12" 8 3+ 2 The Lord-Vigilants are the commanders and wardens of the Ruination chambers, who sequester their soul-stricken warriors away until the hour of the direst need. Much like their kin, their sense of self has begun to decay, but grim means allow them to maintain enough lucidity to command their brethren in battle. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Hallowed Greataxe | |||||||
Hallowed Greataxe | 5 | 3+ | 3+ | 2 | 2 | ||
Gryph-stalker’s Beak and Talons [Companion] | |||||||
Gryph-stalker’s Beak and Talons Companion | 3 | 4+ | 3+ | 1 | 2 |
Once Per Turn (Army), Reaction: This unit was picked as the target of a non-Core ability |
Once Per Battle (Army), Any Combat Phase |
KEYWORDS | HERO, CAVALRY |
ORDER, STORMCAST ETERNALS, RUINATION CHAMBER |
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The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
The WARRIOR CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The HERO keyword is used in the following Stormcast Eternals warscrolls:
The CAVALRY keyword is used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
The RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
The non-HERO RUINATION CHAMBER keyword is used in the following Stormcast Eternals warscrolls: