used by that
anointed unit has been resolved. If it is picked to do so, the target’s melee weapons have
Crit (Auto-wound) for the rest of the turn. If its melee weapons already have
Crit (Auto-wound), they have
Crit (Mortal) for the rest of the turn instead.
Frenzied Devotees
HERETIC’S BANE: Hot blood pours from the eyes and mouths of any who dare counter the Khainites’ divine works with those of their own.
Declare: Pick an enemy
WIZARD or PRIEST on the battlefield to be the target.
Effect: Roll a dice for each
objective you
control. For each 3+, subtract 1 from
casting rolls and
chanting rolls for the target for the rest of the turn.
Fervent Ritualists
FINAL FRENZY: While in a state of ritualistic frenzy, not even a mortal wound can prevent a Khainite from spilling blood.
Declare: Pick each friendly
DAUGHTERS OF KHAINE unit
contesting an objective to be the targets.
Effect: Return up to D3
slain models to each target that has a Health characteristic of up to 2. Return up to 1 slain model to each target that has a Health characteristic of 3 or more.
Coven Zealots
HIGHER PURPOSE: These aelves fight with a purity of purpose that sees them fight on even in the face of the most horrendous carnage, heedless of their losses.
Effect: Return D3
slain models to each friendly
DAUGHTERS OF KHAINE AELF INFANTRY unit.
Arena Veterans
GRACEFUL ELUSION: Years of combat in the gladiatorial arenas of the temple-cities have honed the survival skills of these aelves to near perfection.
Effect: For the rest of the phase, friendly
DAUGHTERS OF KHAINE AELF INFANTRY units have
WARD (5+) until they have used a
FIGHT ability.
Paragons of Murder
HERO only
|
| SHADOW-BLOODED | 0 |
| HAND OF KHAINE | 0 |
| MURDEROUS DUELLIST | 0 |
SHADOW-BLOODED: This hero hails from one of the darkest parts of Ulgu, and their heritage grants them a significant aptitude for deception.
Effect: If you roll a 1-3 when determining the distance that unit can move, you can use a value of 4 instead.
HAND OF KHAINE: This murderer has mastered Khaine’s killing touch, a move so lethal it can sunder plate, body and soul in equal measure.
Declare: Pick an enemy
HERO in combat with this unit to be the target.
Effect: Roll 2D6. If the roll exceeds the target’s Health characteristic, it is automatically destroyed. If the target is destroyed by this ability, this unit can use 2
FIGHT abilities this phase. After the first is used, however, this unit has
STRIKE-LAST for the rest of the turn.
MURDEROUS DUELLIST: This hero has trained extensively in gladiatorial arenas across the realms and is utterly dedicated to the art of single combat.
Declare: Pick an enemy unit that has no more than 1 model and is
in combat with this unit to be the target.
Effect: Roll 2D6. If the roll equals or exceeds the target’s Control characteristic, for the rest of the turn, if this unit is in combat with the target when the target is picked to use a
FIGHT ability, all of the target’s attacks must target this unit.
Paragons of Murder
HERO only
|
| MURDER MANIFESTED | 0 |
| LOYAL UNTO DEATH | 0 |
| HONOURED AMONG SECTS | 0 |
MURDER MANIFESTED: This warrior can use sacrificial magics in order to summon avatars of the Bloody‑Handed God.
Effect: Apply the effect below instead of the effect of that ‘
Activate Place of Power’ ability.
Roll a dice. On a 1, inflict D3
mortal damage on this unit. On a 2+, if there are no friendly
Avatars of Khaine on the battlefield,
set up an
Avatar of Khaine wholly within 12" of this unit,
visible to it and more than 9" from all enemy units. This unit has summoned that
MANIFESTATION
LOYAL UNTO DEATH: Some amongst the sisterhood are devoutly loyal to the point of self-sacrifice.
Declare: Pick another friendly
DAUGHTERS OF KHAINE HERO that has a Health characteristic that equals or exceeds this unit’s Health characteristic to be the target.
Effect: For the rest of the battle, if this unit is within the target’s
combat range when the target would be destroyed, the target is not destroyed and any remaining damage points inflicted on it have no effect. Then,
Heal (D3) the target. Then, this unit is destroyed.
HONOURED AMONG SECTS: This warrior is uniquely favoured by Khaine, granting them impressive abilities.
Effect: If this unit is
anointed, the effect of all blessings from the ‘
Blessings of Khaine’ ability apply to this unit as if they were
active.
Gifts of Morathi
HERO only
|
| CRIMSON DRAUGHT | 0 |
| DARKLING ELIXIR | 0 |
| WITCHBREW | 0 |
CRIMSON DRAUGHT: This vile mixture grants the drinker incredible bursts of speed. Fatal in all but the most controlled of doses, it is often 'gifted' to those whom Morathi is keeping an eye on.
Effect: You can re-roll
charge rolls for this unit.
DARKLING ELIXIR: Crafted from the blood of creatures best left unnamed, this wicked brew lends the imbiber’s outline a smoky, wispy appearance.
Declare: Pick a
visible friendly
DAUGHTERS OF KHAINE unit wholly within 12" of this unit to be the target.
Effect: Roll a dice. On a 3+, the target can immediately use the ‘
Retreat’ ability as if it were your movement phase.
WITCHBREW: This holy potion drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.
Declare: Pick a
visible friendly
non-UNIQUE DAUGHTERS OF KHAINE unit wholly within 12" of this unit to be the target.
Effect: Roll a dice. On a 3+, ignore negative modifiers to
save rolls for the target until the start of your next turn.
Lore of Shadows
STEED OF SHADOWS: A coal-black creature with wings of night materialises from the darkness and swoops across the battlefield, hastening the movement of the Khainites below.
Declare: Pick a friendly
DAUGHTERS OF KHAINE WIZARD to cast this spell, pick a
visible friendly
DAUGHTERS OF KHAINE unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: The target can use
CHARGE abilities this turn even if it used a
RUN ability in the same turn.
MINDRAZOR: The wizard summons spectral blades into their allies’ hands, weapons whose edges are honed by the wielder’s faith as much as the victim’s fear.
Declare: Pick a friendly
DAUGHTERS OF KHAINE WIZARD to cast this spell, pick a
visible friendly
DAUGHTERS OF KHAINE unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: The target’s melee weapons have
Charge (+1 Damage) until the start of your next turn.
BLACK HORROR OF ULGU: A writhing mass of shadowy tentacles emerges though a conjured portal to coil around the limbs of nearby foes, who suddenly feel as if they are wading through mud.
Declare: Pick a friendly
DAUGHTERS OF KHAINE WIZARD to cast this spell, pick a point on the battlefield within 18" of them, pick up to 3 enemy units within 3" of that point to be the targets, then make a
casting roll of 2D6.
Effect: The targets cannot use
RUN abilities until the start of your next turn.
Prayers of the Khainite Cult
CATECHISM OF MURDER: Khaine’s followers enter a killing frenzy that knows no bounds, lashing out in a slicing storm of razor‑sharp steel.
Declare: Pick a friendly
DAUGHTERS OF KHAINE PRIEST to chant this prayer, pick a
visible friendly
DAUGHTERS OF KHAINE unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: The target’s melee weapons have
Crit (Auto-wound) until the start of your next turn. In addition, if the chanting roll was 7+, the target’s
combat attacks score
critical hits on unmodified
hit rolls of 5+ until the start of your next turn.
| KEYWORDS | PRAYER, UNLIMITED |
COVENANT OF THE IRON HEART: The hearts of the Murder God’s followers become as cold and hard as iron, crushing their fears and doubts with a chilling contempt.
