The followers of Slaanesh take many forms, but every one of them is consumed with the thrill of excess. In times of war their obsessions reach lethal intensity, all semblance of sanity discarded as they plumb the depths of indulgent violence. They may appear ecstatic, but the Hedonites of Slaanesh are cursed beyond all measure.
This page contains all of the rules you need to field your Hedonites of Slaanesh miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:|
Show History | ||||
| Book | Kind | Edition | Last update | |
Hedonites of Slaanesh | ||||
Hedonites of Slaanesh | Battletome | 4 | June 2026 | |
Legends Warscrolls | ||||
Legends Warscrolls | Warscroll | 4 | October 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | October 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | October 2026 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | October 2026 | |
Sons of Behemat | ||||
Sons of Behemat | Battletome | 4 | September 2026 | |
Scourge of Aqshy - Hedonites of Slaanesh | ||||
Scourge of Aqshy - Hedonites of Slaanesh | Expansion | 4 | August 2026 | |
Spearhead: Hedonites of Slaanesh - Blades of The Lurid Dream | ||||
Spearhead: Hedonites of Slaanesh - Blades of The Lurid Dream | Expansion | 4 | June 2026 | |
Battletome Supplement: Hedonites of Slaanesh | ||||
Battletome Supplement: Hedonites of Slaanesh | Supplement | 4 | June 2026 | |
Spearhead: Epicurean Revellers | ||||
Spearhead: Epicurean Revellers | Expansion | 4 | June 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 4 | January 2026 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
Blades of Khorne | ||||
Blades of Khorne | Battletome | 4 | July 2025 | |
Scourge of Ghyran - Hedonites of Slaanesh | ||||
Scourge of Ghyran - Hedonites of Slaanesh | Expansion | 4 | May 2025 | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 4 | December 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
| Q: | If one of the WAR MACHINES in the Curse-Steel Battery has been destroyed, can the ‘Display of Total Power’ ability be used? |
| A: | Yes. |
| Q: | Can a Daemon Prince from the Godmarked Ascendant Regiment of Renown be given enhancements? |
| A: | Yes. In Army Composition 3.5 it states that a unit cannot use faction rules (including enhancements) unless they have a keyword that matches up with the faction’s name. Since the Godmarked Ascendant Regiment of Renown adds such a keyword, that unit is eligible to be given enhancements. |
| Q: | Does the ‘Blood-drenched’ ability have any effect on Skarbrand in The Exiled One Regiment of Renown? |
| A: | No. That ability is a Blades of Khorne battle trait and so will have no effect on a unit in a Regiment of Renown. |
| Q: | When using the ‘Joyous Battle Fury’ ability, does Dexcessa need to have slain any models in a turn in order to add 1 to the Attacks characteristic of their Impaling Talons for each battle fury token they have? |
| A: | No. Battle fury tokens are gained (and Dexcessa can heal) on any turn in which Dexcessa slew any enemy models, but can gain the additional attacks on any turn that they have any battle fury tokens. |
| Q: | When using the Keeper of Secrets’ ‘Dark Temptations’ ability, can I pick the ‘If the target is damaged, Heal (D3) the target’ option if the target is not damaged? |
| A: | No. |
| Q: | The effect of the Scourge of Ghyran ‘Master of Temptation’ heroic trait states that units can only use CORE abilities. How does this affect passive abilities? |
| A: | It doesn’t. Passive abilities are not ‘used’, so this ability doesn’t have any effect on them. |
Hedonites of Slaanesh armies can use the following abilities:
Start of Your Turn |
Passive |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | TEMPTATION |
Once Per Turn (Army), Any Movement Phase |
| KEYWORDS | TEMPTATION |
Once Per Turn (Army), Any Shooting Phase |
| KEYWORDS | TEMPTATION |
Once Per Turn (Army), Your Charge Phase |
| KEYWORDS | TEMPTATION |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | TEMPTATION |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | TEMPTATION |
You can pick 1 of the following battle formations for a Hedonites of Slaanesh army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Depraved Carnival | 0 |
| Artisans of Torment | 0 |
| Godseeker Cavalcade | 0 |
| Lurid Dreamers | 0 |
| Pretenders | 0 |
| Invaders | 10 |
Once Per Turn (Army), End of Any Turn |
