Hedonites of Slaanesh – Fane of Slaanesh

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HEDONITES OF SLAANESH WARSCROLL
Fane of Slaanesh
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10
4+
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6+
Fanes of Slaanesh are profane altars to the Lord of Delights. As unnatural creations, they may be coaxed into reality upon a battlefield by supplicants, if they have worthy tribute to provide. Through a Fane, the denizens of Slaanesh’s domain have a conduit directly to the Mortal Realms – a gate through which their power to corrupt and undermine can gradually flood the field.
HEDONITES OF SLAANESH WARSCROLL
Fane of Slaanesh
BATTLE PROFILE

Unit Size: 1      Points: 0
Base size: Use model
Can be reinforced: No

The following universal terrain abilities apply to this terrain feature (Terrain, 1.2):
Cover, Impassable

Once Per Turn (Army), Your Hero Phase
DAMNED CONDUIT: The corruptive energies of Slaanesh and his daemonic courtiers emanate from a Fane, undermining and perverting the virtues of those nearby.

Declare: Pick a visible enemy unit within 18" of this terrain feature to be the target.

Effect: Roll a dice. On a 3+, until the start of your next turn, while the target is within X" of this terrain feature, the target’s weapons have the Companion weapon ability, where X is determined by the current battle round as follows:
Battle RoundX
19"
212"
315"
418"
521"

KEYWORDS
FACTION TERRAIN, WARD (6+)
CHAOS, HEDONITES OF SLAANESH
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Army List
Warscrolls collated

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Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
Cover
Subtract 1 from hit rolls for attacks that target a unit that is behind or wholly on this terrain feature, unless that unit charged this turn or has the FLY keyword.
Impassable
Models cannot move across, be set up on or end moves on any part of this terrain feature.
© Vyacheslav Maltsev 2013-2026