Declare: Pick a friendly
DAUGHTERS OF KHAINE PRIEST to chant this prayer, pick a
visible friendly
DAUGHTERS OF KHAINE unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Add 10 to the target’s
control score until the start of your next turn. In addition, if the chanting roll was 6+, ignore the first damage point that would be allocated to the target in each phase until the start of your next turn.
DANCE OF DOOM: The priest exhorts their followers to launch themselves into the fray and cut down the enemy in a display of lethal acrobatics.
Declare: Pick a friendly
DAUGHTERS OF KHAINE PRIEST to chant this prayer, pick a
visible friendly
non-UNIQUE DAUGHTERS OF KHAINE unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn. In addition, if the chanting roll was 10+, the target can use 2
FIGHT abilities this turn. After the first is used, however, the target has
STRIKE-LAST for the rest of the turn.
Bloodshadow Rites
SHADOWSTEP: Imbibing the blood of a sacrificed leathanam, the priestess calls upon the shadows themselves to speed her flock to where they are needed most.
Declare: Pick a friendly
DAUGHTERS OF KHAINE PRIEST to chant this prayer, pick a
visible friendly
DAUGHTERS OF KHAINE AELF INFANTRY unit wholly within 12" of them and that has not been picked to be the target of this prayer this turn to be the target, then make a
chanting roll of D6.
Effect: The target can move up to 6". It can move through the
combat ranges of enemy units but cannot end that move
in combat. If the chanting roll was 8+, you can pick another eligible unit to be a second target.
| KEYWORDS | PRAYER, UNLIMITED |
SCÁTHSCALE: Hissing syllables of vicious intent, the priestess causes the bare flesh of her sisters to shimmer with serpentine scales the hue of iron that turn the blades of their foes.
Declare: Pick a friendly
DAUGHTERS OF KHAINE PRIEST to chant this prayer, pick a friendly
DAUGHTERS OF KHAINE AELF INFANTRY unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, subtract 1 from
wound rolls for
combat attacks that target that friendly unit. If the chanting roll was 8+, until the start of your next turn, subtract 1 from wound rolls for combat attacks that target friendly
DAUGHTERS OF KHAINE AELF INFANTRY units while they are wholly within 12" of the target of this ability instead.
EXULTATION OF MURDER: Shrieking to the skies, the priestess draws upon a divine bloodlust that drives her sisters into a murderous rapture.
Declare: Pick a friendly
DAUGHTERS OF KHAINE PRIEST to chant this prayer, pick a friendly
DAUGHTERS OF KHAINE AELF INFANTRY unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, add 1 to
wound rolls for the target’s
combat attacks. In addition, if the chanting roll was 9+, until the start of your next turn, add 1 to the Attacks characteristic of the target’s melee weapons.
Manifestations of Khaine
SUMMON BLOODWRACK VIPER: Weaving their outstretched hand in a fluid serpentine gesture, the caster calls forth a monstrous snake drenched in blood
Declare: If there is not a friendly
Bloodwrack Viper on the battlefield, pick a friendly
DAUGHTERS OF KHAINE WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a
Bloodwrack Viper wholly within 12" of the caster,
visible to them and more than 9" from all enemy units.
SUMMON HEART OF FURY: The skies turn crimson as this bleeding icon descends upon the battle.
Declare: If there is not a friendly
Heart of Fury on the battlefield, pick a friendly
DAUGHTERS OF KHAINE PRIEST to chant this prayer, then make a
chanting roll of D6.
Effect: Set up a
Heart of Fury wholly within 18" of the chanter and
visible to them.
SUMMON BLADEWIND: The caster calls upon their mastery of blood magic to conjure a twirling quartet of giant, blood-slick blades.
Declare: If there is not a friendly
Bladewind on the battlefield, pick a friendly
DAUGHTERS OF KHAINE WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a
Bladewind wholly within 12" of the caster,
visible to them and more than 9" from all enemy units.
Boons of Shadow
Boons of Shadow are unique
enhancements that can only be given to
non-HERO DAUGHTERS OF KHAINE units.
A unit can only have 1 Boon of Shadow.
|
| ULGUAN REACTIONS | 10 |
| TALISMANS OF SHADOW | 10 |
| TENEBROUS AURA | 10 |
ULGUAN REACTIONS: Their preternatural movements obscured, these warriors can deflect incoming blows and visit them back upon the attacker.
Effect: Each time you make an unmodified
save roll of 6 for a combat attack that targets this unit, inflict 1 mortal damage on the attacking unit after the
FIGHT ability has been resolved.
TALISMANS OF SHADOW: In the presence of these blessed warriors, the potency of shadow magic is amplified and beseechments to Khaine are often answered.
Effect: Spend 1
rage dice. If your opponent’s
fury level is lower than yours, they must increase their
fury level by 1, to a maximum of 7. Then, add 1 to that
casting roll,
chanting roll or
unbinding roll.
TENEBROUS AURA: The darkling nature of these sistren is so unsettling that foes find themselves utterly transfixed… and ultimately vulnerable.
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: For the rest of the turn:
- The target cannot use RETREAT abilities.
- If an ability would heal or return any slain models to the target unit, that ability does not heal any damage points or return any slain models to it.
Army of Renown
When you pick the Daughters of Khaine faction for your army, you can choose for it to be a Champions of the Arena
Army of Renown. If you do so, use the
faction rules on these pages instead of the Daughters of Khaine faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the
CHAMPIONS OF THE ARENA keyword.
ARENA OF SLAUGHTER: This battlefield is dedicated to the havoc and murder beloved of Khaine, and his acolytes seek to drench it in arterial sprays of the most elaborate kind.
Effect: If the number of units (friendly or enemy) that have been destroyed this battle equals or exceeds any of the numbers below, the corresponding effect applies to friendly
CHAMPIONS OF THE ARENA units for the rest of the battle. More than 1 effect can apply to a unit at the same time.
| 1 | Add 1 to run rolls for those units. | | 2 | Add 1 to charge rolls for those units. | | 3 | Add 1 to hit rolls for those units’ combat attacks. | | 4 | Add 1 to wound rolls for those units’ combat attacks. | | 5 | Add 1 to the Attacks characteristic of those units’ melee weapons. |
|
LET THE BLOOD FLOW: As the bloodshed escalates, the power of the Shrine of Dark Tribute waxes stronger and stronger, ushering in communal and murderous rage.
Effect: All effects of the ‘Arena of Slaughter’ ability apply to friendly
CHAMPIONS OF THE ARENA units while they are wholly within
X" of a friendly
Shrine of Dark Tribute, where
X is determined by the current battle round, as follows:
| Battle Round | X | | 1 | 9" | | 2 | 12" | | 3 | 15" | | 4 | 18" | | 5 | 21" |
|
FRENZIED RESTORATION: The powerful magics that emanate from a Shrine of Dark Tribute cause even gravely wounded aelves to stagger to their feet, gore pouring from open wounds and dripping from features made feral with frenzy.
Declare: Pick a friendly
CHAMPIONS OF THE ARENA HERO that has been destroyed to be the target.
Effect: Set up a
replacement unit identical to the target wholly within 12" of a friendly
Shrine of Dark Tribute and more than 9" from all enemy units.
EXPLOSIVE FURY: Led by their Slaughter Queens and the Blood Hags, these aelves rush into battle with astounding speed.
Declare: Pick a friendly
Slaughter Queen to use this ability, then pick each friendly
Blood Hags unit on the battlefield and each
visible friendly
CHAMPIONS OF THE ARENA unit wholly within 12" of that Slaughter Queen to be the targets.
Effect: For the rest of the turn, each time a target makes a
pile-in move, add 3" to the distance it can move.
(
HERO only)
HERO OF THE KILLING GAMES: This hero has an infamous winning streak in the Khainite arenas and delights in eviscerating worthy foes.
Effect: For the rest of the turn, while this unit is
in combat with any enemy
HEROES:
- Add 1 to the Attacks, Rend and Damage characteristics of this unit’s melee weapons.
- All of its combat attacks must target the same enemy HERO.
(
HERO ony)
DEATH RAZOR: This blade absorbs the souls of those it kills, converting their energy into divine power.
Effect: After that
FIGHT ability has been resolved, if any enemy models were slain by this unit’s attacks made as part of that
FIGHT ability, you can pick a friendly
CHAMPIONS OF THE ARENA PRIEST wholly within 12" of this unit to be the target. Instead of making a
chanting roll for the next
PRAYER ability used by the target, you can use a value of 10 for the roll that cannot be modified, even if this unit has been destroyed.
VIOLENT CONSECRATION: The priestess cries out to their divine patron, beseeching her to grace the arena with a display of bloodthirsty power.
Declare: Pick a friendly
CHAMPIONS OF THE ARENA PRIEST to chant this prayer, pick 1 of the friendly
MANIFESTATIONS below that is not on the battlefield, then make a
chanting roll of D6.
Effect: If you picked a
Bloodwrack Viper or
Bladewind,
set it up wholly within 12" of the chanter,
visible to them and more than 9" from all enemy units. If you picked a
Heart of Fury, set it up wholly within 18" of the chanter and visible to them.
If the chanting roll was 10+, you can pick a second
MANIFESTATION from the list above that is not on the battlefield and set it up as described above.
DIVINE RUSH: The priestess’s oratory serves to invigorate their flock, lending them speed and agility in equal measure.
Declare: Pick a friendly
CHAMPIONS OF THE ARENA PRIEST to chant this prayer, pick a
visible friendly
CHAMPIONS OF THE ARENA unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: If the chanting roll was 6+, you can pick another eligible unit to be a second target. For each target:
- If the target is not in combat, it can move D6". It cannot end that move in combat.
- If the target is in combat, it can make a pile-in move.
| KEYWORDS | PRAYER, UNLIMITED |
CALL OF THE ARENA: The priestess urges their followers to sprint headlong into danger, all the better to savour the contest for as long as possible.
Declare: Pick a friendly
CHAMPIONS OF THE ARENA PRIEST to chant this prayer, then make a
chanting roll of D6.
Effect: For the rest of the turn, add 1 to
run rolls for friendly
CHAMPIONS OF THE ARENA units while they are wholly within 12" of the chanter. In addition, if the chanting roll was 6+, for the rest of the turn, add 1 to
charge rolls for friendly
CHAMPIONS OF THE ARENA units while they are wholly within 12" of the chanter.
SHIELD OF BLOOD: A literal targe of dripping gore interposes itself between the aelven gladiators and incoming attacks.
Declare: Pick a friendly
CHAMPIONS OF THE ARENA PRIEST to chant this prayer, pick a
visible friendly
CHAMPIONS OF THE ARENA unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: If the chanting roll was 10+, you can pick up to 2 other eligible units to be additional targets. Each target has
WARD (5+) until the start of your next turn.
Army of Renown
When you pick the Daughters of Khaine faction for your army, you can choose for it to be a The Croneseer’s Pariahs
Army of Renown. If you do so, use these faction rules instead of the Daughters of Khaine faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the
CRONESEER’S PARIAHS keyword.
| | |
| ROSTER OPTIONS - Krethusa the Croneseer (must be included and must be your general)
- DAUGHTERS OF KHAINE AELF units
- You cannot include Regiments of Renown, Morathi-Khaine or the Shadow Queen
| |
| | |
PLUMES OF AUSPICIOUS SMOKE: The mists that spill from the Croneseer’s cauldrons are thick with augury and omen, and those who inhale them are forewarned of imminent danger.
Effect: Friendly
CAULDRON OF BLOOD units are either
empty or
full. They start the battle
empty.
While a friendly
CAULDRON OF BLOOD unit is
full:
- That CAULDRON OF BLOOD has WARD (4+) against damage points inflicted by shooting attacks.
- Subtract 1 from hit rolls for shooting attacks that target friendly CRONESEER’S PARIAHS units while they are wholly within 9" of that CAULDRON OF BLOOD.
LADEN WITH PROPHECY: The viscera collected in a Cauldron of Blood and burned to enhance Krethusa’s haruspicy shroud all those nearby in a blood-tinged pall.
Declare: Pick a friendly
empty CAULDRON OF BLOOD.
Effect: If any enemy models were slain this turn by that
CAULDRON OF BLOOD’s
combat attacks, it becomes
full.
GUIDED BY MORAI-HEG: Morai-Heg guides her followers’ weapons into subtle chinks in the enemy’s armour.
Effect: Add 1 to the Rend characteristic of
combat attacks made by friendly non-
HERO INFANTRY units while they are wholly within 9" of a friendly
Krethusa.
SKILLED SKIRMISHERS: Doomfire Warlocks excel in strike-and-fade warfare, evading their foes while unleashing a hail of death.
Declare: Pick a friendly
CRONESEER’S PARIAHS CAVALRY unit that has not charged this turn and is in combat with an enemy unit that charged this turn to be the target.
Effect: Roll a dice. On 3+, the target can immediately use a
RETREAT ability as if it were your movement phase. In addition, no
mortal damage is inflicted on the target by that
RETREAT ability.
THE BLOOD REVEALS ALL: It matters not from which body the entrails are taken.
Declare: Pick a friendly
CRONESEER’S PARIAHS HERO within the
combat range of a friendly
empty CAULDRON OF BLOOD. Then, pick another unit within the combat range of that
HERO to be the target.
Effect: Roll a dice. Allocate a number of damage points to the target equal to the roll (
ward rolls cannot be made for those damage points). Then, that
CAULDRON OF BLOOD becomes
full.
HERO only
PROSELYTE OF MORAI-HEG: This general has heeded the words imparted by Morai-Heg’s vessel and can see the predicted patterns of battle.
Effect: Enemy units cannot use
commands while they are in combat with this unit.
HERO only
BLADE OF PROPHETIC DOOM: Some weapons are in thrall to the grimmest prophecies imaginable, and are fated to cause untold disaster with a single strike.
Declare: Pick an enemy unit in combat with this unit to be the target.
Effect: Roll a dice. On a 2+:
- If the target is not damaged, inflict 1 mortal damage on it.
- If the target is damaged, inflict an amount of mortal damage on it equal to the roll.
CRONESEER’S PARIAHS PRIESTWINGS OF THE CRONE GODDESS: Morai-Heg grants the blessing of flight to her faithful as sable feathers burst from their limbs.
Declare: Pick a friendly
CRONESEER’S PARIAHS PRIEST to chant this prayer, pick a
visible friendly
CRONESEER’S PARIAHS unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn:
- The target has <KY>FLY</KY>.
- Add 2" to the target’s Move characteristic. If the chanting roll was 8+, add 6" to the target’s Move characteristic instead.
| KEYWORDS | PRAYER, UNLIMITED |
AUGURY OF BATTLE: Perhaps Morai-Heg has foreseen the deaths of these warriors today. Or perhaps she has not.
Declare: Pick a friendly
CRONESEER’S PARIAHS PRIEST to chant this prayer, pick a
visible friendly
CRONESEER’S PARIAHS unit wholly within 18" of them to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, the target has
WARD (5+). If the chanting roll was 10+, you can pick up to 2 friendly
CRONESEER’S PARIAHS units wholly within 18" of the caster instead of 1.
AUSPICIOUS STRIKE: Morai-Heg imparts a brief vision of a deadly weapon thrust.
