14" 16 4+ 5 Shalaxi Helbane’s skill in the arts of combat is so immense that only the most proud and jealous of their fellow greater daemons will contest their martial superiority. This most bellicose of Slaanesh’s champions indulges only a single obsession: the utter humbling of the Dark Prince’s enemies. Few can rival Shalaxi in the skills of the hunter and the tracker. Fewer still can match them in single combat. Legendary warrior kings, proud draconic behemoths and the most favoured spawn of the Dark Gods have all met their end on the tip of Soulpiercer, Shalaxi’s infamous spear, after finding their most deliberate attacks effortlessly dodged or parried by the daemon champion.
Of all the prey Shalaxi has hunted, only two have managed to evade the daemon – and, in doing so, come close to representing the ultimate duel they so crave. The first was Skarbrand, most wrathful of Bloodthirsters, who Shalaxi fought to a bitter standstill on the corpse-choked fields of Rantula Sigmaris. The second was the Shadow Queen, bestial aspect of the goddess Morathi-Khaine, whom Shalaxi put to flight. Yet Slaanesh’s champion does not rest upon their laurels, believing that their perfect quarry still awaits them. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Soulpiercer [Anti-HERO (+1 Rend)] | |||||||
Soulpiercer Anti-HERO (+1 Rend) | 6 | 2+ | 3+ | 2 | 3 | ||
Impaling Claws | |||||||
Impaling Claws | 2 | 3+ | 3+ | 2 | 4 |
Passive |
Passive |
Your Hero Phase | 4 |
KEYWORDS | SPELL |
Once Per Turn (Army), Reaction: Opponent declared a CHARGE ability for a Hero within 9" of this unit |
KEYWORDS | CORE, RAMPAGE, CHARGE, MOVE |
Once Per Battle, Your Combat Phase |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, WIZARD (2), WARD (5+) |
CHAOS, HEDONITES OF SLAANESH, DAEMON |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The WARMASTER keyword is used in the following Hedonites of Slaanesh warscrolls:
The UNIQUE keyword is used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:
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Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The WIZARD keyword is used in the following Hedonites of Slaanesh warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||