Hedonites of Slaanesh – Contorted Epitome

This warscroll does not meet the selection criteria (see Settings tab).
HEDONITES OF SLAANESH WARSCROLL
Contorted Epitome
9"
7
5+
2
Unlike most of Slaanesh’s servants, whose sense of superiority makes them disinclined towards cooperation, Contorted Epitomes are magically skilled Daemonettes who share a close bond. Their willingness to collaborate has seen them entrusted with a Mirror of Absorption; taken from the depths of Slaanesh’s palace, this daemonic entity reflects the most unpalatable desires of any who look upon it. One who gazes into a Mirror of Absorption finds it truly agonising to pull away, while magics cast against the construct are greedily swallowed down, their energies perverted to Slaanesh’s service. It is said that the first Mirrors of Absorption were fashioned long ago by the master artisan Vennatan. Trapped within a lair of illusions by the Dark Prince, Vennatan intended his creations to drain Slaanesh’s power, but they proved unable to contain the god’s vanity. Amused nevertheless, Slaanesh forced Vennatan to make more mirrors, fusing them with daemon-stuff so that they could move of their own will. Some believe the artisan, or whatever scraps are left of his soul, still labours in the depths of the Palace of Pleasure, consumed by his craft and unaware that Slaanesh no longer sits the sinful throne.
HEDONITES OF SLAANESH WARSCROLL
Contorted Epitome
MELEE WEAPONS
AtkHitWndRndDmg
Piercing Claws and Coiled Tentacles
Piercing Claws and Coiled Tentacles73+4+12
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 75 × 42mm
Can be reinforced: No
Regiment Options: 0-1 Slaaneshi Beguiler, Any DAEMON

Reaction: Opponent declared a command or Retreat ability for a unit in combat with this unit
HORRIBLE FASCINATION: Many of weaker will would rather die than abandon the glories shown by a Mirror of Absorption – and the daemonic entity readily obliges.

Effect: Inflict D3 mortal damage on that enemy unit.

Passive
SWALLOW ENERGY: A Contorted Epitome steals the most intense and excessive energies, channelling them back to Slaanesh’s Temple of Twisted Mirrors.

Effect: If you make a successful ward roll for this unit, add 1 to this unit’s power level until the end of your next turn.

KEYWORDS
HERO, WIZARD (1), INFANTRY, WARD (4+)
CHAOS, HEDONITES OF SLAANESH, DAEMON
Those HEROES can join an eligible regiment as a Slaaneshi Beguiler.

Infantry Hero
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
1.1 Power Level
Each WIZARD and PRIEST has a power level, shown in brackets after the keyword, e.g. WIZARD (2). A WIZARD or PRIEST’s power level determines the number of SPELL, PRAYER or BANISH abilities they can use per phase, in any combination. For example, a WIZARD (2) unit could use 1 SPELL and 1 BANISH ability in their commander’s hero phase.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
© Vyacheslav Maltsev 2013-2024