Daughters of Khaine – Avatar of Khaine

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DAUGHTERS OF KHAINE WARSCROLL
Avatar of Khaine
6"
7
3+
2
Many of Morathi’s armies will bear a great iron avatar to battle in the image of Khaine, their ancient murder god. When enemy armies are thick and the odds of victory seem overwhelmingly bleak, Morathi’s priestesses will smother the blood of their victims over one of these massive statues, the blood magic evoked by such offerings seizing its limbs and lending it a ferocious animus. The Avatars of Khaine will stride out from their ceremonial cauldrons to fight alongside their worshippers, swinging falchions as tall as ogors. Even those foes that stay wisely out of reach are not safe: each statue can shoot great gouts of blood from its mouth so hot that they can melt flesh from bone. The Avatars of Khaine play a pivotal role in the religion of the murder-cults as conduits of bloody prayer. Any priestess that stands near one finds their connection to Morathi-Khaine strengthened and their chants calling down dark miracles of sizzling ichor. Since Morathi ascended to godhood and claimed to be Khaine reincarnated, some avatars have been recast closer to her image. Not every priestess agrees with such a change – though to give voice to these treasonous thoughts would invite a swift and gory death.
DAUGHTERS OF KHAINE WARSCROLL
Avatar of Khaine
RANGED WEAPONS
RngAtkHitWndRndDmg
Torrent of Burning Blood [Shoot in Combat]
Torrent of Burning Blood
Shoot in Combat
10"63+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Avatar’s Sword
Avatar’s Sword53+3+23
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 40mm
Can be reinforced: No

Once Per Turn (Army), Any Charge Phase
WRATH OF KHAINE: Khaine’s subjects channel their faith through a bladed idol of the Murder God, allowing it to carry out acts of monstrous carnage.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll. If the target is a MONSTER, double the amount of mortal damage inflicted.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER, WARD (6+)
ORDER, DAUGHTERS OF KHAINE
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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The MONSTER keyword is used in the following Daughters of Khaine warscrolls:

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2024