The Stormcast Eternals are mortal heroes that have been transformed into supernatural warriors in the forges of Azyr, each the embodiment of Sigmar’s storm. They are the God-King’s wrath made manifest, and they were created for one single purpose: outright war!
This page contains all of the rules you need to field your Stormcast Eternals miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
Book | Kind | Edition | Last update | |
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![]() | Battletome | 4 | September 2024 | |
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![]() | Rulebook | 4 | August 2025 | |
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![]() | Battletome | 4 | July 2025 | |
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![]() | Battletome | 4 | July 2025 | |
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![]() | Expansion | 4 | July 2025 | |
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![]() | Expansion | 4 | May 2025 | |
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![]() | Warscroll | 4 | April 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Warscroll | 4 | December 2024 | |
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![]() | Warscroll | 4 | December 2024 | |
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![]() | Warscroll | 4 | November 2024 |
Q: | Can I use the ‘Ruination Chamber’ ability to react to enemy abilities that target a friendly unit with that ability if that ability takes place outside of the regular turn sequence (e.g. a Deployment Phase ability)? |
A: | Yes. |
Q: | If I use the ‘Ruination Chamber’ ability to react to an ability that targets multiple units and/or has multiple effects (e.g. ‘Power Through’), and the roll is successful, should my opponent still resolve the parts of the ability that affect other units? |
A: | Yes. The ‘Ruination Chamber’ ability only allows you to ignore the effect of that ability on that unit; it does not stop the effect from being resolved for other units. |
Stormcast Eternals armies can use the following abilities:
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KEYWORDS | DEPLOY |
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You can pick 1 of the following battle formations for a Stormcast Eternals army. Each battle formation grants a different ability you can use in the battle.
Name | Points |
Sentinels of the Bleak Citadels | 0 |
Vanguard Wing | 0 |
Thunderhead Host | 0 |
Lightning Echelon | 0 |
Sacrosanct Convocation | 0 |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | SUMMON, SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | SUMMON, SPELL |
ROSTER OPTIONS
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KEYWORDS | DEPLOY |
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KEYWORDS | SPELL, UNLIMITED |
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | SPELL, SUMMON |
ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
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KEYWORDS | PRAYER |
Here, you will find additional rules to use with a Stormcast Eternals army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts; the Anvil of Apotheosis and Paths for Stormcast Eternals units.
Your Hero's Warscroll You can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | ||
The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted. After the Anvil of Apotheosis, you will find 2 Paths for Stormcast Ethernals units. These follow the rules outlined for Paths in the Path to Glory battlepack you are using (e.g. Path to Glory: Ascension in the Core Book). | ||
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Warrior Chamber -0DP
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Vanguard Chamber -4DP
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chambers are able to outfight forces many rimes their own limited numbers.
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Extremis Chamber -4DP
EXTREMIS CHAMBER: Most scarce of Sigmar's forces are the Extremis chambers, with each Stormcast mounted on a living weapon. To draw near these warriors is to risk being scoured by lightning or flame.
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Ruination Chamber -4DP
RUINATION CHAMBER: These veterans march where others cannot tread, fighting upon battlefields transformed into scenes of apocalypse. Even the most corrosive magics find no purchase on their souls.
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Origins
TRIBAL WARLEADER: In their mortal life, this warrior rallied a dozen tribes under their banner to drive back the encroaching Chaos hordes. Effect: For the rest of the turn, add 1 to charge rolls for this unit and the targets.
SNATCHED FROM THE GRAVE: For centuries, this warrior rested as a spirit deep in Shyish, before Sigmar called them to war and clad them in flesh and lightning. Theirs is an unsettling demeanour indeed.
FRESHLY FORGED: Only recently uplifted to the Stormhosts, this warrior is determined to prove themselves to their more storied brethren.