Declare: Pick a friendly
CRONESEER’S PARIAHS PRIEST to chant this prayer, pick a
visible friendly
CRONESEER’S PARIAHS unit wholly within 12" of them to be the target, then make a
chanting roll of D6.
Effect: Until the start of your next turn, each time the unmodified
hit roll for an attack made against the target is 1, inflict 1
mortal damage on the attacking unit after the
FIGHT ability has been resolved. If the chanting roll was 10+, inflict 1 mortal damage for each unmodified hit roll of 1-2 instead.
Army of Renown
When you pick the Daughters of Khaine faction for your army, you can choose for it to be a Zainthar Kai
Army of Renown. If you do so, use the
faction rules on these pages instead of the Daughters of Khaine faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the
ZAINTHAR KAI keyword.
DARK MAJESTY: Morathi-Khaine’s charm, allure and sheer authority is near impossible to resist; to so much as raise a blade against such an exalted creature requires an effort of willpower beyond most mortals.
Effect: If the unmodified
hit roll for an attack made by a non-
HERO unit that targets the friendly
Morathi-Khaine is 1-4, the attack fails and the attack sequence ends.
THE BLOOD SAINTS: As the first and most revered of the Scáthborn, the loyalty of these creatures towards Morathi-Khaine is ironclad.
Effect: While the friendly
Shadow Queen is wholly within 6" of a friendly non-
HERO ZAINTHAR KAI unit, both that
Shadow Queen and that non-
HERO unit have
WARD (5+).
MATRIARCH OF THE ZAINTHAR KAI: Surrounded by beings soul-crafted to be her perfect bodyguards, Morathi-Khaine can unleash her true power, safe in the knowledge that no jealous rival nor so-called ally will seek to do her harm.
Declare: Pick the friendly
Morathi-Khaine to use this ability.
Effect: Pick 1 of the following effects:
- Until the start of your next turn, this unit has a Move characteristic of 12" and has <KY>FLY</KY>.
- This unit can use the ‘Iron Heart of Khaine’ ability as if you had performed a blood rite.
- Pick a visible enemy unit within 18" of this unit to be the target. For the rest of the turn, the target’s attacks cannot score critical hits (treat them as regular hits instead).
- Pick a friendly non-UNIQUE ZAINTHAR KAI HERO that has been destroyed to be the target. Set up a replacement unit identical to the target within 3" of this unit.
CURSED HERITAGE: Each Zainthar Kai warrior carries at least three drops of Khaine’s potent ichor in their veins, and they can call upon its simmering power to send boiling blood erupting from their foes’ eyes in an agonising torrent.
Declare: Pick each enemy unit
in combat with any
NON-UNIQUE ZAINTHAR KAI units to be the targets.
Effect: Inflict D3
mortal damage on each target.
(
HERO only)
KHAINE’S INHERITOR: Those imbued with Khaine’s potent blood who survive the ordeal soon learn to wield that power as a weapon, causing waves of unbearable agony in their foes.
Declare: Pick a
visible enemy unit within 12" of this unit to be the target.
Effect: Roll a D3. On a 2+:
- Inflict an amount of mortal damage on the target equal to the roll.
- Halve the target’s Move characteristic until the start of your next turn.
(
HERO only)
AMULET OF THE BLADED QUEEN: This prodigy has earned the blessing of Morathi-Khaine: a magnificent serpentine amulet through the goddess can both protect and keep a watchful eye on her subordinate.
Effect: This unit has
WARD (5+). Add 1 to
save rolls for this unit.
MANIFESTATIONS OF MURDER: The wizard channels their power and calls one of the sacred manifestations of Khaine to the battlefield.
Declare: Pick a friendly
ZAINTHAR KAI WIZARD to cast this spell, pick 1 of the friendly
MANIFESTATIONS below that is not on the battlefield, then make a
casting roll of 2D6.
Effect: If you picked a
Bloodwrack Viper or
Bladewind,
set it up wholly within 12" of the caster,
visible to them and more than 9" from all enemy units. If you picked a
Heart of Fury, set it up wholly within 18" of the caster and visible to them.
| KEYWORDS | SPELL, UNLIMITED, SUMMON |
ETHEREAL GRACE: The sorceress grants their fellow Scáthborn the swiftness of a fleeting shadow.
Declare: Pick a friendly
ZAINTHAR KAI WIZARD to cast this spell, pick a
visible friendly
ZAINTHAR KAI unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Add 2" to the target’s Move characteristic for the rest of the turn.
ON WINGS OF SHADOW: With a flick of their wrist, the caster summons umbral tendrils that carry their allies away along paths unseen.
Declare: Pick a friendly
ZAINTHAR KAI WIZARD to cast this spell, pick a
visible friendly
ZAINTHAR KAI unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Remove the target from the battlefield and
set it up again on the battlefield more than 9" from all enemy units.
SPEED OF THE SCÁTHBORN: The potential lurking in the blood of the Zainthar Kai can be unleashed with a sorcerous word.
Declare: Pick a friendly
ZAINTHAR KAI WIZARD to cast this spell, pick a
visible friendly
ZAINTHAR KAI unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: The target has
STRIKE-FIRST for the rest of the turn.
Here, you will find additional rules to use with a Daughters of Khaine army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Daughters of Khaine units.
The Anvil of Apotheosis
| | |
| Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | |
| | |
| | |
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted.
After the Anvil of Apotheosis, you will find 2 Paths for Daughters of Khaine units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Blighted Wilds). | |
| | |
Step 1 - Set a Destiny Point Limit
The Anvil of Apotheosis uses a currency called destiny points. First, you need to set a destiny point limit. This will determine how many destiny points you have to spend on your hero, what type of hero they will be and what their battle profile points cost will be.
Pick 1 of the following:
| HERO TYPE | DESTINY POINT LIMIT | BATTLE PROFILE POINTS COST | | Cult Leader | 10 | 150 | | Cult Demagogue | 30 | 250 | | Cult Queen | 50 | 350 |
|
Over the next few steps, you will pick options for your hero. Each option has a destiny point cost, abbreviated as DP. Keep a record of the number of destiny points you have spent. You cannot exceed the limit you have set.
To begin with, your hero has the following warscroll:
| Cult Blade |
| | Cult Blade | 5 | 3+ | 4+ | 1 | 2 |
| HERO, INFANTRY, WARD (6+) |
| ORDER, DAUGHTERS OF KHAINE |
Step 3 - Pick an Archetype
You must pick 1 of the following Archetypes for your hero:
| | |
| CHAMPION OF THE ARENA 0DP Your hero has the AELF keyword. Your hero has the following ability and the following regiment options.
PEERLESS AGILITY: This skilled warrior can leap and dart between enemies with an almost careless ease.
Effect: When using a CHARGE ability, this unit has <KY>FLY</KY>.
| Regiment Options | Any DAUGHTERS OF KHAINE units |
|
| |
| | |
| | |
| Your hero has the AELF keyword. Your hero has the PRIEST (1) keyword and the following regiment options.
| Regiment Options | Any DAUGHTERS OF KHAINE units |
|
| |
| | |
| | |
| Change your hero's Move characteristic to 12". Your hero has the <KY>FLY</KY> keyword and the following regiment options.
| Regiment Options | Any DAUGHTERS OF KHAINE units |
|
| |
| | |
| | |
| Change your hero's Health characteristic to 6, their Move characteristic to 8" and their Save characteristic to 5+. Your hero has the following ability and the following regiment options.
FIST OF THE SCA̓THBORN: When a Khainite hears the hissed command of an Ironscale, they instantly obey.
Declare: Pick a visible friendly DAUGHTERS OF KHAINE unit wholly within 12" of this unit to be the target. Effect: Roll a dice. On a 3+, for the rest of the turn: - Add 1 to charge rolls for the target.
