12" 16 4+ 5 5+ Known as the Monarch of the Hunt, Shalaxi Helbane is Slaanesh’s weapon against the daemons of the other Chaos Gods. Able to discern the secrets of the Dark Prince’s foes through blended senses, this statuesque warlord has slain a thousand rivals and more. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulpiercer [Anti-HERO (+1 Rend)] | |||||||
SoulpiercerAnti-HERO (+1 Rend) | 6 | 2+ | 3+ | 2 | 3 | ||
| Impaling Claws | |||||||
| Impaling Claws | 2 | 3+ | 3+ | 2 | 4 | ||
Passive |
Passive |
Your Hero Phase | 8 |
| KEYWORDS | SPELL |
Once Per Turn (Army), Reaction: Opponent declared a CHARGE ability for a HERO within 12" of this unit |
| KEYWORDS | CORE, MOVE, CHARGE RAMPAGE |
Any Combat Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
| CHAOS, HEDONITES OF SLAANESH, DAEMON, PARAGON |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The UNIQUE keyword is used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The WIZARD keyword is used in the following Hedonites of Slaanesh warscrolls:
The WARMASTER keyword is used in the following Hedonites of Slaanesh warscrolls:
The PARAGON keyword is used in the following Hedonites of Slaanesh warscrolls:
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||