Daughters of Khaine – Khainite Shadowstalkers

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DAUGHTERS OF KHAINE WARSCROLL
Khainite Shadowstalkers
6"
1
5+
1
Whenever Morathi-Khaine desires a target discreetly slain, she sends forth her hand-picked agents – the Khainite Shadowstalkers. Each is branded with the mircath, or shademark, woven from Ulguan sorcery that grants supernatural abilities yet leashes the bearer’s soul to Morathi’s service. Able to leap from shadow to shadow and weave tools of murder from darkness, no quarry is safe. Shadowstalkers can transport themselves across vast distances by slipping through the Umbral Web, an intricate pattern of shadowy realmgates that connect the Eight Realms. Some forge pacts with shadow daemons, so thoroughly mingling their blood with these monsters that, if cut, they bleed pure darkness. Using foul sorceries, they can even command a victim’s shadow into murderous animation. Though their talents are unrivalled, all Shadowstalkers are condemned to a terrible fate: the Umbral Web gradually erodes their soul until they transform into a living shadow. Morathi conceals this horrifying truth from those upon whom she bestows the mircath. Often, these unfortunates are those whom the goddess has marked out as potential dissidents. As Shadowstalkers, they can at least serve her well before they meet their end.
DAUGHTERS OF KHAINE WARSCROLL
Khainite Shadowstalkers
RANGED WEAPONS
RngAtkHitWndRndDmg
Cursed Missiles
Cursed Missiles10"13+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Shadowstalker Blades
Shadowstalker Blades23+4+-1
BATTLE PROFILE

Unit Size: 9      Points: 110
Base size: 28.5mm
Can be reinforced: No
Notes: This unit cannot be reinforced.

Your Movement Phase
SHADOW LEAP: Shadowstalkers can vanish and reappear at will as they navigate the Umbral Web.

Effect: Remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
KEYWORDSCORE

KEYWORDS
INFANTRY, CHAMPION (1/9), WARD (6+)
ORDER, DAUGHTERS OF KHAINE, AELF
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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3.3 Reinforced Units
When you add a unit to your army roster, you can add it as a reinforced unit. A reinforced unit has twice as many models as its minimum unit size and costs twice as many points. If a unit has a minimum unit size of 1, it cannot be reinforced.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

© Vyacheslav Maltsev 2013-2024