Your Combat Phase | 1 |
Passive |
Once Per Turn (Army), Enemy Shooting Phase |
Pretenders Once Per Battle (Army), Deployment Phase |
Invaders Passive |
Any Hero Phase |
Once Per Battle, Your Movement Phase |
End of Any Turn |
Hedonistic Obsessions Once Per Battle, Your Movement Phase | 1 |
Enemy Hero Phase |
Passive |
| Q: | The effect of the Scourge of Ghyran ‘Master of Temptation’ heroic trait states that units can only use CORE abilities. How does this affect passive abilities? |
| A: | It doesn’t. Passive abilities are not ‘used’, so this ability doesn’t have any effect on them. |
The Dark Prince’s Beloved Any Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Hero Phase | 1 |
Any Combat Phase |
Passive |
Once Per Battle, Your Movement Phase | 1 |
End of Any Turn |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
All-Consuming ObsessionsAll-consuming Obsessions are unique enhancements that can be given to NON-HERO HEDONITES OF SLAANESH INFANTRY or CAVALRY units. A unit can only have 1 All-consuming Obsession.
Deployment Phase |
Reaction: You declared the ‘Run’ ability for this unit |
Any Combat Phase |
Dexcessa is an arrogant force of nature who cannot abide taking orders from another. They see themselves as Slaanesh’s chief warlord, often overthrowing lesser champions and ordering their warhosts to abandon long-fought campaigns and focus on new, bizarre objectives more pleasing to the Talon. Only Synessa’s wicked tongue can convince Dexcessa to listen – and even then the daemon rails at the patience advised by their despised sibling, ever liable to suddenly act.
When you pick the Hedonites of Slaanesh faction for your army, you can choose for it to be a Court of the Godlings Army of Renown. If you do so, use the faction rules on these pages instead of the Hedonites of Slaanesh faction rules. Every unit in your army must be drawn from the units listed in the roster options below. All units in your army gain the COURT OF THE GODLINGS keyword.ROSTER OPTIONS
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Once Per Turn, Start of Any Turn |
Your Hero Phase |
Once Per Turn (Army), Any Hero Phase |
Once Per Turn (Army), Any Charge Phase |
Once Per Turn (Army), End of Any Turn |
Once Per Battle, Your Hero Phase |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Sigvald’s sheer self-obsession is an elemental force that fills his followers with a need to offer him conquered lands as tribute. He delights in the adoration of ‘lesser’ mortals, and his volatile whim has spurred rampages across Ghur, the Ossiarch Empire and ravaged Hysh. Countless tales of atrocity surround the Decadent Host, and the Everchosen himself has called on them specifically to do his bidding. Sometimes, Sigvald even deigns to listen.
When you pick the Hedonites of Slaanesh faction for your army, you can choose for it to be the Decadent Host Army of Renown. If you do so, use the faction rules on these pages instead of the Hedonites of Slaanesh faction rules. Every unit in your army must be drawn from the units listed in the roster options below. All units in your army gain the DECADENT HOST keyword.ROSTER OPTIONS
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Once Per Turn (Army), Any Hero Phase |
Your Movement Phase |
Once Per Turn (Army), Any Combat Phase |
Passive |
Passive |
Once Per Turn (Army), End of Any Turn |
Once Per Battle (Army), Reaction: You declared the ’The Prince in the Mirror’ ability |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Here, you will find additional rules to use with a Hedonites of Slaanesh army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Hedonites of Slaanesh units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Hedonites of Slaanesh units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Blighted Wilds). | ||
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SYBARITE LORD 0DP
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HERALD OF THE DARK PRINCE -2DP
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SYBARITE SORCERER -4DP
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MASTER OF SEDUCTION -5DP
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SINFUL EXEMPLAR -5DP
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Flaws
MELODRAMATIC MASOCHIST: This hero wails and swoons theatrically when injured, wrapped up in thoughts of their poetic doom.