- Add 1 to the Attacks characteristic of the target’s weapons.
| Regiment Options | Any DAUGHTERS OF KHAINE units |
|
| |
| | |
| | |
| BLOODWRACK SORCERESS -6DP Change your hero's Health characteristic to 6, their Move characteristic to 8" and their Save characteristic to 5+. Your hero has the WIZARD (1) keyword, the following ability and the following regiment options.
BLOODWRACK STARE: The hero's eyes blaze with curse-given power, and their victim's blood boils in their veins.
Declare: Pick a visible enemy unit within 18" of this unit to be the target. Effect: Roll a dice. On a 3+, roll a number of dice equal to the target’s Health characteristic. Subtract 1 from each roll if the target is a MONSTER. For each 5+, inflict 1 mortal damage on the target.
| Regiment Options | Any DAUGHTERS OF KHAINE units |
|
| |
| | |
Step 4 - Pick Your Hero's Origin And/Or Flaw
You can pick up to 1 origin and up to 1 flaw for your hero. Each adds an ability to your hero’s warscroll. However, instead of costing destiny points, flaws give you extra destiny points to spend elsewhere.
| | |
| OriginsBELOVED OF THE CROWD: This warrior gained fame and renown for their gory displays in the arena, and all Khainites know their name.
Effect: Add 10 to this unit’s control score while it is in combat.
SHADOWED CULTIST: A true daughter of Ulgu, this warrior strikes and fades like a prowling shadowcat.
Effect: No mortal damage is inflicted on this unit by RETREAT abilities.
MURDEROUS PARAGON: Few can match this hero's ruthless skill in the killing arts.
Effect: This unit’s Cult Blade has Crit (Auto-wound).
DIVINE FAVOUR: This hero has caught the attention of Morathi-Khaine, and all know that they carry the blessing of the goddess.
Declare: Pick a friendly non-HERO DAUGHTERS OF KHAINE INFANTRY unit in this unit’s regiment to be the target. Effect: For the rest of the battle, each time the target uses the ‘ All-out Attack’ command while it is wholly within 12" of this unit, no command points are spent.
| |
| | |
| | |
| FlawsSCA̓TH-CURSED: This creture's cursed aura causes their veins to glow with a crimson light, revealing them in battle.
Effect: Ignore the effect of the ‘ Cover’ ability on this unit.
BITTER RIVAL: A particularly acrimonious feud has rendered this champion utterly paranoid.
Effect: This unit cannot use commands while it is within 12" of another friendly HERO.
WHISPERING VOICES: This hero has earned the enmity of dark Ulguan entities, who whisper curses and mistruths in their ear.
Effect: This unit has a maximum control score of 1.
HERETICAL BELIEFS: A secret worshipper of forgotten a elven gods, this hero's faith in Morathi-Khaine is tenuous indeed.
Effect: EXALTED abilities have no effect on this unit and this unit cannot use EXALTED abilities.
| |
| | |
Step 5 - Pick a Battle Mount
You can pick up to 1
Battle Mount for your hero.
| | |
| DARK STEED: This night-black steed can carry its rider swiftly over great distances, never wavering for a moment.Champion of the Arena or Priestess of Khaine only. Add the following weapon to your hero's warscroll: | MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Dark Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Dark Steed’s Hooves and Teeth Companion | | 2 | 5+ | 3+ | - | 1 |
|
In addition, make the following changes to your hero's warscroll: - Change the Move characteristic to 14".
- Change the Health characteristic to 7.
- Replace the INFANTRY keyword with the CAVALRY keyword.
CAULDRON OF BLOOD: This iron-bound chariot bears a cauldron full of boiling blood, a powerful focus for Khainite blood rituals.Champion of the Arena or Priestess of Khaine only. Add the following weapon to your hero's warscroll: | MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Guardians' Blades | 4 | 3+ | 4+ | 1 | 2 | | Avatar’s Sword Companion | 5 | 3+ | 3+ | 2 | 3 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | | Guardians' Blades | | 4 | 3+ | 4+ | 1 | 2 | Avatar’s Sword Companion | | 5 | 3+ | 3+ | 2 | 3 |
|
In addition, make the following changes to your hero's warscroll: - Change the Health characteristic to 12.
- Change the Save characteristic to 4+.
- Change the Control characteristic to 5.
- Replace the INFANTRY keyword with the WAR MACHINE keyword.
KHAINITE SHRINE: A large mirror sits atop this deadly war machine, magnifying the agonising gaze of the rider into a powerful weapon.Bloodwrack Sorceress only. Add the following weapons and ability to your hero's warscroll: | RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | | Bloodwrack Stare Crit (2 Hits), Shoot in Combat | 15" | 4 | 3+ | 3+ | 2 | 3 |
|
| RANGED WEAPONS | | Rng | Atk | Hit | Wnd | Rnd | Dmg | Bloodwrack Stare Crit (2 Hits), Shoot in Combat | | 15" | 4 | 3+ | 3+ | 2 | 3 |
|
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Guardians' Blades | 4 | 3+ | 4+ | 1 | 2 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | | Guardians' Blades | | 4 | 3+ | 4+ | 1 | 2 |
|
INVOKE MURDER: By channelling power through this shrine can Bloodwrack mages summon violent manifestations of slaughter.
Effect: This unit counts as a Bloodwrack Shrine for the purposes of the ‘Born of Slaughter’ ability.
In addition, make the following changes to your hero's warscroll: Change the Health characteristic to 12. Change the Save characteristic to 4+. Change the Control characteristic to 5. Replace the INFANTRY keyword with the WAR MACHINE keyword. | |
| | |
Step 6 - Pick any Battle Mount Upgrades
If your hero has a Battle Mount, you can pick any number of
Battle Mount Upgrades for them. The same upgrade cannot be picked more than once.
| Upgrade | Effect | Swift
-2DP | CAVALRY only. Add 2" to your hero’s Move characteristic . | Barding
-2DP | CAVALRY only. Your hero has a Save characteristic of 5+ . | Dark Pegasus
-3DP | CAVALRY only. Your hero has the <KY>FLY</KY> keyword . | Brand of Khaine
-4DP | Add the following ability to your hero’s warscroll:
BRAND OF KHAINE: This battle mount bears one of the dark runes of Khaine, a brand that glows a dull red and incites murderous fury when enemies draw near.
Effect: If this unit is in combat, roll a dice. On a 3+, for the rest of the turn: - Add the roll to the Attacks characteristic of this unit’s Companion weapons.
- Add 1 to the Rend characteristic of this unit’s Companion weapons.
| Steed of Dark Flames
-4DP | CAVALRY only. Add the following ability to your hero’s warscroll.
STEED OF DARK FLAMES: This rider's mount out paces all others, carried by dark arts and pacts with the shadow-daemons of Ulgu.
Effect: This unit can use the ‘ Normal Move’ ability as if it were your movement phase.
| Iron-bound
-4DP | WAR MACHINE only. Add 2 to your hero’s Health characteristic. | Fanatical Guardians
-4DP | WAR MACHINE only. Add 2 to the Attacks characteristic of your hero’s Guardians’ Blades. | Torrent of Burning Blood
-6DP | WAR MACHINE PRIEST only. Add the following weapon to your hero’s warscroll.
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | | Torrent of Burning Blood Shoot in Combat | 10" | 12 | 2+ | 2+ | 2 | 1 |
|
| RANGED WEAPONS | | Rng | Atk | Hit | Wnd | Rnd | Dmg | Torrent of Burning Blood Shoot in Combat | | 10" | 12 | 2+ | 2+ | 2 | 1 |
|
| Born of Slaughter
-8DP | WAR MACHINE WIZARD only. Add the following ability to your hero’s warscroll.
