Stormcast Eternals – Knight-Judicator with Gryph Hounds

This warscroll does not meet the selection criteria (see Settings tab).
STORMCAST ETERNALS WARSCROLL
Knight-Judicator
with Gryph Hounds
6"
6
3+
2
Officers of the Justicar conclaves, the Knight-Judicators are more akin to living artillery pieces than marksmen. One of these Stormcasts typically looses the opening shot of battle, pulling back the string of their colossal terminus greatbow before releasing an arrow that unerringly finds its mark.
STORMCAST ETERNALS WARSCROLL
Knight-Judicator
with Gryph Hounds
RANGED WEAPONS
RngAtkHitWndRndDmg
Terminus Greatbow
Terminus Greatbow18"33+3+23
MELEE WEAPONS
AtkHitWndRndDmg
Judicator’s Warblade
Judicator’s Warblade33+3+11
BATTLE PROFILE

Unit Size: 1      Points: 160
MODELBASE SIZE
Knight-Judicator90 × 52mm
Gryph-hounds40mm
Can be reinforced: No
Regiment Options: Any Gryph-hounds, Any WARRIOR CHAMBER

Passive
FAITHFUL GRYPH-HOUNDS: A Knight-Judicator is often accompanied into battle by a pair of these loyal beasts of Azyr.

Effect: This unit’s Gryph-hounds are tokens. After setting up this unit on the battlefield for the first time, place both Gryph-hounds next to it.

Once Per Turn (Army), Your Movement Phase
HUNTING HOUNDS: The Knight-Judicator sends one of their Gryph-hounds to harass an enemy unit.

Declare: If this unit was not set up this turn and any of this unit’s Gryph-hounds are on the battlefield, pick an enemy unit within 12" of this unit to be the target.

Effect: Roll a dice. On a 1, remove 1 of this unit’s Gryph-hounds from the battlefield. On a 2+, pick 1 of this unit’s Gryph-hounds that is next to this unit or next to an enemy unit and place it next to the target instead.

While any of this unit’s Gryph-hounds are next to an enemy unit, add 1 to hit rolls and wound rolls for this unit’s shooting attacks that target that unit.

If an enemy unit is destroyed or removed from the battlefield while any of this unit’s Gryph-hounds are next to it, place those Gryph-hounds next to this unit.

KEYWORDS
HERO, INFANTRY
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2024