Hedonites of Slaanesh – Slickblade Seekers

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HEDONITES OF SLAANESH WARSCROLL
Slickblade Seekers
12"
4
5+
1
Slickblade Seekers are the chosen speed-knights of Slaanesh. With whoops and shrieks of glee, they direct their Exalted Steeds into the fray of combat, all while spinning their polearms in great, whistling arcs. They cut a striking figure on the battlefield, clad in silvered armour and sporting great fin-like crests atop their helms, while their Exalted Steeds are studded with gems and glittering chains. All this decoration, however, does nothing to detract from the Slickblades’ lethality. They revel in the decapitating cut, for they consider it the finest expression of the lethal arts to sever a foe’s head without slowing their blistering pace, making so fine a slice that there is not even a spray of blood for Khorne’s brutish warriors. To master an Exalted Steed, a Hedonite must pursue the creature across the realms, proving their devotion by discarding all other temptations as they cross wastelands twisted by the Dark Prince’s power. An Exalted Steed may remain in reality far longer than most daemons – but only if it is bound to its rider through strange and uncanny blood-mingling rites. The tongues of these creatures drip with an array of potent toxins, capable of inducing bone-shuddering convulsions at a touch.
HEDONITES OF SLAANESH WARSCROLL
Slickblade Seekers
MELEE WEAPONS
AtkHitWndRndDmg
Slickblade Glaive [Charge (+1 Damage)]
Slickblade Glaive
Charge (+1 Damage)
33+4+11
Exalted Steed’s Poisoned Tongue [Companion]
Exalted Steed’s Poisoned Tongue
Companion
33+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 190
Base size: 75 × 42mm
Can be reinforced: Yes

Passive
UNRIVALLED VELOCITY: Slickblade Seekers are obsessed with high-speed kills, tearing towards the foe with relentless haste.

Effect: You can re-roll charge rolls for this unit.

KEYWORDS
CAVALRY, CHAMPION
CHAOS, HEDONITES OF SLAANESH, SYBARITE

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14.3 Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Hedonites of Slaanesh warscrolls:

• Fiends
• Seekers

The CAVALRY keyword is used in the following Hedonites of Slaanesh warscrolls:

• Seekers
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
© Vyacheslav Maltsev 2013-2024