12" 10 5+ 5 No daemon can claim a closer connection to Slaanesh than Dexcessa, known as the Talon – no daemon except for their sibling Synessa, a fact that infuriates them both. These twin-entities are shards of the Dark Prince’s truest essence, formed through the ritual that saw the aelf Morathi ascend to godhood. Dexcessa represents the elements of Slaanesh’s psyche that favours unthinking indulgence above all, scornful of those who break under the strain. Battle is the apex of the sensations Dexcessa craves, every spray of blood and howl of the dying sweet beyond words. They cavort across the field as a rapturous cyclone of murder, bladed claws sending heads and limbs spiralling in stately arcs.
To watch Dexcessa at war is to witness an artist of the most brutal temperament: a painter who channels turmoil through canvas-lashing strokes, a sculptor who hacks stone into submission. It is a sight that enraptures fellow Hedonites, compelling them to fight with greater orgiastic abandon. Each hopes to catch the attention of Slaanesh’s Talon, but such is a futile endeavour. Dexcessa has no concern for anything but the indulgence of their own desires – that and the appallingly artistic ruin they leave in their wake. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Impaling Talons | |||||||
Impaling Talons | 7 | 3+ | 3+ | 2 | 2 |
End of Any Turn |
Passive |
Passive |
Once Per Turn (Army), Any Combat Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | WARMASTER, UNIQUE, HERO, MONSTER, FLY, WARD (5+) |
CHAOS, HEDONITES OF SLAANESH, DAEMON |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The non-HERO DAEMON keyword is used in the following Hedonites of Slaanesh warscrolls:
The WARMASTER keyword is used in the following Hedonites of Slaanesh warscrolls:
The UNIQUE keyword is used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:
| ||
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Hedonites of Slaanesh warscrolls:
Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls: