10" 5 3+ 2 Dracolines are fearsome beasts of Azyr whose roars can unman even the staunchest foes. When their savagery is allied with the magical prowess of an Evocator, the result is a force to be reckoned with. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Celestial Dracoline’s Claws [Companion] | |||||||
Celestial Dracoline’s Claws Companion | 3 | 3+ | 3+ | 1 | 2 | ||
Evocator Weapons [Crit (Mortal)] | |||||||
Evocator Weapons Crit (Mortal) | 3 | 3+ | 3+ | 1 | 1 |
Passive |
Passive |
KEYWORDS | CAVALRY, CHAMPION, SACROSANCT CHAMBER |
ORDER, STORMCAST ETERNALS |
Passive |
The ORDER keyword is used in the following Stormcast Eternals warscrolls:
The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The SACROSANCT CHAMBER keyword is used in the following Stormcast Eternals warscrolls:
| ||
In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Passive |
Your Hero Phase | 6 |
KEYWORDS | SPELL |
The CAVALRY keyword is used in the following Stormcast Eternals warscrolls:
| ||
There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Reaction: Opponent declared a SPELL ability |
KEYWORDS | UNBIND |