10" 5 3+ 2 Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike glaives. | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Stormblast [Crit (2 Hits), Companion] | ||||||||
Stormblast Crit (2 Hits), Companion | 10" | 1 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Stormstrike Glaive [Charge (+1 Damage)] | ||||||||
Stormstrike Glaive Charge (+1 Damage) | 3 | 3+ | 3+ | 1 | 2 | |||
Dracoth’s Claws and Fangs [Companion] | ||||||||
Dracoth’s Claws and Fangs Companion | 3 | 4+ | 2+ | 2 | 2 |
Passive |
Any Charge Phase |
KEYWORDS | CAVALRY |
ORDER, STORMCAST ETERNALS, EXTREMIS CHAMBER |
| ||
Your Charge Phase |
KEYWORDS | CORE, MOVE, CHARGE |
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The EXTREMIS CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The CAVALRY keyword is used in the following Stormcast Eternals warscrolls: