4" 3 2+ 1 Wielding hammers and shields hewn from enchanted meteoric rock, Annihilators are sometimes held to be unkillable. They do not descend from the heavens but emerge horizontally through rifts of crackling lightning, and their brutal momentum is a weapon in itself. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Meteoric Hammer | |||||||
Meteoric Hammer | 3 | 3+ | 3+ | 1 | 2 |
Your Movement Phase |
Any Charge Phase |
KEYWORDS | INFANTRY, CHAMPION |
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER |
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
Passive |
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Movement Phase |