| This guide will help you get started with games of Warhammer Age of Sigmar. For more information, see the Core Rules. Warhammer Age of Sigmar battles are played in a series of battle rounds. In each of these, both players have a turn, broken into different phases that must be completed in order. | ||
|
|
Deployment Phase |
| KEYWORDS | DEPLOY |
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
DEPLOY REGIMENT: A mighty hero leads their retinue into battle. Effect: Keep using DEPLOY abilities without alternating until all units in that regiment have been deployed. You cannot set up units that are not in that regiment on the battlefield or in reserve as part of any of those Deploy abilities.
A regiment is a collection of units. It is one of the main building blocks of an army (see ‘Army Composition’ in the Advanced Rules). Some factions have special DEPLOY abilities, such as the ‘Scions of the Storm’ ability of the Stormcast Eternals. | ||||||||
Once Per Battle Round, Start of Your Turn |
Once Per Turn (Army), Start of Any Turn |
| KEYWORDS | CORE |
Any Hero Phase | 1 |
Enemy Hero Phase | 1 |
Passive |
Your Hero Phase |
| KEYWORDS | BANISH |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Enemy Movement Phase | 1 |
| KEYWORDS | MOVE, RUN |
Reaction: You declared a RUN ability | 1 |
Passive |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Enemy Shooting Phase | 1 |
| KEYWORDS | SHOOT, ATTACK |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Enemy Charge Phase | 2 |
Reaction: You declared a CHARGE ability | 1 |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
Passive |
Passive |
End of Any Turn | 1 |
| KEYWORDS | MOVE |
Reaction: You declared an ATTACK ability | 1 |
Reaction: Opponent declared an ATTACK ability | 1 |
Passive |
Passive |
|
|
|
OBJECTIVE CONTROL
| ||
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
| Q: | Is mortal damage inflicted by a miscast considered to be ‘mortal damage inflicted by a SPELL ability’ for the purposes of abilities like a Morghast Archai unit’s ‘Ebon-wrought Armour’ ability? |
| A: | No. |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Hero Phase |
| KEYWORDS | BANISH |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Any Hero Phase | 1 |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
|
|
|
| ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Enemy Shooting Phase | 1 |
| KEYWORDS | SHOOT, ATTACK |
Once Per Turn (Army), Start of Any Turn |
| KEYWORDS | CORE |