BORN OF SLAUGHTER: As the Khainites' slaughterous worship reaches its apex, the Blood wrack Sorceress conjures forth a manifestation of murder and death.
Declare: If there are fewer friendly Avatars of Khaine on the battlefield than there are friendly Bloodwrack Shrines on the battlefield, make a casting roll of 2D6. Effect: Set up an Avatar of Khaine wholly within 12" of the caster, visible to them and more than 9" from all enemy units.
|
|
Step 7 - Pick any Other Upgrades
Pick any number of other upgrades for your hero. The same upgrade cannot be picked more than once.
| Upgrade | Effect | Aelven Grace
-1DP | Add 1" to your hero’s Move characteristic. | Ulguan Heritage
-2DP | Add 1 to your hero’s Health characteristic. | Gift ofKhaine
-3DP | Your hero has WARD (5+). | Perfect Accuracy
-3DP | The Hit characteristic of your hero’s Cult Blade is 2+. | Killing Grace
-4DP | Add 1 to the Rend characteristic of your hero’s Cult Blade. | Word of Khaine
-4DP | Non-WAR MACHINE only. Add the following weapon to your hero’s warscroll.
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | | Word of Khaine Shoot in Combat | 10" | 1 | 2+ | 2+ | 3 | 6 |
|
| RANGED WEAPONS | | Rng | Atk | Hit | Wnd | Rnd | Dmg | Word of Khaine Shoot in Combat | | 10" | 1 | 2+ | 2+ | 3 | 6 |
|
| Master of Poisons
-4DP | Your hero’s Cult Blade has Crit (Mortal). | Ferocious Cultist
-4DP | Add 2 to the Attacks characteristic of your hero’s Cult Blade. | Masterful Executioner
-4DP | Add the following ability to your hero's warscroll.
MASTERFUL EXECUTIONER: This warrior specialises in dealing elaborately gruesome killing blows.
Declare: Pick a damaged enemy unit in combat with th is unit to be the target. Effect: Roll a dice. If the roll is less than the number of damage points the target has, inflict an amount of mortal damage on the target equal to the roll.
| Blistering Speed
-6DP | INFANTRY only. Your hero has STRIKE-FIRST. | Shadowmeld
-6DP | <KY>FLY</KY> only. Add the follow ing ability to your hero’s warscroll.
MASTERFUL EXECUTIONER: This warrior can fade into the gloom to evade the blades of their enemies.
Effect: If this unit is in combat, roll a dice. On a 3+, this unit can immediately use the ‘ Retreat’ ability as if it were your movement phase without any mortal damage being inflicted on it.
| Cult Fanatic
-8DP | WIZARD or PRIEST only. Your hero’s power level is 2. |
|
| | |
| Path of The Demagogue(DAUGHTERS OF KHAINE HERO only)
ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
BLOODMAD: A vicious zealot, this leader is driven into a frenzy by the sight of blood. Their own, the enemy's, their allies': it is all the same.
Effect: While this unit is within 3" of any visible damaged units (friendly or enemy), add 1 to wound rolls for attacks made with th is unit’s melee weapons.
SCREECHING EVANGELIST: This hero urges their followers to acts of bloodshed in Morathi's name.
Declare: Pick a visible friendly DAUGHTERS OF KHAINE unit wholly within 12" of this unit to be the target. Effect: Add 1 to charge rolls for the target for the rest of the turn.
ELITE: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
LETHAL BLADEMISTRESS: Few would dare question this champion's skill with a blade after witnessing her take apart an opponent.
Effect: Attacks made with this unit’s melee weapons score critical hits on unmodified hit rolls of 5+.
EAR-BURSTING SHRIEK: This hero's screams shred the eardrums of those they are directed at.
Declare: Pick a visible enemy HERO within 10" of th is unit to be the target. Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll and the ta rget has STRIKE-LAST for the rest of the turn.
MIGHTY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
BLADE OF SHADOW: This wispy blade sinks straight through armour; hungrily seeking flesh.
Effect: The Rend characteristic of this unit’s melee weapons is equal to the current battle round number, unless it would be higher.
FLICKERING BLUR: This warrior is so blindingly fast that they seem to be invulnerable.
Effect: This unit has WARD (3+) for the rest of the turn.
LEGENDARY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
BELLOWED EXHORTATIONS: This hero's booming voice drives Khainites into an ecstatic frenzy.
Declare: Pick a visible fr iendly non-HERO DAUGHTERS OF KHAINE unit wholly within 12" of this unit to be the ta rget. Effect: If you have used the ‘ Blessings of Khaine’ ability 3 or more times th is battle, the target’s combat attacks score critical hits on unmodified hit rolls of 4+ for the rest of the turn. Otherwise, roll a dice. If the roll is equal to or less than the current battle round number, the target’s combat attacks score critical hits on unmodified hit rolls of 4+ for the rest of the tu rn.
BLESSED OF THE GODDESS: This champion has an affinity for Morathi's beloved manifestations.
Declare: Pick a friendly DAUGHTERS OF KHAINE MANIFESTATION that is not on the battlefield. Effect: Roll a dice. On a 4+, if you picked a Heart of Fury, set it up wholly within 18" of this unit and visible to it. Otherwise, on a 4+, set up the MANIFESTATION wholly within 12" of this unit, visible to it and more than 9" from all enemy units. This unit has summoned that MANIFESTATION.
| |
| | |
| | |
| Path of The Blood Witch(non-HERO DAUGHTERS OF KHAINE unit only)
ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
LETHAL GRACE: These Khainites move with exceptional celerity and acrobatic dexterity.
Effect: Add 2 to run rolls for this unit.
FEROCIOUS AND FEARLESS: This unit hurls itself into combat with reckless abandon.
Effect: Add 3 to this unit’s control score if it charged in the same turn.
ELITE: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SHIELD OF BLADES: These warriors have such unnaturally swift reactions that they can deflect incoming missiles out of the air with their blades.
Effect: Shooting attacks that target th is unit cannot score critical hits (treat them as regular hits instead). If the unmodified hit roll for a shooting attack that targets this unit is 6, the attack fails and the attack sequence ends.
A THOUSAND CUTS: Quick, precise cuts bleed monstrous foes, sapping their strength and hastening their doom.
Declare: Pick an enemy MONSTER in combat with this unit to be the target. Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll and the target cannot use RAMPAGE abilities for the rest of the turn.
MIGHTY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SHADOW-BLESSED: Whether covered in tattoos inked in Ulguan blood or wearing cloaks of shadow, these warriors are one with the darkness.
Effect: Remove th is unit from the battlefield and set it up again on the battlefield more than X" from all enemy units, where X is equal to 10 minus the current battle round number.
FIRST BLOOD: Few foes react to danger more swiftly than a Khainite aelf.
Effect: This unit has STRIKE-FIRST for the rest of the turn.
LEGENDARY: When a unit on this Path gains this rank, pick l of the following abilities for them:
FANGS OF THE VIPER: Their weapons dipped in the venom of Ulguan pit-adders, the merest slice from these warriors can kill painfully.
Effect: Ward rolls cannot be made for damage points inflicted by this unit’s attacks.
FLEET-FOOTED KILLERS: These warriors seem to glide across the ground, so quickly do they cover the distance between them and their prey.
Effect: Add 4" to this unit's Move characteristic.
| |
| | |
Eager for worthy kills to offer to their goddess, the most zealous disciples of Morathi-Khaine set out in Heartflayer Troupes to massacre her enemies. These Khainites are darting, blood-slick killers upon the battlefield, eschewing heavy armour in order to maximise their dexterity and speed. Each Troupe is led by a Melusai Ironscale, most loyal of Morathi‑Khaine’s Scáthborn guard. These serpentine champions are powerhouses in their own right, viciously striking down foes with their keldrisaíth staves or blasting them from afar with bolts of umbral magic. They are backed up by the Melusai archers known as Blood Stalkers, who pick off opponents from a distance with preternatural skill, piercing hearts with enchanted arrows.