FOREMOST AN ARTIST: Though high in Slaanesh’sfavour, this champion prefers to craft deviant works of art than engage in swordplay.
JEALOUS PATRON: This champion has made a pact with a daemon in the Court of Pleasure who subtly undermines rivals out of spiteful jealousy.
CREEPING ENNUI: This hero has tasted atrocities of such delectable horror that they have become jaded in the extreme. | ||||||||||||||||||
Battle Mount -5DP STEED OF SLAANESH: These daemons are gifted to Slaanesh’s favoured; they move in a blur, while their tongues drip venom. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
Battle Mount -7DP EXALTED STEED: An Exalted Steed is an especially large and majestic daemon-mount - difficult to master, but even more potent. In addition, make the following changes to your hero’s warscroll:Add the following weapon to your hero’s warscroll:
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Path of The Princeling(HEDONITES OF SLAANESH HERO only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
TANTALISING LORE: This champion has managed to wrest arcane secrets from some daemonic adulant.
ARROGANT DISREGARD: This champion simply ignores all they deem to be 'little people’.
SUPREME MASOCHIST: How can one fight this champion when they not only endure pain but embrace it?
MIST-WREATHED: Clouds of incense and perfume hide this triumphant champion from sight.
SEDUCTIVE WORDS: This champion’s whispers promise the realisation of secret cravings, if only one will take up arms against their crude fellows... Effect: Inflict D6 mortal damage on the target.
BLISSFUL PRESENCE: Simply being in the presence of this champion drives other Hedonites into a dreamy stupor where all wounds seem distant.
VESSEL OF THE LORDS: This champion has drawn the gaze of greater daemons, who may empower their flesh. But all flesh has its limits...
ARCH-LIBERTINE: There is not a form of slothful depravity that this champion is not intimately acquainted with. Such is their aura oflanguidity that the enemy find their limbs become heavy and their strikes lack finesse. | ||||||||||||||||||||||||||||||||||
Path of The Hedonist(non-HERO HEDONITES OF SLAANESH unit only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
PROVOCATEURS: The heinous displays of these Hedonites inevitably draw attention onto them. Effect: Roll a dice. On a 4+, for the rest of the turn, while the target is in combat with this unit, when the target uses an ATTACK ability, models in the target unit that are in combat with this unit must pick this unit to be the target of their attacks.
AN ENDLESS FESTIVAL: The sight of enemies regaining their vigour delights these warriors - the revels need not end so soon!
FRANTIC OFFENSIVE: Constant enthusiasm demands these warriors get to grips with the enemy.
FRESH PLEASURES: The attention of these wild-eyed warriors is ever shifting hither and thither.
ETERNAL DANCE: These laughing Hedonites leap and twirl gracefully in pursuit offleeing foes.
MOCKING DODGE: Evading every blow is a grand game to these cruel and nimble warriors.
KNIGHTS OF EXCESS: These warriors have obsessively honed their battle-craft to perfection.
DAEMONIC VISAGES: The infernal allure of these warriors can stop an enemy in their tracks. Effect: For the rest of the turn, the target cannot use a CORE ability unless your opponent spends 1 command point to use it as if it were a command. | ||||||||||||||||||||||||||||||||||
Blades of the Lurid Dream| This Spearhead army consists of the following units: General
Units
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Wherever the Hedonites of Slaanesh roam, reality is unmade. Those who stand against them are assailed by titillating phantasms and mind-bending illusions until they become slaves to their own base urges.
