Stormcast Eternals – Knight-Zephyros

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STORMCAST ETERNALS WARSCROLL
Knight-Zephyros
7"
6
3+
2
A Knight-Zephyros serves as one of Sigmar’s assassins. Once a target is marked, they employ their god-wrought blessings to travel the winds aetheric and run down their prey, eventually overcoming them in a flurry of lightning-swift violence.
STORMCAST ETERNALS WARSCROLL
Knight-Zephyros
RANGED WEAPONS
RngAtkHitWndRndDmg
Stormshot Pistol [Anti-HERO (+1 Rend)]
Stormshot Pistol
Anti-HERO (+1 Rend)
12"33+3+-1
MELEE WEAPONS
AtkHitWndRndDmg
Tempest Axes [Crit (2 Hits), Anti-HERO (+1 Rend)]
Tempest Axes
Crit (2 Hits), Anti-HERO (+1 Rend)
63+3+11
BATTLE PROFILE

Unit Size: 1      Points: 130
Base size: 40mm
Can be reinforced: No
Regiment Options: 0-1 Gryph-hounds, Any VANGUARD CHAMBER
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Passive
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chamber are able to outfight forces many times their own limited numbers.

Effect: This unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Once Per Turn (Army), Your Movement Phase
TIRELESS HUNTER: This determined warrior never stops moving in pursuit of their prey.

Effect: Remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.

KEYWORDS
HERO, INFANTRY
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
© Vyacheslav Maltsev 2013-2024