Daughters of Khaine – Bloodwrack Shrine

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DAUGHTERS OF KHAINE WARSCROLL
Bloodwrack Shrine
6"
12
4+
5
Honoured are the Khainites chosen to be ritualistically transformed into a Bloodwrack Medusa. These writhing sorceresses have an affinity for the arcane and their eyes blaze with the power of death. Any who meet a Medusa’s gaze find their body exsanguinated in a welter of gore. Neither does this servant of Morathi shy away from combat; wielding the razor-sharp gauntlet known as a whisperclaw in concert with a Bloodwrack spear, the Medusa can cut a swathe through any foes foolish enough to approach her. Some Bloodwrack Medusae are borne into battle atop mobile shrines. Propelled by unseen magics, the bladed Bloodwrack Shrine grinds forward to crash into the enemy battleline. Two shrineguards armed with long goadstaves strike out, while the writhing Medusa uses her weapons and deadly gaze to join the slaughter. As formidable as the shrine is in close combat, it has another, more sinister purpose. A strange mirror known as a scáthmre stands at the shrine’s centre, reflecting not just the Bloodwrack Medusa’s deadly gaze but also an agonising aura, a shadowy projection of the scathing hatred harboured by the monstrous serpentine creature. Such is the power of this dark emanation that it causes nearby foes to perish in the throes of unbearable torment.
DAUGHTERS OF KHAINE WARSCROLL
Bloodwrack Shrine
RANGED WEAPONS
RngAtkHitWndRndDmg
Bloodwrack Stare [Shoot in Combat]
Bloodwrack Stare
Shoot in Combat
12"12+
See below
MELEE WEAPONS
AtkHitWndRndDmg
Bloodwrack Spear and Whisperclaw
Bloodwrack Spear and Whisperclaw53+4+12
Shrinekeepers’ Goadstaves
Shrinekeepers’ Goadstaves63+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 220
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Avatar of Khaine, Any KHINERAI, Any MELUSAI

Your Hero Phase
AURA OF AGONY: Bloodwrack Shrines emit an aura that causes waves of agony to course through the enemy.

Declare: Pick up to 3 different enemy units within 9" of this unit to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Any Charge Phase
BLADED IMPACT: The bladed carriage of a Bloodwrack Shrine can cleave its way through enemy ranks with ease.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Passive
BLOODWRACK STARE: Should a victim’s eyes lock with a Bloodwrack Medusa’s stare for even a second, their lifeblood will violently rebel, flooding from every pore until their body collapses into a pool of gore.

Effect: Each time this unit attacks with its Bloodwrack Stare, if the attack scores a hit, roll a number of dice equal to the number of models in the target unit. For each 5+, inflict 1 mortal damage on that unit. You cannot pick the same enemy unit to be targeted by attacks made with a Bloodwrack Stare more than once per phase.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1), WARD (6+)
ORDER, DAUGHTERS OF KHAINE, MELUSAI
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The KHINERAI keyword is used in the following Daughters of Khaine warscrolls:

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.

The WIZARD keyword is used in the following Daughters of Khaine warscrolls:

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

The WAR MACHINE keyword is used in the following Daughters of Khaine warscrolls:

© Vyacheslav Maltsev 2013-2024