Bellowing, stomping and crushing all before them, the Sons of Behemat are all but impossible to stop. Though they owe allegiance to no man, many are mercenaries, and fight all across the Mortal Realms. On the charge, a group of gargants can flatten a battleline whilst suffering only flesh wounds and the odd broken toe in return.
This page contains all of the rules you need to field your Sons of Behemat miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Book | Kind | Edition | Last update | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Faction Pack | 4 | January 2025 | |
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![]() | Rulebook | 4 | January 2025 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Battletome | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 | |
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![]() | Faction Pack | 4 | December 2024 |
Sons of Behemat armies can use the following abilities:
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
You can pick 1 of the following battle formations for a Sons of Behemat army. Each battle formation grants a different ability you can use in the battle.
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ROSTER OPTIONS
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | RAMPAGE |
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KEYWORDS | PRAYER |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The non-UNIQUE HERO keyword is used in the following Sons of Behemat warscrolls:
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KEYWORDS | RAMPAGE |
The HERO keyword is used in the following Sons of Behemat warscrolls:
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KEYWORDS | CORE, MOVE, CHARGE |
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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KEYWORDS | RAMPAGE |
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KEYWORDS | PRAYER |