The Stormcast Eternals are mortal heroes that have been transformed into supernatural warriors in the forges of Azyr, each the embodiment of Sigmar’s storm. They are the God-King’s wrath made manifest, and they were created for one single purpose: outright war!
This page contains all of the rules you need to field your Stormcast Eternals miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
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Show History | ||||
| Book | Kind | Edition | Last update | |
Stormcast Eternals | ||||
Stormcast Eternals | Battletome | 4 | September 2024 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | May 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | May 2026 | |
Legends compendium | ||||
Legends compendium | Warscroll | 4 | April 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Daughters of Khaine | ||||
Daughters of Khaine | Battletome | 4 | March 2026 | |
Sylvaneth | ||||
Sylvaneth | Battletome | 4 | March 2026 | |
Disciples of Tzeentch | ||||
Disciples of Tzeentch | Battletome | 4 | February 2026 | |
Lumineth Realm-lords | ||||
Lumineth Realm-lords | Battletome | 4 | February 2026 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Astral Templars | ||||
Astral Templars | White Dwarf | 4 | July 2025 | |
Regiments of Renown - Idoneth Deepkin | ||||
Regiments of Renown - Idoneth Deepkin | Expansion | 4 | July 2025 | |
Scourge of Ghyran - Stormcast Eternals | ||||
Scourge of Ghyran - Stormcast Eternals | Expansion | 4 | May 2025 | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Spearhead: Stormcast Eternals - Yndrasta’s Spearhead and Vigilant Brotherhood | ||||
Spearhead: Stormcast Eternals - Yndrasta’s Spearhead and Vigilant Brotherhood | Expansion | 4 | December 2024 | |
Battletome Supplement: Stormcast Eternals | ||||
Battletome Supplement: Stormcast Eternals | Supplement | 4 | September 2024 | |
| Q: | Can I use the ‘Ruination Chamber’ ability to react to enemy abilities that target a friendly unit with that ability if that ability takes place outside of the regular turn sequence (e.g. a Deployment Phase ability)? |
| A: | Yes. |
| Q: | If I use the ‘Ruination Chamber’ ability to react to an ability that targets multiple units and/or has multiple effects (e.g. ‘Power Through’), and the roll is successful, should my opponent still resolve the parts of the ability that affect other units? |
| A: | Yes. The ‘Ruination Chamber’ ability only allows you to ignore the effect of that ability on that unit; it does not stop the effect from being resolved for other units. |
Stormcast Eternals armies can use the following abilities:
Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Battle, Your Movement Phase | 1 |
Once Per Turn (Army), Your Hero Phase |
You can pick 1 of the following battle formations for a Stormcast Eternals army. Each battle formation grants a different ability you can use in the battle.
| Name | Points |
| Sentinels of the Bleak Citadels | 0 |
| Vanguard Wing | 0 |
| Thunderhead Host | 0 |
| Lightning Echelon | 0 |
| Sacrosanct Convocation | 0 |
Once Per Turn (Army), Any Hero Phase |
Once Per Turn (Army), Your Movement Phase |
Passive |
Once Per Turn (Army), Any Combat Phase |
Sacrosanct Convocation Once Per Turn (Army), End of Your Turn |
Passive |
Your Hero Phase |
Passive |
Stormforged Qualities Passive |
Passive |
Your Hero Phase |
Once Per Battle, End of Any Turn |
Once Per Battle, Any Combat Phase |
Passive |
Relics of Sigmaron Once Per Battle, Your Hero Phase |
Once Per Turn, Reaction: Opponent declared a command or a RAMPAGE ability for a unit in combat with this unit |
Once Per Battle, Any Hero Phase |
Your Hero Phase | 5 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 7 |
| KEYWORDS | SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 6 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 8 |
| KEYWORDS | SUMMON, SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Astral TemplarsROSTER OPTIONS
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Passive |
Once Per Turn (Army), End of Any Turn |
Passive |
Your Movement Phase | 1 |
Passive |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL, SUMMON |
Draconith SkywingROSTER OPTIONS
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Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
End of Any Turn |
Once Per Battle (Army), End of Any Turn |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 8 |
| KEYWORDS | SUMMON, SPELL |
ROSTER OPTIONS
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Deployment Phase |
| KEYWORDS | DEPLOY |
Your Movement Phase |
Once Per Turn (Army) Your Charge Phase |
Once Per Turn (Army), Your Movement Phase |
Passive |
Any Combat Phase |
Your Hero Phase | 7 |
| KEYWORDS | SPELL, UNLIMITED |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 8 |
| KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
| ||
Once Per Turn (Army) Any Hero Phase |
Once Per Turn (Army), End of Any Turn |
Passive |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Passive |
Passive |
Your Hero Phase | 5 |
| KEYWORDS | PRAYER, UNLIMITED |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Here, you will find additional rules to use with a Stormcast Eternals army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts; the Anvil of Apotheosis and Paths for Stormcast Eternals units.
Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Stormcast Ethernals units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Warrior Chamber -0DP
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Vanguard Chamber -4DP
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chambers are able to outfight forces many rimes their own limited numbers.
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Extremis Chamber -4DP
EXTREMIS CHAMBER: Most scarce of Sigmar's forces are the Extremis chambers, with each Stormcast mounted on a living weapon. To draw near these warriors is to risk being scoured by lightning or flame.
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Ruination Chamber -4DP
RUINATION CHAMBER: These veterans march where others cannot tread, fighting upon battlefields transformed into scenes of apocalypse. Even the most corrosive magics find no purchase on their souls.
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Origins
TRIBAL WARLEADER: In their mortal life, this warrior rallied a dozen tribes under their banner to drive back the encroaching Chaos hordes. Effect: For the rest of the turn, add 1 to charge rolls for this unit and the targets.
SNATCHED FROM THE GRAVE: For centuries, this warrior rested as a spirit deep in Shyish, before Sigmar called them to war and clad them in flesh and lightning. Theirs is an unsettling demeanour indeed.
FRESHLY FORGED: Only recently uplifted to the Stormhosts, this warrior is determined to prove themselves to their more storied brethren.
REDEEMED: Once in thrall to the Dark Gods, this warrior has been purified by Sigmar's Storm and is now a tireless adversary of corruption in all its forms. Effect: Heal (D3) this unit and each target. | ||||||||||||||||||
BATTLE MOUNTSBattle Mount -5DP NOBLE BEAST: There are many warbeasts employed by the Stormcast Eternals in battle, from Gryph-chargers to Dracoths - or even the rarely seen Dracolines. Add the following weapon to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
Battle Mount -10DP FLYING NOBLE BEAST: Some champions of the Stormcast Eternals take to battle upon a great winged beast such as a Draconith or Tauralon. Add the following weapon and ability to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
Battle Mount -20DP MIGHTY FLYING NOBLE BEAST: Some of the greatest leaders of the Stormcasts have bonded with an awe-inspiring creature such as a Stardrake or ominous Morrgryph. Add the following weapon and ability to your hero’s warscroll:
BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Mighty Flying Noble Beast's Claws is 4. In addition, make the following changes to your hero’s warscroll:
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Path of The Storm(STORMCAST ETHERNALS HERO only)ASPIRING: When a HERO on this Path gains this rank, pick 1 of the following abilities for them:
INDOMITABLE SOUL: Reforging has only enhanced this warrior's exceptional toughness.
STRENGTH OF THE TEMPEST: Their natural brawn means that this warrior hits harder than most.
NOBLE DEFENDER: This warrior stands at the head of their brethren, inspiring them to stand firm.
LIGHTNING-WREATHED WEAPONS: Raw Azyrite energy dances across the weapons of this hero, unleashing t/ie fury of the storm upon their enemies.
THE GOD-KING'S FAVOUR: lt is said this warrior has once entered the inner chambers of Sigmaron and knelt in the presence of the God-King. Now, they bear his blessing in battle.
CELESTIAL HALO: Crackling lightning arcs out at enemies who venture close to this warrior. Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
BOLD TACTICIAN: This legendary warrior knows precisely when to signal the charge. For Sigmar!
SIGMAR'S JUDGEMENT: At a critical moment in the battle, this mighty warrior steps up to the challenge and brings the fury of the God-King to the battlefield. | ||||||||||||||||||||||||||||||||||
Path of The Redeemer(non-HERO STORMCAST ETERNALS only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
HERALDS OF THE TEMPEST: These warriors are oft among the first to strike down upon the battlefield in bolts of holy lightning, and they waste no time in charging into the fray.
MIGHTY RECLAIMERS: With great fury, these warriors drive the enemy back from those lands that once fell within Sigmar's ancient empire.
BLAZE OF GLORY: As these warriors are struck down, Sigmar's lightning wreaks devastation around them before they return to the heavens to be Reforged.
SPEED OF THE STORM: Like a flash of lightning, these warriors give their quarry no time to react as they race to deliver the God-King's vengeance.
BLESSED BY AZYR: These warriors exhibit a particular harmony with Azyrite magic and can draw upon its ambient energies to heal their wounds.
DEFENSIVE MASTERY: When these warriors resolve to stand firm, they form an unyielding line akin to the soaring mountain ranges of High Azyr.
LIGHTNING-WREATHED WEAPONS: Raw Azyrite energy dances across the weapons of these warriors.
INDOMITABLE SOULS: Reforging has only enhanced the exceptional toughness of these warriors. | ||||||||||||||||||||||||||||||||||
Vigilant Brotherhood| This Spearhead army consists of the following units: General
Units
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In the years before the Age of Sigmar began, the Stormcast Eternals honed their martial skills and tactical prowess in High Azyr, readying themselves to retake the Mortal Realms. They have fought ever since.
During the battle, you can use the following abilities: Once Per Turn, Your Hero Phase |
Once Per Battle, Your Charge Phase |
Once Per Battle, Reaction: You declared a RETREAT ability |
Once Per Battle, Any Combat Phase |
Passive |
Once Per Battle, Any Combat Phase |
Passive |
Once Per Battle, End of Any Turn |
12" 8 3+ 2 The Lord-Vigilants are the steadfast commanders of the Ruination chambers. They wield not only hallowed greataxes but also centuries of experience, leading the charge in the God-King’s name. Like the rest of their chamber, they struggle to maintain their memories and empathy, though the Gryphstalker mounts ridden by the Lord-Vigilants are rumoured to slow the degradation of their souls. This allows them to strike a careful balance as merciless fighters and shrewd commanders. Their ability to read the tides of battle borders on the prophetic. They use this to great effect in order to deliver the judgement of the God-King, spurring their troops to redouble their efforts against key enemy strongpoints even as they ride hard into the foe. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Hallowed Greataxe | |||||||
| Hallowed Greataxe | 5 | 3+ | 3+ | 2 | 2 | ||
| Gryph-stalker’s Beak and Talons [Companion] | |||||||
| Gryph-stalker’s Beak and Talons Companion | 3 | 4+ | 3+ | 1 | 2 | ||
Once Per Battle, Any Combat Phase |
Your Hero Phase |
KEYWORDS | HERO, CAVALRY |
5" 2 3+ 1 Countless tyrants have fallen to the Liberators. These staunch souls are the most famed warriors of the Redeemer conclaves; whether forming implacable shieldwalls to defend key strongpoints or expertly wielding paired weapons, they are undeniably the soul of their Stormhost made manifest. The iconic line infantry of the Stormcast Eternals, Liberators are depicted in a thousand statues and tapestries, their hammers raised and their Masks Impassive staring down with intimidating intensity. Their appearance has brought hope to countless struggling townships and beleaguered defenders across the realms. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Warhammer [Crit (Mortal)] | |||||||
| Warhammer Crit (Mortal) | 2 | 3+ | 3+ | 1 | 1 | ||
| Grandhammer [Crit (Mortal)] | |||||||
| Grandhammer Crit (Mortal) | 2 | 3+ | 3+ | 1 | 2 | ||
Passive |
KEYWORDS | INFANTRY, REINFORCEMENTS |
5" 6 3+ 2 Long have the Lord-Veritants been known as the witchfinders of the realms, their bright fires allowing them to judge the spiritual state of mortals – and, in the heat of battle, send forth a blast of cleansing flame into the foe. Those who serve in the Ruination chambers look not only for corruption of the soul but also any kind of spiritual void. Blindfolded to better focus the spirit-sight with which they scry the souls of friend and foe, they are daunting figures known for their lack of mercy. At their feet bound faithful Gryph‑crows, creatures drawn to condemned beings. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Staff of Abjuration | |||||||
| Staff of Abjuration | 1 | 3+ | 3+ | 1 | 3 | ||
| Judgement Blade [Anti-WIZARD (+1 Rend), Anti-PRIEST (+1 Rend)] | |||||||
| Judgement Blade Anti-WIZARD (+1 Rend), Anti-PRIEST (+1 Rend) | 3 | 3+ | 3+ | 1 | D3 | ||
Passive |
Your Hero Phase |
KEYWORDS | HERO, PRIEST, INFANTRY |
12" 2 3+ 1 Though the Prosecutors once shone with the light of Azyr, Be’lakor’s fell rituals forced a great many of them to share the skies with billowing clouds of Chaos corruption. Whilst their unshakeable faith in the God-King has afforded them protection against the worst effects of the Cursed Skies, their exposure has left the majority of them hollow-eyed and eerily quiet. Each Reforging claims much more from these warriors than it does their kin. Now they swoop alongside the Ruination chambers, their crumbling souls watched closely by their Lord-Veritants. To see them vent their righteous fury in a death-defying, breakneck charge is to see something of the simmering anger within. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Stormcall Javelin | ||||||||
| Stormcall Javelin | 10" | 1 | 3+ | 3+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Stormcall Javelin | ||||||||
| Stormcall Javelin | 3 | 3+ | 3+ | 1 | 1 | |||
Passive |
Passive |
KEYWORDS | INFANTRY, FLY, REINFORCEMENTS |
Yndrasta's Spearhead| This Spearhead army consists of the following units: General
Units
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Upon blessed bolts of lightning do the Stormcast Eternals ride to war, the furious rumble of thunder heralding their arrival.
