Stormcast Eternals – Neave Blacktalon

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STORMCAST ETERNALS WARSCROLL
Neave Blacktalon
7"
6
3+
2
Neave Blacktalon is Sigmar’s foremost assassin. With the winds aetheric swirling at her feet, she can move with such speed that she appears to have teleported, sinking her axes into an enemy’s neck and darting away before they can react. Having beaten back the forces of Nurgle time and time again, Neave’s accolades across Aqshy and Ghyran have seen her ascend into legend.
STORMCAST ETERNALS WARSCROLL
Neave Blacktalon
RANGED WEAPONS
RngAtkHitWndRndDmg
Relic Boltstorm Pistol [Shoot in Combat]
Relic Boltstorm Pistol
Shoot in Combat
10"33+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Whirlwind Axes [Crit (2 Hits)]
Whirlwind Axes
Crit (2 Hits)
72+3+22
BATTLE PROFILE

Unit Size: 1      Points: 340
Base size: 40mm
Can be reinforced: No
Regiment Options: Neave’s Companions (required), Lorai (required), Any VANGUARD CHAMBER

Passive
JUSTICE FROM AZYR: When the chance to eliminate her mark presents itself, Neave is merciless in bringing them to justice.

Effect: Add 1 to the Damage characteristic of this unit’s Whirlwind Axes for attacks that target a HERO.

Passive
VANGUARD CHAMBER: Through swiftness, guile and more than a hint of savagery, the warriors of the Vanguard chamber are able to outfight forces many times their own limited numbers.

Effect: This unit can use SHOOT and/or CHARGE abilities even if it used a RUN or RETREAT ability in the same turn.

Your Combat Phase
WINDRIDER: Neave Blacktalon has a natural talent at translocating in a blur of lightning to ride the winds aetheric.

Declare: If this unit is in combat or charged this turn, this unit can make a pile-in move. Then, if this unit is in combat, you must pick 1 or more enemy units to be the target(s) of this unit’s attacks.

Effect: Resolve combat attacks against the target unit(s). Then, roll a dice. On a 3+, remove this unit from the battlefield and set it up again on the battlefield more than 3" from all enemy units and wholly within the combat range of a friendly THE BLACKTALONS unit that is not in combat.
KEYWORDSCORE, ATTACK, FIGHT

KEYWORDS
UNIQUE, HERO, INFANTRY
ORDER, STORMCAST ETERNALS, VANGUARD CHAMBER, THE BLACKTALONS
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
Combat attacks
Combat attacks are made with melee weapons. The target unit(s) must be within the combat range of the attacking model and visible to it. The model must attack with all of the melee weapons it is armed with.
15.3 Pile-in Moves
Some abilities, such as FIGHT abilities, allow a unit to make a short move called a pile-in move to get into a better position for combat. To do so:

If your unit is in combat: Pick an enemy unit your unit is in combat with to be the target of the pile-in move. Each model in your unit can move up to 3". That move can pass through the combat ranges of any enemy units, but each model must end that move no further from the target unit. At the end of the move, your unit must still be in combat with all units that it was in combat with at the start of the move.

If your unit is not in combat: Each model in your unit can move 3" in any direction. That move can pass through and end within the combat ranges of any enemy units.

  • Pile in: move up to 3".
  • If in combat, the unit must end the move closer, or at least as close, to the target enemy unit.

The THE BLACKTALONS keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024