Hedonites of Slaanesh – Hellstriders

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HEDONITES OF SLAANESH WARSCROLL
Hellstriders
12"
3
5+
1
There are few conceits Slaanesh finds more entertaining than a mortal supplicant who strives for greatness yet is too limited in ability or wit to seize it. To these contemptible souls, the Dark Prince offers a daemonic Steed to bear them into battle and surely carry them to glorious victory. In exchange, Slaanesh desires only that the souls they reap while mounted be dedicated in his name. In a heady lust for power, the mortals leap atop the proffered steed – only to find that they can never dismount. These unfortunates are now cursed to forever ride alongside the Hedonite carnivals, offering a banquet of souls to their gluttonous god. The weapons wielded by the Hellstriders are intended to flay and shred in the moment gruesome fashion, especially when the momentum of a charge is behind them. Each death these cursed cavaliers inflict sees the released soul-energies briefly energise them – but only briefly, for Slaanesh soon takes his due. A hollowness lingers in the core of every Hellstrider, a hunger that cannot be sated and that drives out every other desire that they once possessed.
HEDONITES OF SLAANESH WARSCROLL
Hellstriders
MELEE WEAPONS
AtkHitWndRndDmg
Steed’s Poisoned Tongue [Companion]
Steed’s Poisoned Tongue
Companion
23+4+-1
Claw-spear or Hellscourge [Anti-INFANTRY (+1 Rend), Charge (+1 Damage)]
Claw-spear or Hellscourge
Anti-INFANTRY (+1 Rend), Charge (+1 Damage)
33+4+-1
BATTLE PROFILE

Unit Size: 5      Points: 150
Base size: 60 × 35mm
Can be reinforced: Yes

Passive
MAIMING CHARGE: The gruesome carnage caused by Hellstriders on the charge can unnerve the staunchest foe.

Effect: If this unit charged this turn, subtract 3 from the control scores of enemy INFANTRY units while they are in combat with this unit.

KEYWORDS
CAVALRY, CHAMPION, MUSICIAN (1/5), STANDARD BEARER (1/5)
CHAOS, HEDONITES OF SLAANESH, SYBARITE
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

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32.2 Objective Control
At the start of the first battle round and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Hedonites of Slaanesh warscrolls:

• Fiends
• Seekers

The CAVALRY keyword is used in the following Hedonites of Slaanesh warscrolls:

• Seekers
Charge (+1 Damage)
Add 1 to this weapon’s Damage characteristic if the attacking unit charged this turn.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
2.0 Musicians
Units with the MUSICIAN keyword have one or more musician models. The number after the MUSICIAN keyword indicates the proportion of models in that unit that can be musicians. Units with the MUSICIAN keyword have the following passive ability:

Passive
MUSICIAN: The beat of a drum or the blast of a horn drives the soldiers ever onward.

Effect: While this unit contains any musicians, if it uses the ‘Rally’ command, you can make one additional rally roll of D6.

The MUSICIAN keyword is used in the following Hedonites of Slaanesh warscrolls:

• Seekers
3.0 Standard Bearers
Units with the STANDARD BEARER keyword have one or more standard bearer models. The number after the STANDARD BEARER keyword indicates the proportion of models in that unit that can be standard bearers. Units with the STANDARD BEARER keyword have the following passive ability:

Passive
STANDARD BEARER: The unit’s standard provides a rallying point in the chaos of battle.

Effect: While this unit contains any standard bearers, add 1 to this unit’s control score.

The STANDARD BEARER keyword is used in the following Hedonites of Slaanesh warscrolls:

• Seekers
© Vyacheslav Maltsev 2013-2024