The followers of Slaanesh take many forms, but every one of them is consumed with the thrill of excess. In times of war their obsessions reach lethal intensity, all semblance of sanity discarded as they plumb the depths of indulgent violence. They may appear ecstatic, but the Hedonites of Slaanesh are cursed beyond all measure.
This page contains all of the rules you need to field your Hedonites of Slaanesh miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
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Show History | ||||
| Book | Kind | Edition | Last update | |
Hedonites of Slaanesh | ||||
Hedonites of Slaanesh | Faction Pack | 4 | December 2025 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | April 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2026 | |
Spearhead: Hedonites of Slaanesh - Blades of The Lurid Dream | ||||
Spearhead: Hedonites of Slaanesh - Blades of The Lurid Dream | Expansion | 4 | April 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Maggotkin of Nurgle | ||||
Maggotkin of Nurgle | Battletome | 4 | January 2026 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Helsmiths of Hashut | ||||
Helsmiths of Hashut | Battletome | 4 | September 2025 | |
Blades of Khorne | ||||
Blades of Khorne | Battletome | 4 | July 2025 | |
Scourge of Ghyran - Hedonites of Slaanesh | ||||
Scourge of Ghyran - Hedonites of Slaanesh | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Slaves to Darkness | ||||
Slaves to Darkness | Battletome | 4 | December 2024 | |
Skaven | ||||
Skaven | Battletome | 4 | September 2024 | |
| Q: | When using the ‘Joyous Battle Fury’ ability, does Dexcessa need to have slain any models in a turn in order to add 1 to the Attacks characteristic of their Impaling Talons for each battle fury token they have? |
| A: | No. Battle fury tokens are gained (and Dexcessa can heal) on any turn in which Dexcessa slew any enemy models, but can gain the additional attacks on any turn that they have any battle fury tokens. |
| Q: | The effect of the Scourge of Ghyran ‘Master of Temptation’ heroic trait states that units can only use Core abilities. How does this affect passive abilities? |
| A: | It doesn’t. Passive abilities are not ‘used’, so this ability doesn’t have any effect on them. |
| Q: | When using the Keeper of Secrets’ ‘Dark Temptations’ ability, can I pick the ‘If the target is damaged, Heal (D3) the target’ option if the target is not damaged? |
| A: | No. |
Hedonites of Slaanesh armies can use the following abilities:
Once Per Battle Round (Army), Start of Battle Round |
Passive |
You can pick 1 of the following battle formations for a Hedonites of Slaanesh army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Depraved Carnival | 0 |
| Epicurean Revellers | 0 |
| Seeker Cavalcade | 0 |
| Supreme Sybarites | 0 |
| Pretenders | 0 |
| Invaders | 10 |
Passive |
Passive |
Passive |
Passive |
Pretenders Once Per Battle (Army), Deployment Phase |
Invaders Passive |
Passive |
Passive |
Passive |
Hedonistic Obsessions Once Per Battle, Your Movement Phase | 1 |
Enemy Hero Phase |
Passive |
Once Per Battle, Any Combat Phase |
Once Per Battle, Any Combat Phase |
End of Any Turn |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 5 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Blades of the Lurid Dream| This Spearhead army consists of the following units: General
Units
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Wherever the Hedonites of Slaanesh roam, reality is unmade. Those who stand against them are assailed by titillating phantasms and mind-bending illusions until they become slaves to their own base urges.
You receive 6 temptation dice at the start of the battle round. Each time your opponent makes a failed hit roll, a failed wound roll or a failed save roll, you can offer them a temptation dice. If they accept your offer, that roll is replaced with a 6. Rolls replaced in this way cannot be re-rolled or modified.