REDEEMED: Once in thrall to the Dark Gods, this warrior has been purified by Sigmar's Storm and is now a tireless adversary of corruption in all its forms. Effect: Heal (D3) this unit and each target. | ||||||||||||||||||
BATTLE MOUNTSBattle Mount -5DP NOBLE BEAST: There are many warbeasts employed by the Stormcast Eternals in battle, from Gryph-chargers to Dracoths - or even the rarely seen Dracolines. Add the following weapon to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
Battle Mount -10DP FLYING NOBLE BEAST: Some champions of the Stormcast Eternals take to battle upon a great winged beast such as a Draconith or Tauralon. Add the following weapon and ability to your hero’s warscroll:
In addition, make the following changes to your hero’s warscroll:
Battle Mount -20DP MIGHTY FLYING NOBLE BEAST: Some of the greatest leaders of the Stormcasts have bonded with an awe-inspiring creature such as a Stardrake or ominous Morrgryph. Add the following weapon and ability to your hero’s warscroll:
BATTLE DAMAGED Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Mighty Flying Noble Beast's Claws is 4. In addition, make the following changes to your hero’s warscroll:
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Path of The Storm(STORMCAST ETHERNALS HERO only)ASPIRING: When a HERO on this Path gains this rank, pick 1 of the following abilities for them:
INDOMITABLE SOUL: Reforging has only enhanced this warrior's exceptional toughness.
STRENGTH OF THE TEMPEST: Their natural brawn means that this warrior hits harder than most.
NOBLE DEFENDER: This warrior stands at the head of their brethren, inspiring them to stand firm.
LIGHTNING-WREATHED WEAPONS: Raw Azyrite energy dances across the weapons of this hero, unleashing t/ie fury of the storm upon their enemies.
THE GOD-KING'S FAVOUR: lt is said this warrior has once entered the inner chambers of Sigmaron and knelt in the presence of the God-King. Now, they bear his blessing in battle.
CELESTIAL HALO: Crackling lightning arcs out at enemies who venture close to this warrior. Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
BOLD TACTICIAN: This legendary warrior knows precisely when to signal the charge. For Sigmar!
SIGMAR'S JUDGEMENT: At a critical moment in the battle, this mighty warrior steps up to the challenge and brings the fury of the God-King to the battlefield. | ||||||||||||||||||||||||||||||||||
Path of The Redeemer(non-HERO STORMCAST ETERNALS only)ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
HERALDS OF THE TEMPEST: These warriors are oft among the first to strike down upon the battlefield in bolts of holy lightning, and they waste no time in charging into the fray.
MIGHTY RECLAIMERS: With great fury, these warriors drive the enemy back from those lands that once fell within Sigmar's ancient empire.
BLAZE OF GLORY: As these warriors are struck down, Sigmar's lightning wreaks devastation around them before they return to the heavens to be Reforged.
SPEED OF THE STORM: Like a flash of lightning, these warriors give their quarry no time to react as they race to deliver the God-King's vengeance.
BLESSED BY AZYR: These warriors exhibit a particular harmony with Azyrite magic and can draw upon its ambient energies to heal their wounds.
DEFENSIVE MASTERY: When these warriors resolve to stand firm, they form an unyielding line akin to the soaring mountain ranges of High Azyr.
LIGHTNING-WREATHED WEAPONS: Raw Azyrite energy dances across the weapons of these warriors.
INDOMITABLE SOULS: Reforging has only enhanced the exceptional toughness of these warriors. | ||||||||||||||||||||||||||||||||||
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KEYWORDS | MOVE |
The non-UNIQUE STORMCAST ETERNALS and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The CAVALRY keyword is used in the following Stormcast Eternals warscrolls:
Because a replacement unit is treated as a completely new unit, it could, for instance, use a Once Per Battle ability on its warscroll even if the unit it replaced used that ability earlier in the battle. | ||
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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The VANGUARD CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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KEYWORDS | SPELL |
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KEYWORDS | PRAYER, UNLIMITED |
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KEYWORDS | PRAYER |
The WIZARD keyword is used in the following Stormcast Eternals warscrolls:
The PRIEST keyword is used in the following Stormcast Eternals warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The STORMCAST ETERNALS, INFANTRY and HERO keywords are used in the following Stormcast Eternals warscrolls:
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The WARRIOR CHAMBER and HERO keywords are used in the following Stormcast Eternals warscrolls:
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The non-HERO WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-HERO RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO and RUINATION CHAMBER keywords are used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER and MONSTER keywords are used in the following Stormcast Eternals warscrolls:
The HERO and INFANTRY keywords are used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
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The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
The non-PRIEST STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The non-WIZARD STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
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Contents | ||