CLANK, CLANK, CLANK: Da Red Gobbo puts the suit into overdrive, and off it goes!
Effect: Roll 3D6. If Da Red Gobbo is within a number of inches of the
exit point equal to the roll, he escapes, the battle ends immediately and both players
lose.
Otherwise, pick a point on the battlefield within a number of inches of Da Red Gobbo equal to the roll. That point must be as near as possible to the
exit point. Remove Da Red Gobbo from the battlefield and set him up again as near as possible to that point and more than 1" from all
terrain features. If you are the
underdog, set him up again within 6" of that point and more than 1" from all terrain features instead.