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Once Per Battle, Any Combat Phase |
Once Per Turn, Your Movement Phase |
Any Combat Phase |
Your Hero Phase |
Once Per Turn, Your Shooting Phase |
Your Hero Phase |
6" 5 5+ 2 The Shardspeakers are sorcerers and seers amongst the Hedonite hosts, inducted into the higher mysteries of their decadent god. Wrapped in sumptuous fabrics and surrounded by swirling, sighing mist-daemons, they cut enigmatic figures amongst the hordes of revellers. Each Shardspeaker bears a Twisted Mirror, a fragment of ensorcelled glass said to be taken from Slaanesh’s own palace. By channelling their will through these relics, a Shardspeaker can display to their foe a vision of utmost perfection or abject personal horror, enrapturing them with the unhallowed majesty of Slaanesh. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Haze Staff | |||||||
| Haze Staff | 3 | 3+ | 4+ | 1 | D3 | ||
Your Hero Phase |
KEYWORDS | HERO, WIZARD, INFANTRY |
12" 4 5+ 1 Whooping and screaming in unearthly glee, Slickblade Seekers ride at the fore of the Sybarite carnivals. They make war at a blistering pace, carried atop their daemonic steeds – creatures able to exist in the Mortal Realms due to a blooddeep connection with their rider. For a Slickblade Seeker, no sensation is finer than to slay an enemy without breaking stride. As they charge into melee they spin and twirl their glaives so fast the air itself seems to shriek, before the Sybarites lash out to neatly sever heads from necks. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Slickblade Glaive [Charge (+1 Damage)] | |||||||
| Slickblade Glaive Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 | ||
| Exalted Steed’s Poisoned Tongue [Companion] | |||||||
| Exalted Steed’s Poisoned Tongue Companion | 3 | 3+ | 4+ | - | 1 | ||
Passive |
KEYWORDS | CAVALRY, REINFORCEMENTS |
6" 3 5+ 1 The Slaangor Fiendbloods are towering beastmen utterly in thrall to the Lord of Dark Delights. With an animalistic lack of restraint, they have over-indulged until only the most visceral and torturous of sensations can now rouse them. Slaangors roam Slaaneshi camps in a glassy-eyed stupor, allowing fellow Sybarites to drape them in fine gems and silks. When battle beckons, a transformation seizes them; they become arrow-swift instruments of manic violence, barrelling forwards without a hint of self preservation in their maddened desire to feel anything at all. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Razor-sharp Claw and Gilded Weapon | |||||||
| Razor-sharp Claw and Gilded Weapon | 5 | 4+ | 3+ | 1 | 2 | ||
| Razor-sharp Claws | |||||||
| Razor-sharp Claws | 4 | 4+ | 3+ | 1 | 2 | ||
Enemy Shooting Phase |
KEYWORDS | INFANTRY, REINFORCEMENTS |
6" 1 6+ 1 Blissbarb Archers are the footsoldiers of Slaanesh’s mortal hosts, the sinful masses who partake in the bacchanals and the carnivals of agony. Having abandoned their past lives, these fleet-footed Sybarites are single-minded in their pursuit of decadence. Though forbidden from engaging in the glorious sensations of melee by their cruel overlords – though many cannot help but seek to wet their daggers when opportunity arises – they instead assail the foe with barbed arrows, laced with hallucinogenic toxins that open the mind to new vistas of dark possibility. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Blissbarb Bow | ||||||||
| Blissbarb Bow | 18" | 2 | 3+ | 4+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Sybarite Blade | ||||||||
| Sybarite Blade | 1 | 3+ | 4+ | - | 1 | |||
Passive |
KEYWORDS | INFANTRY, REINFORCEMENTS |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Enemy Hero Phase |
Passive |
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Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The SYBARITE and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
The non-HERO DAEMON keyword is used in the following Hedonites of Slaanesh warscrolls:
Any Hero Phase | 1 |
The CAVALRY keyword is used in the following Hedonites of Slaanesh warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH and HERO keywords are used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO SYBARITE keyword is used in the following Hedonites of Slaanesh warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Reaction: Opponent declared a SPELL ability |
| KEYWORDS | UNBIND |
Your Hero Phase |
| KEYWORDS | BANISH |
The WIZARD keyword is used in the following Hedonites of Slaanesh warscrolls:
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Contents | ||