You receive 6 temptation dice at the start of the battle round. Each time your opponent makes a failed hit roll, a failed wound roll or a failed save roll, you can offer them a temptation dice. If they accept your offer, that roll is replaced with a 6. Rolls replaced in this way cannot be re-rolled or modified.
|
Once Per Battle, Any Combat Phase |
Your Movement Phase |
Any Combat Phase |
Your Hero Phase |
Once Per Turn, Your Shooting Phase |
Your Hero Phase |
6" 5 5+ 2 The Shardspeakers are sorcerers and seers amongst the Hedonite hosts, inducted into the higher mysteries of their decadent god. Wrapped in sumptuous fabrics and surrounded by swirling, sighing mist-daemons, they cut enigmatic figures amongst the hordes of revellers. Each Shardspeaker bears a Twisted Mirror, a fragment of ensorcelled glass said to be taken from Slaanesh’s own palace. By channelling their will through these relics, a Shardspeaker can display to their foe a vision of utmost perfection or abject personal horror, enrapturing them with the unhallowed majesty of Slaanesh. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Haze Staff | |||||||
| Haze Staff | 3 | 3+ | 4+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | HERO, WIZARD, INFANTRY |
12" 4 5+ 1 Whooping and screaming in unearthly glee, Slickblade Seekers ride at the fore of the Sybarite carnivals. They make war at a blistering pace, carried atop their daemonic steeds – creatures able to exist in the Mortal Realms due to a blooddeep connection with their rider. For a Slickblade Seeker, no sensation is finer than to slay an enemy without breaking stride. As they charge into melee they spin and twirl their glaives so fast the air itself seems to shriek, before the Sybarites lash out to neatly sever heads from necks. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Slickblade Glaive [Charge (+1 Damage)] | |||||||
| Slickblade Glaive Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
| Exalted Steed’s Poisoned Tongue [Companion] | |||||||
| Exalted Steed’s Poisoned Tongue Companion | 3 | 3+ | 4+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY, REINFORCEMENTS |
6" 3 5+ 1 The Slaangor Fiendbloods are towering beastmen utterly in thrall to the Lord of Dark Delights. With an animalistic lack of restraint, they have over-indulged until only the most visceral and torturous of sensations can now rouse them. Slaangors roam Slaaneshi camps in a glassy-eyed stupor, allowing fellow Sybarites to drape them in fine gems and silks. When battle beckons, a transformation seizes them; they become arrow-swift instruments of manic violence, barrelling forwards without a hint of self preservation in their maddened desire to feel anything at all. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Razor-sharp Claw and Gilded Weapon | |||||||
| Razor-sharp Claw and Gilded Weapon | 5 | 4+ | 3+ | 1 | 2 | ||
| Razor-sharp Claws | |||||||
| Razor-sharp Claws | 4 | 4+ | 3+ | 1 | 2 | ||
Enemy Shooting Phase |
KEYWORDS | INFANTRY, REINFORCEMENTS |
6" 1 6+ 1 Blissbarb Archers are the footsoldiers of Slaanesh’s mortal hosts, the sinful masses who partake in the bacchanals and the carnivals of agony. Having abandoned their past lives, these fleet-footed Sybarites are single-minded in their pursuit of decadence. Though forbidden from engaging in the glorious sensations of melee by their cruel overlords – though many cannot help but seek to wet their daggers when opportunity arises – they instead assail the foe with barbed arrows, laced with hallucinogenic toxins that open the mind to new vistas of dark possibility. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blissbarb Bow | ||||||||
| Blissbarb Bow | 18" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sybarite Blade | ||||||||
| Sybarite Blade | 1 | 3+ | 4+ | - | 1 | |||
Passive |
KEYWORDS | INFANTRY, REINFORCEMENTS |
Epicurean Revellers| This Spearhead army consists of the following units: General Units
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Passive |
Passive |
Once Per Battle, Deployment Phase |
Passive |
Once Per Battle, Any Combat Phase |
Passive |
Once Per Battle, Your Movement Phase |
