Stormcast Eternals – Liberators

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•STORMCAST ETERNALS WARSCROLL•
Liberators
5"
2
3+
1
The Liberators are the backbone of the God-King’s battlelines, trained to both enact sudden assaults and form unbreakable shieldwalls. To them falls the duty of casting down the warlords of ruin and stamping Sigmar’s claim upon the lands once more.
•STORMCAST ETERNALS WARSCROLL•
Liberators
Damage calculator
MELEE WEAPONS
AtkHitWndRndDmg
Warhammer [Crit (Mortal)]
Warhammer
Crit (Mortal)
23+3+11
Grandhammer [Crit (Mortal)]
Grandhammer
Crit (Mortal)
23+3+12
BATTLE PROFILE

Unit Size: 5      Points: 90
Base size: 40mm
Can be reinforced: Yes

Each model in this unit is armed with a Warhammer.
  • 1/5 models can replace their Warhammer with a Grandhammer.
  • The champion cannot replace their weapon.

Passive
STALWART DEFENDERS: Liberators fiercely guard the lands brought into Sigmar’s domain.

Effect: Add 3 to this unit’s control score while it is contesting an objective wholly within friendly territory.

KEYWORDS
INFANTRY, CHAMPION
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER

The ORDER keyword is used in the following Stormcast Eternals warscrolls:

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:

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Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
32.1 Contesting Objectives
Unless otherwise specified, if an objective is within a model’s combat range, that model is contesting that objective. If any models in a unit are contesting an objective, that unit is contesting that objective.

Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.

Errata

32.1 Contesting Objectives
Change the second paragraph to:

‘Each unit can only count as contesting a single objective for the purposes of determining objective control (see 32.2). Before determining objective control, for each of their units contesting two or more objectives, the active player must pick one of those objectives for it to contest. Then, their opponent does the same.

Designer’s Note: For purposes other than determining objective control, a unit can contest more than one objective.’
Contesting
Change the definition of contesting to:
‘contesting: Models contest objectives within their combat range (3"). When determining objective control, the same unit cannot contest more than 1 objective at the same time; the player must pick 1 if more than 1 is within range. (Core Rules, 32.1)’
Companion
Unless otherwise specified, attacks made by this weapon are not affected by friendly abilities that modify hit rolls, wound rolls or weapon characteristics, except for those that apply negative modifiers (e.g. ‘Covering Fire’).
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit. If this unit is a BEAST, this ability affects this unit’s Companion weapons.

Errata

Champion
Change the definition of Champion to:
‘Champion: Model’s weapons have +1 to Attacks characteristic. (Command Models, 1.0)’
© Vyacheslav Maltsev 2013-2026