Stormcast Eternals – Lord-Arcanum on Celestial Dracoline

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STORMCAST ETERNALS WARSCROLL
Lord-Arcanum
on Celestial Dracoline
10"
8
3+
2
Lord-Arcanums who ride Dracolines favour bombastic, aggressive magics above all. They are often found hurling spears of scouring elemental force into the foe’s ranks while their bestial companion lopes forward to pounce.
STORMCAST ETERNALS WARSCROLL
Lord-Arcanum
on Celestial Dracoline
MELEE WEAPONS
AtkHitWndRndDmg
Aetherstave
Aetherstave43+3+12
Celestial Dracoline’s Claws [Companion]
Celestial Dracoline’s Claws
Companion
33+3+12
BATTLE PROFILE

Unit Size: 1      Points: 210
Base size: 90 × 52mm
Can be reinforced: No
Regiment Options: Any SACROSANCT CHAMBER CAVALRY
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Once Per Turn (Army), Any Charge Phase
STORM WAVE: The Lord-Arcanum channels thunderous Azyrite force through allied cavalry just as they impact with the foe.

Declare: Pick a visible friendly SACROSANCT CHAMBER CAVALRY unit that charged this phase and is wholly within 12" of this unit to be the target.

Effect: Inflict D3 mortal damage on each enemy unit in combat with the target.

Any Combat Phase
PACK ALPHA: A Lord-Arcanum on Dracoline can urge their mount to issue a great roar to its loyal pack-mates, stoking their rage and ferocity to untold heights.

Declare: If this unit is in combat, pick this unit and up to 1 other visible friendly SACROSANCT CHAMBER CAVALRY unit within its combat range to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets’ Companion melee weapons for the rest of the turn.

KEYWORDS
HERO, WIZARD (1), CAVALRY, SACROSANCT CHAMBER
ORDER, STORMCAST ETERNALS
Companion
Unless otherwise specified, this weapon is not affected by friendly abilities that affect weapon characteristics or the attack sequence, except for those that apply negative modifiers to it (e.g. ‘Covering Fire’).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

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6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The SACROSANCT CHAMBER and CAVALRY keywords are used in the following Stormcast Eternals warscrolls:

1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
© Vyacheslav Maltsev 2013-2024