6" 3 5+ 2 5+ The courts of the Palace of Pleasure are filled with wicked daemons known as Slaanesh’s Heralds. The choicest vices and most appalling perversions are theirs to command, and they are always eager to bring such delights to the realms. Heralds take to the battlefield in trios known as Thricefold Discords – an apt name, as for all their sorcerous and martial prowess, the real source of their power is their seething need to one-up their rivals. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Thricefold Arsenal | |||||||
| Thricefold Arsenal | 3 | 3+ | 3+ | 1 | 2 | ||
Passive |
Your Hero Phase |
KEYWORDS | WARD (5+), WIZARD, INFANTRY, HERO |
10" 4 5+ 1 6+ Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. A dream-inducing scent hangs thick around the Fiends, reducing their foes to a stupor and sapping them of their will to fight. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Deadly Pincers and Barbed Stinger | |||||||
| Deadly Pincers and Barbed Stinger | 4 | 4+ | 3+ | 1 | D3 | ||
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | BEAST, WARD (6+) |
6" 1 6+ 1 6+ Possessed of impossible grace and grotesque beauty, Daemonettes of Slaanesh bound across the battlefield with sadistic glee. They are in constant competition with one another to see who can inflict the most pain on the enemies of the Dark Prince. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Piercing Claws | |||||||
| Piercing Claws | 2 | 3+ | 4+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY, WARD (6+), REINFORCEMENTS |
14" 3 6+ 1 6+ Seekers of Slaanesh are the vanguard of the Dark Prince’s daemon armies, insatiable outriders who track their foes with unrelenting swiftness, feeding on the growing terror of their prey. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Agonising Claws [Anti-CAVALRY (+1 Rend)] | |||||||
| Agonising Claws Anti-CAVALRY (+1 Rend) | 3 | 3+ | 4+ | 1 | 1 | ||
| Steed’s Poisoned Tongue [Companion] | |||||||
| Steed’s Poisoned Tongue Companion | 2 | 3+ | 4+ | - | 1 | ||
Passive |
KEYWORDS | WARD (6+), CAVALRY |
| Q: | If an ability allows a unit to gain an enhancement during a battle (for example, the Kharadron Overlords ‘Special Procurement’ ability) and I pick an enhancement that costs points, do I need to have sufficient spare points in my army roster in order to pay for that enhancement? |
| A: | No. Enhancements added to your army during a battle do not cost any points. |
Once Per Turn (Army), Start of Any Turn |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |
| Q: | When making shooting attacks, can all models in the attacking unit shoot even if the target unit is not visible to some of those models? |
| A: | No, the only models in the attacking unit that can make shooting attacks are those that the target unit is visible to. |
| Q: | When a unit uses a SHOOT ability, does it have to shoot with all of the ranged weapons that it is armed with? |
| A: | Yes. |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Your Hero Phase |
| KEYWORDS | BANISH |
Enemy Hero Phase | 1 |
Your Hero Phase |
| KEYWORDS | BANISH |
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Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Enemy Shooting Phase | 1 |
| KEYWORDS | SHOOT, ATTACK |
Once Per Turn (Army), Reaction: You declared a CHARGE ability | 0 |
| KEYWORDS | BLOOD TITHE |
Once per Turn, Start of Any Turn | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Combat Phase | 1 |
| KEYWORDS | BLOOD TITHE |
Once Per Turn (Army), Your Hero Phase | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 2 |
| KEYWORDS | BLOOD TITHE |
Passive | 3 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
Passive | 4 |
| KEYWORDS | BLOOD TITHE |
The BLOODBOUND keyword is used in the following Blades of Khorne warscrolls:
The non-MONSTER DAEMON keyword is used in the following Blades of Khorne warscrolls:
The MONSTER keyword is used in the following Blades of Khorne warscrolls:
Once Per Turn, Reaction: You declared the ‘Skulls for the Skull Throne’ ability |
Passive |
| Q: | If an ability (e.g. ‘Seed of Rebirth’) would allow a unit that would be destroyed to negate all remaining damage points then heal to prevent that unit from being destroyed, and another ability (e.g. ‘Quenching the Flames’) prevents that unit from healing, would that unit still be destroyed? |
| A: | Yes. |
Enemy Hero Phase |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The PARAGON keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
| Q: | Is mortal damage inflicted by a miscast considered to be ‘mortal damage inflicted by a SPELL ability’ for the purposes of abilities like a Morghast Archai unit’s ‘Ebon-wrought Armour’ ability? |
| A: | No. |
The HEDONITES OF SLAANESH and HERO keywords are used in the following Hedonites of Slaanesh warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The HEDONITES OF SLAANESH and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
The non-HERO SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
Any Hero Phase | 1 |
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
| Q: | If a destroyed unit had an enhancement, and an ability allows me to set up a replacement of that unit, would the replacement unit also have that enhancement? |
| A: | No. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, and the original unit has to have a certain proportion of models equipped with specific weapons, does the new unit also need to adhere to the same restrictions? |
| A: | No. As stated in 24.2, you can pick any models from the original unit to be set up in the replacement unit. |
| Q: | If an ability allows a replacement unit to be set up with half the models from the original unit, could I then use an ability such as ‘Rally’ to return models to that unit until it reached the unit size of the original unit? |
| A: | No. A replacement unit is treated as a new unit with a new unit size. |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
The non-HERO HEDONITES OF SLAANESH and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
End of Any Turn | 1 |
| KEYWORDS | MOVE |
The WIZARD keyword is used in the following Hedonites of Slaanesh warscrolls:
The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:
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| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The non-UNIQUE HEDONITES OF SLAANESH and DAEMON keywords are used in the following Hedonites of Slaanesh warscrolls:
| Q: | If a HERO is able to join another HERO's regiment (e.g. The Shadow Queen joining Morathi-Khaine, do they take the place of a non-HERO unit in that regiment? |
| A: | Yes. |
The HEDONITES OF SLAANESH and MANIFESTATION keywords are used in the following Hedonites of Slaanesh warscrolls:
The non-WAR MACHINE SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
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| Q: | Do models removed as a result of a unit being out of coherency count as having been slain? |
| A: | Yes. |
Your Movement Phase |
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The INFANTRY keyword is used in the following Hedonites of Slaanesh warscrolls:
The CHAOS keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH and DAEMON keywords are used in the following Hedonites of Slaanesh warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The non-HERO HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Q: | Can I use an ability that allows a friendly unit that does not have STRIKE-FIRST to fight immediately after a friendly unit that has STRIKE-FIRST if there are one or more enemy units with STRIKE-FIRST that have not yet been picked to fight? |
| A: | No. As mentioned in the sidebar next to 19.0, abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST constraints, so you cannot pick a unit that does not have STRIKE-FIRST to fight until all other units that have STRIKE-FIRST have fought. |
| Q: | If a friendly unit is the only unit that has STRIKE-FIRST on the battlefield and it has an ability that allows a friendly unit to fight immediately after it, in what order would units be picked to fight? |
| A: | If you are the active player, the unit that has STRIKE-FIRST would fight first, then you could use the ability to allow another friendly unit to fight immediately after it, and then you would pick the next unit to fight (i.e. three friendly units would fight back to back). If your opponent is the active player, the unit that has STRIKE-FIRST would fight first, you could still use the ability to allow another friendly unit to fight, and then your opponent would pick the next unit to fight. |
| Q: | In the combat phase, if all eligible non-STRIKE‑LAST units have used a FIGHT ability, which player gets to pick the first STRIKE-LAST unit to fight? |
| A: | The alternating sequence of picking units to use a FIGHT ability would continue and so the player who did not pick the last non-STRIKE-LAST unit would get to pick the first eligible STRIKE-LAST unit in their army to use a FIGHT ability. |