This guide will help you get started with games of Warhammer Age of Sigmar. For more information, see the Core Rules. Warhammer Age of Sigmar battles are played in a series of battle rounds. In each of these, both players have a turn, broken into different phases that must be completed in order. | ||
|
|
Reaction: Deployment Phase |
KEYWORDS | DEPLOY |
Reaction: Deployment Phase |
KEYWORDS | DEPLOY TERRAIN |
DEPLOY REGIMENT: A mighty hero leads their retinue into battle. Effect: Keep using DEPLOY abilities without alternating until all units in that regiment have been deployed. You cannot pick units that are not in that regiment as the target of any of those DEPLOY abilities.
A regiment is a collection of units. It is one of the main building blocks of an army (see ‘Army Composition’ in the Advanced Rules). Some factions have special DEPLOY abilities, such as the ‘Scions of the Storm’ ability of the Stormcast Eternals. | ||||||||
Once Per Battle Round, Start of Your Turn |
Start of Any Turn |
KEYWORDS | CORE |
Any Hero Phase | 1 |
Enemy Hero Phase | 1 |
Passive |
Your Hero Phase |
KEYWORDS | BANISH |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Enemy Movement Phase | 1 |
KEYWORDS | MOVE, RUN |
Reaction: You declared a RUN ability | 1 |
Passive |
Your Shooting Phase |
KEYWORDS | CORE, ATTACK, SHOOT |
Enemy Shooting Phase | 1 |
KEYWORDS | SHOOT, ATTACK |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Enemy Charge Phase | 2 |
Reaction: You declared a CHARGE ability | 1 |
Any Combat Phase |
KEYWORDS | CORE, ATTACK, FIGHT |
Passive |
Passive |
End of Any Turn | 1 |
KEYWORDS | MOVE |
Reaction: You declared an ATTACK ability | 1 |
Reaction: Opponent declared an ATTACK ability | 1 |
Passive |
Passive |
|
|
|
OBJECTIVE CONTROL
| ||
The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |
Your Hero Phase |
KEYWORDS | BANISH |
Any Hero Phase | 1 |
| ||
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Reaction: Opponent declared an ATTACK ability | 1 |
| ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Enemy Shooting Phase | 1 |
KEYWORDS | SHOOT, ATTACK |
Start of Any Turn |
KEYWORDS | CORE |