Daughters of Khaine – Blood Stalkers

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DAUGHTERS OF KHAINE WARSCROLL
Blood Stalkers
8"
2
5+
1
The Blood Stalkers are Morathi-Khaine’s elite archers, a venomous guard who rain death from afar. Each bears a heartseeker bow that fires arrows blessed by Hag Queens and imbued with guiding enchantments. With uncanny accuracy, these missiles streak across the battlefield to pierce their targets’ hearts. In close combat, Blood Stalkers wield scianlar, long daggers that absorb the energies released when the bearer extracts vital organs from their victims. In battle, Melusai communicate via a series of graceful gestures and empathic signals that no enemy can decipher. This allows Blood Stalkers to hunt their prey silently before launching a sudden and deadly ambush. The first their prey knows of the danger is when barbed missiles begin to rain down upon them. The leader of a Blood Stalker pack is known as a Krone. Many employ the winged serpents known as Blood Wyrms to track their quarry. Roughly the size of a hunting hawk, they can sniff out a single drop of blood from a hundred leagues.
DAUGHTERS OF KHAINE WARSCROLL
Blood Stalkers
RANGED WEAPONS
RngAtkHitWndRndDmg
Heartseeker Bow [Crit (Auto-wound)]
Heartseeker Bow
Crit (Auto-wound)
18"33+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Scianlar
Scianlar23+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 140
Base size: 40mm
Can be reinforced: Yes

Your Shooting Phase
HEARTSEEKERS: The blood-blessed arrows loosed by these Melusai unerringly seek out the enemy’s vital organs.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, this unit’s shooting attacks score critical hits on unmodified hit rolls of 5+ for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION, WARD (6+)
ORDER, DAUGHTERS OF KHAINE, MELUSAI
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2024