12" 12 3+ 5 A rare few Lord-Vigilants earn the trust and companionship of a Morrgryph, a creature sacred to the Bleak Raven. Their riders usually wield a long-hafted glaive for the reach it provides from their high saddle and its devastating power on the charge. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hallowed Glaive [Charge (+1 Damage)] | |||||||
Hallowed Glaive Charge (+1 Damage) | 5 | 3+ | 3+ | 1 | 2 | ||
Morrgryph’s Talons [Companion] | |||||||
Morrgryph’s Talons Companion | 6 | 4+ | 2+ | 2 | 2 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-CORE ability |
Once Per Turn (Army), Your Hero Phase |
Once Per Turn (Army), Any Charge Phase |
KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER, FLY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
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The MONSTER keyword is used in the following Stormcast Eternals warscrolls:
Passive |
When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Stormcast Eternals warscrolls:
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The non-MONSTER HERO keyword is used in the following Stormcast Eternals warscrolls: