The Stormcast Eternals are mortal heroes that have been transformed into supernatural warriors in the forges of Azyr, each the embodiment of Sigmar’s storm. They are the God-King’s wrath made manifest, and they were created for one single purpose: outright war!
This page contains all of the rules you need to field your Stormcast Eternals miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Battletome | 4 | September 2024 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Warscroll | 4 | November 2024 | |
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![]() | Faction Pack | 4 | November 2024 |
Stormcast Eternals armies can use the following abilities:
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KEYWORDS | DEPLOY |
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You can pick 1 of the following battle formations for a Stormcast Eternals army. Each battle formation grants a different ability you can use in the battle.
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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![]() | 7 |
KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
![]() | 8 |
KEYWORDS | SUMMON, SPELL |
ROSTER OPTIONS
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KEYWORDS | DEPLOY |
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![]() | 7 |
KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
![]() | 8 |
KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
The non-UNIQUE STORMCAST ETERNALS and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The CAVALRY keyword is used in the following Stormcast Eternals warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
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KEYWORDS | SPELL |
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KEYWORDS | CORE, MOVE, CHARGE |
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When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The non-FLY INFANTRY and HERO keywords are used in the following Stormcast Eternals warscrolls:
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The PRIEST keyword is used in the following Stormcast Eternals warscrolls:
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KEYWORDS | PRAYER |
The WARRIOR CHAMBER and HERO keywords are used in the following Stormcast Eternals warscrolls:
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The non-HERO WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO and RUINATION CHAMBER keywords are used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER and MONSTER keywords are used in the following Stormcast Eternals warscrolls:
The HERO and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
Contents | ||