Stormcast Eternals – Karazai the Scarred

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STORMCAST ETERNALS WARSCROLL
Karazai
the Scarred
12"
20
3+
5
Karazai does not so much lead Azyrite armies as simply arrive on the eve of battle. None would ever turn him away, though his draconic kin often find themselves unnerved by his spectacular shows of violence. He is capable of taking on entire enemy detachments alone, attacking without discrimination with jets of flame, cavernous jaws and great lashing tail alike.
STORMCAST ETERNALS WARSCROLL
Karazai
the Scarred
RANGED WEAPONS
RngAtkHitWndRndDmg
Blazing Tempest [Shoot in Combat]
Blazing Tempest
Shoot in Combat
12"12+3+2D3+3
MELEE WEAPONS
AtkHitWndRndDmg
Drake-lord’s Talons
Drake-lord’s Talons63+2+22
Annihilating Jaws [Anti-INFANTRY (+1 Rend)]
Annihilating Jaws
Anti-INFANTRY (+1 Rend)
43+2+24
BATTLE PROFILE

Unit Size: 1      Points: 480
Base size: 160mm
Can be reinforced: No
Regiment Options: 0-1 STORMCAST EXEMPLAR, Any STORMCAST ETERNALS

Passive
FIRES OF RETRIBUTION: Vengeance burns blinding and everlasting in Karazai’s soul.

Effect: While this unit has 5-9 damage points, add 1 to the Attacks characteristic of its melee weapons.

While this unit has 10 or more damage points, add 2 to the Attacks characteristic of its melee weapons instead.

Once Per Turn (Army), Any Combat Phase
CALAMITOUS TAIL SWEEP: With a sweep of his tail, Karazai can lay waste to enemy formations.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice for each model in the target unit. For each 5+, inflict 1 mortal damage on the target.
KEYWORDSRAMPAGE

Any Combat Phase
ANCIENT MASTER OF WAR: Karazai has seen countless battles over the heady span of his life, and the reptilian fury he displays can overpower any foe.

Declare: Pick an enemy unit within this unit’s combat range to be the target.

Effect: Subtract 1 from the Attacks characteristic of the target’s melee weapons for the rest of the turn.

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, FLY
ORDER, STORMCAST ETERNALS
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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Those HEROES can join an eligible regiment as a Stormcast Exemplar.

Infantry Hero

The WARMASTER keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024