Yndrasta and your Annihilators unit are not set up during the deployment phase. Instead, from the third battle round onwards, they can use the following ability: Your Movement Phase |
| KEYWORDS | CORE |
Passive |
End of Any Turn |
Passive |
Once Per Battle, Your Movement Phase |
Passive |
Once Per Battle, Any Combat Phase |
12" 8 3+ 2 6+ Yndrasta is Sigmar’s Huntress. Her spear, Thengavar, is steel-sister to the God-King’s own legendary polearm; when hurled, it seeks out her prey, piercing its monstrous heart before returning to Yndrasta’s grip. There are those who whisper that lifetimes of battle have hollowed out Yndrasta’s soul and replaced it with pitiless starfire, her divine aura so intense it can protect her even from the emanations of Chaos. Even other Stormcasts mutter a prayer as she hunts the deadliest prey in the realms, for her transformation into an unfeeling instrument of vengeance sparks unease. Yet she remains one of Sigmar’s greatest champions, and her might is questioned by none. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Thengavar [Shoot in Combat] | ||||||||
| Thengavar Shoot in Combat | 12" | 1 | 3+ | 2+ | 2 | 4 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Blade of the High Heavens | ||||||||
| Blade of the High Heavens | 5 | 3+ | 3+ | 2 | 3 | |||
Once Per Battle, Any Combat Phase |
KEYWORDS | HERO, FLY, WARD (6+), INFANTRY |
10" 10 3+ 2 Stormstrike Chariots are potent linebreakers. When the clarion call to attack sounds, they thunder across even the most rugged terrain, with the archer in their carriage sending killing shafts from their great stormbow as they come. The chariot’s most devastating weapon, however, is its charge. As the charioteers build up speed, they draw the energies of Azyr to themselves until a crackling aurora surrounds them. Upon impact into the enemy lines, the Stormcasts unleash this energy in thunderous blasts even as they strike out with axe and blade. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Great Stormbow | ||||||||
| Great Stormbow | 18" | 2 | 3+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Stormstrike Axe | ||||||||
| Stormstrike Axe | 3 | 3+ | 3+ | 1 | 1 | |||
| Gryph-chargers’ Beaks and Claws [Companion] | ||||||||
| Gryph-chargers’ Beaks and Claws Companion | 6 | 4+ | 3+ | 1 | 1 | |||
Any Charge Phase |
KEYWORDS | WAR MACHINE |
5" 6 3+ 5 The Knight-Vexillors are warriors of unshakeable will, proving themselves so many times that they have been entrusted with the sacred standards of Azyr. These relics, woven from star-silk by Sigmarite saints, have the power to restore the forms of those who have undergone Reforging. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Sigmarite Warblade | |||||||
| Sigmarite Warblade | 4 | 3+ | 3+ | 1 | 2 | ||
Your Hero Phase |
KEYWORDS | HERO, INFANTRY |
5" 2 3+ 1 Vanquishers bear swords that incorporate shards of celestium, a mineral that radiates the power of foresight. This, combined with their expert bladecraft, makes them deadly fighters indeed. The more foes they face, the higher the toll they take. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Celestial Greatsword | |||||||
| Celestial Greatsword | 2 | 3+ | 3+ | 1 | 1 | ||
Passive |
KEYWORDS | INFANTRY |
4" 3 2+ 1 Clad in the thickest plate and wielding weaponry hewn from enchanted celestial rock, Annihilators shrug off bolts and arrows as they charge forward with meteoric force. Those struck by them are bowled over even as the death blows rain down to finish the job. | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
| Meteoric Hammer | |||||||
| Meteoric Hammer | 3 | 3+ | 3+ | 1 | 2 | ||
Any Charge Phase |
KEYWORDS | INFANTRY |
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End of Any Turn | 1 |
| KEYWORDS | MOVE |
The non-UNIQUE STORMCAST ETERNALS and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The CAVALRY keyword is used in the following Stormcast Eternals warscrolls:
| Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Passive |
The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
Your Movement Phase |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
Once Per Turn (Army), Your Hero Phase |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
The PRIEST keyword is used in the following Stormcast Eternals warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The STORMCAST ETERNALS, INFANTRY and HERO keywords are used in the following Stormcast Eternals warscrolls:
Passive |
Reaction: Opponent declared an ATTACK ability | 1 |
Reaction: You declared an ATTACK ability | 1 |
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
The WARRIOR CHAMBER and HERO keywords are used in the following Stormcast Eternals warscrolls:
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The non-HERO WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO and RUINATION CHAMBER keywords are used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER and MONSTER keywords are used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
Any Hero Phase | 1 |
The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
The non-PRIEST STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The non-WIZARD STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
Reaction: Opponent declared an ATTACK ability | 1 |
Enemy Charge Phase | 2 |
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Contents | ||