Stormcast Eternals – Ionus Cryptborn, Warden of Lost Souls

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STORMCAST ETERNALS WARSCROLL
Ionus Cryptborn
Warden of Lost Souls
12"
16
3+
5
After several lifetimes in Sigmar’s service, Ionus has been called by the God-King to a higher purpose. He serves as his champion across every realm, reinforcing Stormhosts that have been repeatedly ground down and helping to guide their diminishing souls back towards the path of light. However, once a protracted campaign is finally shepherded to its end, he gathers up those Stormcasts barely clinging to their humanity and leads them to the Bleak Citadels of the Ruination chambers.
STORMCAST ETERNALS WARSCROLL
Ionus Cryptborn
Warden of Lost Souls
RANGED WEAPONS
RngAtkHitWndRndDmg
Spirit-scouring Flames [Shoot in Combat, Companion]
Spirit-scouring Flames
Shoot in Combat, Companion
10"92+4+21
MELEE WEAPONS
AtkHitWndRndDmg
Soulbreaker
Soulbreaker43+3+12
Cthorak’s Ancient Claws [Companion]
Cthorak’s Ancient Claws
Companion
64+2+23
BATTLE PROFILE

Unit Size: 1      Points: 400
Base size: 100mm
Can be reinforced: No
Regiment Options: 0-1 STORMCAST EXEMPLAR, Any STORMCAST ETERNALS

Passive
BATTLE DAMAGED
Effect: While this unit has 10 or more damage points, the Attacks characteristic of Cthorak’s Ancient Claws is 4.

Once Per Turn (Army), Any Shooting Phase
SPIRIT-SCOURING FLAMES: Enemies engulfed by Cthorak’s pale-flame breath feel their very souls begin to burn away.

Declare: Pick an enemy unit that had any damage points allocated to it this turn by attacks made with this unit’s Spirit-scouring Flames to be the target.

Effect: The target has the SOULBURNED keyword for the rest of the battle.

Any Shooting Phase
SOULBURNED: Once an enemy has been burnt by Cthorak’s scouring flames, their soul ignites deep within their body.

Declare: This unit can use this ability even if it has been destroyed. Pick any number of SOULBURNED enemy units to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Your Hero Phase
5
LIGHTNING TEMPEST: Ionus calls upon Sigmar to unleash the wrath of Azyr.

Declare: Pick a visible enemy unit within 12" of this unit to be struck by lightning, then make a chanting roll of D6.

Effect: Inflict D3 mortal damage on that unit, then roll a dice. On a 1-2, the sequence ends. On a 3+, pick another enemy unit within 3" of that unit to be struck by lightning and inflict D3 mortal damage on it. If the chanting roll was 10+, you can pick another enemy unit within 6" of that unit instead of 3". Keep rolling dice in this way until the sequence ends or there are no other enemy units eligible to be struck by lightning. A unit cannot be struck by lightning more than once per turn.
KEYWORDSPRAYER

KEYWORDS
WARMASTER, UNIQUE, HERO, MONSTER, PRIEST (2), FLY
ORDER, STORMCAST ETERNALS
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
Those HEROES can join an eligible regiment as a Stormcast Exemplar.

Infantry Hero

The WARMASTER keyword is used in the following Stormcast Eternals warscrolls:

3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On a chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

The PRIEST keyword is used in the following Stormcast Eternals warscrolls:

© Vyacheslav Maltsev 2013-2024