The followers of Slaanesh take many forms, but every one of them is consumed with the thrill of excess. In times of war their obsessions reach lethal intensity, all semblance of sanity discarded as they plumb the depths of indulgent violence. They may appear ecstatic, but the Hedonites of Slaanesh are cursed beyond all measure.
This page contains all of the rules you need to field your Hedonites of Slaanesh miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
Hedonites of Slaanesh | ||||
Hedonites of Slaanesh | Faction Pack | 4 | October 2024 | |
Battle Profiles & Rules updates | ||||
Battle Profiles & Rules updates | Rulebook | 4 | November 2024 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | September 2024 | |
Warhammer Underworlds Legends | ||||
Warhammer Underworlds Legends | Warscroll | 4 | August 2024 | |
Miscellaneous Legends | ||||
Miscellaneous Legends | Warscroll | 4 | August 2024 |
Hedonites of Slaanesh armies can use the following abilities:
Once Per Battle Round (Army), Start of Battle Round |
Passive |
You can pick 1 of the following battle formations for a Hedonites of Slaanesh army. Each battle formation grants a different ability you can use in the battle.
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
Passive |
Once Per Battle, Any Combat Phase |
Once Per Battle, Any Combat Phase |
End of Any Turn |
Your Hero Phase | 6 |
KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 7 |
KEYWORDS | SPELL |
Your Hero Phase | 5 |
KEYWORDS | SPELL |
Your Hero Phase | 6 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 7 |
KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
KEYWORDS | SUMMON, SPELL |
Passive |
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Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The SYBARITE and INFANTRY keywords are used in the following Hedonites of Slaanesh warscrolls:
The non-HERO DAEMON keyword is used in the following Hedonites of Slaanesh warscrolls:
Any Hero Phase | 1 |
The CAVALRY keyword is used in the following Hedonites of Slaanesh warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The non-HERO HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH and HERO keywords are used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The WIZARD keyword is used in the following Hedonites of Slaanesh warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
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