Surging forward to break through the front lines are the Doomfire Warlocks, incinerating enemies with flames made of pure shadow before beheading stragglers with their darkly gleaming scimitars. Throngs of Witch Aelves scream in their wake, eager to commit murder in the name of their bloodyhanded goddess. These priestesses of battle place great religious import on wanton slaughter, and they will relentlessly stab and slice until they are stained as red as the corpses that surround them.
| | |
| This Spearhead army consists of the following units:
General Units - 5 Witch Aelves
- 5 Witch Aelves
- 5 Doomfire Warlocks
- 5 Blood Stalkers
| |
| | |
BLOOD RITES
Before battle, the Daughters take part in holy rites of blood-letting. With each sacrifice, the faithful are imbued with a fraction of their goddess’s furious power.
At the start of each battle round, all friendly units gain the
Blood Rites passive ability that corresponds to the current battle round number, as shown in the table on the right (units keep all Blood Rites abilities gained in previous battle rounds).
| ROUND | ABILITY | | 1 | QUICKENING BLOODLUST: The Khainites’ hearts beat harder and their strides lengthen in anticipation of battle. Effect: Add 1 to run rolls for this unit. | | 2 | HEADLONG FURY: Reciting the catechism of Crimson Hate, the Khainites rush ahead in their eagerness to slaughter. Effect: Add 1 to charge rolls for this unit. | | 3 | ZEALOT’S RAGE: The faithful draw the god’s murderous spirit to the battlefield. Effect: Add 1 to hit rolls for combat attacks made by this unit. | | 4 | SLAUGHTERER’S STRENGTH: Khaine’s flock are imbued with shocking strength. Effect: Add 1 to wound rolls for combat attacks made by this unit. |
|
Pick 1 of the following regiment abilities.
MURDEROUS EPIPHANY: The Khainites are struck by a terrible vision of the Bloody-Handed God that drives their zeal to ever greater heights.
Effect: All friendly units gain the
Blood Rites passive ability they would have gained at the start of the next battle round (they keep this ability for the rest of the battle, but they do not gain it for a second time at the start of the next battle round).
BLESSING OF KHAINE: Sacred rites have been performed on this Melusai Ironscale by the priestesses of the temple, and it is said that she can bestow the blessing of Khaine upon her sisters in battle.
Declare: Pick a friendly unit wholly within 12" of your general. You cannot pick your general.
Effect: Add 1 to
ward rolls for that unit this phase.
Give your general 1 of the following enhancements.
BATHED IN BLOOD: Your general draws vigour from the gore that splatters over her in battle.
Effect: Each time a model is slain by your general,
Heal (1) your general.
FLASK OF SHADEMIST: Filled with an obscuring mist harvested from the Ulguan coast, when this flask is shattered, the battlefield is plunged into darkness.
Effect: Until the end of the phase, subtract 1 from
hit rolls for attacks that target friendly units while they are wholly within 12" of your general.
FUELLED BY REVENGE: This general inspires a wrathful lust for vengeance in her Scáthborn kin.
Effect: Add 1 to the Rend characteristic of melee weapons used by friendly
Blood Stalkers units while they are wholly within 12" of your general.
ZEALOUS ORATOR: Your general is a wild demagogue who inspires her followers to fight on in the face of impossible odds.
Declare: Pick a friendly unit wholly within 9" of your general that is
not in combat. Roll a dice for each
slain model from that unit.
Effect: For each 5+, you can return 1 slain model to that unit.
| | |
| Crafted from the souls of aelves that blazed brightest with the need for revenge, the Melusai Ironscales serve Morathi- Khaine as elite war leaders amongst the Scáthborn and are terrifying martial champions in their own right. Each of the Scáthborn is bound in loyalty to Morathi‑Khaine, and they are her eyes and ears outside her temple within Hagg Nar. Their baleful magic is capable of transforming their enemies into statues of living crystal, in which they remain forever imprisoned at the agonising point of death. | |
| | |
| Keldrisaíth |
| | Keldrisaíth | 12" | 2 | 3+ | 3+ | 1 | D3 |
| Keldrisaíth |
| | Keldrisaíth | | 6 | 3+ | 4+ | 1 | 2 |
ALL-OUT SLAUGHTER: The Melusai Ironscale exhorts their warriors to commit acts of terrible bloodshed.
Declare: Pick a friendly unit wholly within 12" of this unit to be the target. You cannot pick this unit.
Effect: Add 1 to the Attacks characteristic of the target’s melee weapons for the rest of the turn.
TURNED TO CRYSTAL: The touch of an Ironscale can permanently transmute an enemy into a crystal statue.
Declare: Pick an enemy unit within 1" of this unit to be the target and roll a dice.
Effect: On a 2+, inflict 1
mortal damage on the target.
| HERO, INFANTRY, WARD (6+) |
| | |
| Doomfire Warlocks are expert light cavalry, adept at harrying flanks with crossbow fire or cutting down targets with their cursed scimitars. They can harness the power of shadow, hurling bolts of black flame to destroy their targets. Each is branded with a painful rune upon their forehead, without which they would gradually wither away, for the majority of males in the temple-cities are born weak of body and spirit. These sigils greatly amplify the Warlocks’ magical potential , allowing them to cast searing bolts of magical doomfire at those nearby, but forever leash them to Morathi‑Khaine’s service. | |
| | |
| Doomfire Crossbow |
| | Doomfire Crossbow | 10" | 2 | 3+ | 4+ | - | 1 |
| Cursed Scimitar |
| | Cursed Scimitar | | 2 | 3+ | 4+ | 1 | 1 |
| Dark Steed’s Vicious Bite [Companion] |
| | Dark Steed’s Vicious Bite Companion | | 2 | 5+ | 3+ | - | 1 |
DOOMFIRE: The Doomfire Warlocks hurl bolts of blazing black flame at their foes.
Declare: Pick a
visible enemy unit within 12" of this unit to be the target, then make a casting roll of 2D6.
Effect: On a 6+, inflict D3
mortal damage on the target.
| | |
| Drawing their ornate heartseeker bows, the slithering Melusai archers known as Blood Stalkers loose terrifyingly accurate volleys. Their bows are carved from wood taken from the sentient ashdusk tree, and their arrows are blessed by the Hag Queens of their coven. Each missile fired by these serpentine hunters is guided by these enchantments straight towards an enemy’s heart. | |
| | |
| Heartseeker Bow [Crit (Auto-wound)] |
| | Heartseeker Bow Crit (Auto-wound) | 18" | 3 | 3+ | 4+ | 1 | 1 |
| Scianlar |
| | Scianlar | | 2 | 3+ | 4+ | - | 1 |
HEARTSEEKERS: The bloodblessed arrows loosed by these Melusai unerringly seek out the enemy’s vital organs.
Effect: Shooting attacks made by this unit score
critical hits on unmodified
hit rolls of 5+ if this unit did not use a
MOVE ability in the same turn.
| | |
| Witch Aelves are devotees of bloodshed and murder, eschewing heavy armour in favour of nigh-supernatural agility. As they charge headlong into the foe, they enter an ecstatic killing frenzy. For the Witch Aelves, battle is a sacred ritual where they can truly express their devotion to their Murder God. Each carries a sciansá, a holy tool tempered in blood – one twist of this notched blade causes extreme pain as it slices through foes’ guts and severs their arteries in a crimson spray. | |
| | |
| Paired Sciansá [Crit (Auto-wound)] |
| | Paired Sciansá Crit (Auto-wound) | 3 | 3+ | 4+ | - | 1 |
FRENZIED FERVOUR: Witch Aelves hurl themselves at the enemy with no fear of death, cutting down foes in a whirlwind of blades.
