Stormcast Eternals – Decimators

This warscroll does not meet the selection criteria (see Settings tab).
STORMCAST ETERNALS WARSCROLL
Decimators
4"
3
3+
1
The advance of the Decimators is marked by piles of butchered corpses. These Paladins are remorseless in eradicating Sigmar’s enemies and, armed with their brutal thunderaxes, never tire when cleaving through hordes of the hateful foe.
STORMCAST ETERNALS WARSCROLL
Decimators
MELEE WEAPONS
AtkHitWndRndDmg
Decimator Thunderaxe [Crit (2 Hits)]
Decimator Thunderaxe
Crit (2 Hits)
43+3+11
Starsoul Mace [Crit (Mortal)]
Starsoul Mace
Crit (Mortal)
13+3+23
BATTLE PROFILE

Unit Size: 5      Points: 240
Base size: 40mm
Can be reinforced: Yes
Notes: This unit will move to Warhammer Legends on 1 June 2025.

Each model in this unit is armed with a Decimator Thunderaxe.
  • 2/5 models can replace their Decimator Thunderaxe with a Starsoul Mace.

Passive
DECIMATING BLOW: A single swing of a thunderaxe can carve through several foes.

Effect: Add 1 to the Damage characteristic of this unit’s Decimator Thunderaxes if the target unit has 10 or more models.

KEYWORDS
INFANTRY, CHAMPION
ORDER, STORMCAST ETERNALS, WARRIOR CHAMBER
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The ORDER keyword is used in the following Stormcast Eternals warscrolls:


and others...

The STORMCAST ETERNALS keyword is used in the following Stormcast Eternals warscrolls:


and others...
Army List
Warscrolls collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2024