- 10 4+ - In the hidden pleasure-dens where Slaanesh’s faithful congregate stand monuments of silver. Wrought in the image of the Dark Prince’s rune, their mirrored surface ripples, showing glimpses of Slaanesh’s Six Circles and the pleasures that await therein. These are the Fanes of Slaanesh, cultic altars that bear the touch of the daemonic in the form of a base sentience. As unnatural creations, Fanes may be coaxed into reality upon a battlefield by supplicants, if they provide worthy tribute. Through a Fane, the Hedonites, be they mortal or daemonic, have a conduit to their master’s domain amongst the realms, a conduit that can offer ecstatic power – though always at a price.
To gain such a boon, a supplicant must present a suitable offering at the foot of the Fane. Sometimes, this takes the form of sacrifice and pain, the shrine vibrating faintly as spiced blood splatters to the earth. Yet every Fane of Slaanesh possesses an avaricious side and will accept gifts of trinkets, both magical and gilded, to satiate themselves. This has led many weaker souls to destruction; desperate to bathe in favour once more, they are compelled to steal and murder to acquire worthy offerings, until eventually their greed outpaces their ability. | ||
Your Hero Phase |
KEYWORDS | FACTION TERRAIN, WARD (6+) |
CHAOS, HEDONITES OF SLAANESH |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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Passive |
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Hero Phase | 6 |
KEYWORDS | SPELL |
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |