Hedonites of Slaanesh – Bladebringer, Herald on Exalted Chariot

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HEDONITES OF SLAANESH WARSCROLL
Bladebringer
Herald on Exalted Chariot
12"
12
4+
2
The epithet of Bladebringer is offered to any Herald of Slaanesh who excels at high-speed chariot warfare. Yet in the glorious years of the Age of Chaos, the first of their kind were not slaughterers but messengers, charged to deliver enchanted blades to rulers who might be tempted into Slaanesh’s service. Alas, the Dark Prince’s artisans had infused temptation into the swords too well. The Bladebringers became consumed by a covetous desire for the gifts they carried; even as they handed over the swords, they nursed a deep-seated bitterness that blossomed into obsession. If they could not wield these weapons, they would compensate by affixing as many threshing wheel-blades as possible to their stately chariots. The havoc that the Bladebringers wreak as a result is immense, but it can never ease their deep longing for the swords they gave away. Bladebringers ride atop imperious constructs known as Exalted Chariots, pulled by several hooting Steeds and pursued by throngs of lesser charioteers. Yet for all the murderous majesty of their war-conveyances, it has done little to allay their anger at surrendering their coveted weapons. Bladebringers vent their frustration on the most formidable enemies, directing their squadrons to crash into them at high speed and shred them to ribbons.
HEDONITES OF SLAANESH WARSCROLL
Bladebringer
Herald on Exalted Chariot
MELEE WEAPONS
AtkHitWndRndDmg
Steeds’ Poisoned Tongues [Companion]
Steeds’ Poisoned Tongues
Companion
83+4+-1
Flensing Whips and Piercing Claws
Flensing Whips and Piercing Claws123+4+11
BATTLE PROFILE

Unit Size: 1      Points: 190
Base size: 120 × 92mm
Can be reinforced: No
Regiment Options: 0-1 Slaaneshi Beguiler, Any WAR MACHINE

Once Per Turn (Army), Your Movement Phase
SOULGORGERS: The grandest Bladebringers excel in stoking fits of manic violence in their disciples and hangers-on.

Declare: Pick up to 3 friendly non-UNIQUE HEDONITES OF SLAANESH WAR MACHINES wholly within 12" of this unit to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets’ melee weapons for the rest of the turn. This ability also affects Companion weapons.

Any Charge Phase
MUTILATING BLADES: A Slaaneshi chariot inflicts carnage when it ploughs into the foe.

Declare: If this unit charged this phase, pick an enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

KEYWORDS
HERO, WAR MACHINE, WIZARD (1), WARD (6+)
CHAOS, HEDONITES OF SLAANESH, DAEMON
Those HEROES can join an eligible regiment as a Slaaneshi Beguiler.

Infantry Hero
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).

The non-UNIQUE WAR MACHINE keyword is used in the following Hedonites of Slaanesh warscrolls:

© Vyacheslav Maltsev 2013-2024