Effect: Add 1 to the Rend characteristic of this unit’s melee weapons if it
charged in the same turn.
| INFANTRY, REINFORCEMENTS, WARD (6+) |
Khainite Shadow Coven
Morathi-Khaine is not afraid to direct overwhelming force to annihilate her enemies, but she far prefers the subtle dagger to the cleaving blade. When she needs to dispose of an enemy host swiftly and precisely or to quietly strip a location of life, she deploys a Khainite Shadow Coven. In some ways, these specialists in subterfuge and misdirection function much like any Khainite formation: they wheel a potent Cauldron of Blood into battle and count fearsome Sisters of Slaughter, who delight in hand-to-hand bloodshed, amongst their number. Yet the Shadow Covens are also accompanied by roaming packs of Khainite Shadowstalkers, and their umbra-touched Cauldrons exude great plumes of disorientating gore-smoke that blends with the strange magic of Morathi’s elite agents to leave the enemy reeling, confused and helpless in the face of a killing blow.
To channel these arcane energies, a Shadow Coven is accompanied by a Bloodwrack Medusa, whose vile presence and malevolent gaze is capable of striking nearby foes dumb, further leaving them vulnerable to a well- aimed knife.
| | |
| This Spearhead army consists of the following units:
General - Slaughter Queen on Cauldron of Blood
Units - 1 Hag Queen
- 1 Bloodwrack Medusa
- 9 Khainite Shadowstalkers
- 5 Sisters of Slaughter
- 5 Sisters of Slaughter
| |
| | |
SHADOWMASKED: The umbral arts of the Khainite Shadowstalkers and the gore-smoke of the Cauldron are utilised to mask the movements of the Shadow Coven.
Declare: Pick a friendly
INFANTRY unit that is
in combat and did not
charge this turn to be the target.
Effect: Subtract 1 from
hit rolls and
wound rolls for
combat attacks that target that friendly unit for the rest of the turn.
Pick 1 of the following regiment abilities.
BLEED THEM PALE: These aelves delight in bleeding their enemies slowly, darting away before they are attacked in turn.
Declare: Pick a friendly
INFANTRY unit that is
in combat and did not
charge this turn to be the target.
Effect: The target can move 6" but cannot end that move in combat.
MURDEROUS STRIKE: A Shadow Coven attacks without warning, seeking to cripple the enemy with the cruelty of their opening strike.
Effect: Add 1 to the Rend characteristic of melee weapons used by friendly
INFANTRY units that
charged in the same turn.
Give your general 1 of the following enhancements.
SHADOW AVATAR: The shadow of the Avatar of Khaine peels away and attacks the foe, every strike cleaving through both body and soul.
Effect: Add 1 to the Rend characteristic of your general’s melee weapons for the rest of the turn.
BOILING BLOOD: A torrent of scalding blood is vomited forth by the Avatar of Khaine, reducing even polished sigmarite to molten slag.
Declare: Pick a
visible enemy unit within 12" of your general to be the target.
Effect: Roll a dice. If the roll equals or exceeds the target’s Save characteristic, halve the target’s Move characteristic until the start of your next turn
FRENZIED EXHORTATIONS: The Slaughter Queen atop the Cauldron of Blood howls a bloody liturgy that empowers nearby cultists.
Declare: Pick a
visible friendly unit wholly within 12" of your general to be the target.
Effect: Roll a dice. On a 3+, add 1 to
ward rolls for the target for the rest of the turn.
BLADED IMPACT: The bladed carriage of a Cauldron of Blood can plough its way through enemy ranks with ease.
Declare: If your general
charged this phase, pick an enemy unit within 1" of them to be the target.
Effect: Roll a D3. On a 2+, inflict an amount of
mortal damage on the target equal to the roll.
| | |
| Some Slaughter Queens go to battle atop great Cauldrons of Blood, channelling the innate sorcery of these bladed shrines to drive nearby Khainites into a frenzy of bloodletting. | |
| | |
| Shrine Guardians’ Blades |
| | Shrine Guardians’ Blades | 9 | 3+ | 4+ | 1 | 2 |
CONSECRATED REVULSION: The Slaughter Queen’s fanaticism is so intense that her deity provides protection for her followers from the attacks of heathens and weaklings.
Declare: Pick a
visible friendly
INFANTRY unit wholly within 12" of this unit to be the target.
Effect: Roll a dice. On a 3+, add 1 to
save rolls for the target until the start of your next turn.
| HERO, PRIEST, WAR MACHINE, WARD (6+) |
| | |
| Highest ranking of the Khainite priestesses are the Hag Queens. These zealous and cruel-hearted aelves lead their sisters in worship of the Bloody-Handed One, reciting violent dogma and brandishing sacred relics to drive their fellow Khainites into a frenzied fury. | |
| | |
| Blade of Khaine |
| | Blade of Khaine | 5 | 3+ | 4+ | 1 | 2 |
BLOODY INCITEMENT: The Hag Queen drives her followers into a violent rage.
Declare: Pick a
visible friendly unit wholly within 12" of this unit to be the target.
Effect: If this unit is
in combat, the target’s melee weapons have
Crit (Auto-wound) for the rest of the turn.
If this unit is not in combat, roll a dice. On a 3+, the target’s melee weapons have
Crit (Auto-wound) for the rest of the turn.
| HERO, PRIEST, INFANTRY, WARD (6+) |
| | |
| Shadowstalkers are the elite assassins and agents of Morathi-Khaine. These shademarked wraiths leap between shadows to outflank their prey before charging forth in a murderous blur of sorcery and flashing knives. | |
| | |
| Cursed Bolts and Missiles |
| | Cursed Bolts and Missiles | 10" | 2 | 3+ | 4+ | 1 | 1 |
| Blades of Murder |
| | Blades of Murder | | 2 | 3+ | 4+ | 1 | 1 |
SHADOW LEAP: Shadowstalkers can vanish and reappear at will as they navigate the Umbral Web.
Effect: Remove this unit from the battlefield and
set it up again on the battlefield more than 6" from all enemy units.
| | |
| With skills honed in ritual duels and gladiatorial fights, the Sisters of Slaughter send their kruiplash whips lashing out to tear open throats and strip flesh from bone, exulting in the perfection of each gory kill. | |
| | |
| Kruiplash |
| | Kruiplash | 3 | 3+ | 4+ | - | 1 |
DANCE OF DEATH: Sisters of Slaughter delight in frustrating foes with acts of incredible acrobatics and martial skill.
Effect: If this unit is
in combat, it can move 2D6". It can move through the
combat ranges of enemy units but must end that move in combat.
| INFANTRY, REINFORCEMENTS, WARD (6+) |
| | |
| Bloodwrack Medusae are sorceresses cursed with enormous serpentine bodies and heads crowned with snakes. They are so full of spite and shadow magic that to meet their horrific gaze can cause explosive haemorrhaging. | |
| | |
| Bloodwrack Spear |
| | Bloodwrack Spear | 5 | 3+ | 4+ | 1 | 2 |
EXSANGUINATING GLARE: The Bloodwrack Medusa’s eyes blaze with pure hatred, and her victim's blood explodes violently from their every pore.
Declare: If this unit is
in combat, pick an enemy unit in combat with it to be the target. Otherwise, pick a
visible enemy unit within 12" of it to be the target.
Effect: Roll a dice. On a 3+, inflict 1
mortal damage on the target. Then, if any enemy models were slain by that mortal damage, inflict an additional 1 mortal damage on the target.
| HERO, WIZARD, INFANTRY, WARD (6+) |