Bellowing, stomping and crushing all before them, the Sons of Behemat are all but impossible to stop. Though they owe allegiance to no man, many are mercenaries, and fight all across the Mortal Realms. On the charge, a group of gargants can flatten a battleline whilst suffering only flesh wounds and the odd broken toe in return.
This page contains all of the rules you need to field your Sons of Behemat miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:Contents | ||
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Show History | ||||
| Book | Kind | Edition | Last update | |
Sons of Behemat | ||||
Sons of Behemat | Faction Pack | 4 | January 2025 | |
Armies of Renown | ||||
Armies of Renown | Warscroll | 4 | May 2026 | |
Rules Updates | ||||
Rules Updates | Rulebook | 4 | May 2026 | |
Battle Profiles | ||||
Battle Profiles | Rulebook | 4 | April 2026 | |
Spearhead: Sons of Behemat - Wallsmasher Stomp | ||||
Spearhead: Sons of Behemat - Wallsmasher Stomp | Expansion | 4 | March 2026 | |
Ossiarch Bonereapers | ||||
Ossiarch Bonereapers | Battletome | 4 | February 2026 | |
Grotmas Advent: Regiments of Renown | ||||
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 | |
Regiments of Renown | ||||
Regiments of Renown | Warscroll | 4 | September 2025 | |
Flesh-eater Courts | ||||
Flesh-eater Courts | Battletome | 4 | August 2025 | |
Kharadron Overlords | ||||
Kharadron Overlords | Battletome | 4 | July 2025 | |
Cities of Sigmar | ||||
Cities of Sigmar | Battletome | 4 | July 2025 | |
Scourge of Ghyran - Sons of Behemat | ||||
Scourge of Ghyran - Sons of Behemat | Expansion | 4 | May 2025 | |
Gloomspite Gitz | ||||
Gloomspite Gitz | Battletome | 4 | March 2025 | |
Orruk Warclans | ||||
Orruk Warclans | Battletome | 4 | December 2024 | |
| Q: | If a Scourge of Ghyran Kraken-eater Mega-Gargant is in reserve beneath the waves at the start of battle round 4, is it destroyed or are 6 damage points allocated to it? |
| A: | It is destroyed. |
Sons of Behemat armies can use the following abilities:
Passive |
Any Charge Phase |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
You can pick 1 of the following battle formations for a Sons of Behemat army. Each battle formation grants a different ability you can use in the battle.
Once Per Battle, Deployment Phase |
Passive |
Once Per Turn (Army), Reaction: You declared a FIGHT ability for a friendly MEGA-GARGANT |
Passive |
Manskittle Mob Once Per Turn (Army), Your Shooting Phase |
Big Toes Once Per Battle, Deployment Phase |
Once Per Battle, Any Combat Phase |
Passive |
Passive |
Big Personalities Passive |
Once Per Turn, Reaction: Your opponent declared a CHARGE ability for a visible non-MONSTER enemy unit within 12" of this unit |
Passive |
| Name | Points |
| AMBERBONE TOTEM | 0 |
| GLOWY LANTERN | 0 |
| MANTLE OF TUSK AND HORNS | 10 |
| EXTRA-CALLOUSED FEET | 10 |
| GLOWY SHIELD OF PROTECTINESS | 0 |
| KINGSLAUGHTER COWL | 0 |
Once Per Battle, Your Charge Phase |
Passive |
Once Per Battle, Your Combat Phase |
Passive |
Passive |
Passive |
King Brodd’s StompROSTER OPTIONS
| ||
Passive |
Passive |
Once Per Turn (Army), Any Shooting Phase |
| KEYWORDS | RAMPAGE |
Once Per Battle (Army), Your Charge Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
Once Per Battle (Army), Reaction: You declared the ‘Wrath of Brodd’ ability for a friendly unit |
Passive |
Your Hero Phase | 4 |
| KEYWORDS | PRAYER |
Wallsmasher Stomp| This Spearhead army consists of the following units: General
Units
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Mancrusher Mobs are led by fearsome gargants known as Bullstompers.
Your general has the HERO keyword (in addition to the MONSTER keyword) but does not have the REINFORCEMENTS keyword or icon. Any Combat Phase |
Your Hero Phase |
Passive |
Once Per Phase (Army), Any Charge Phase |
Passive |
Passive |
Passive |
Passive |
8" 12 5+ 10 When the earth shakes to the thunder of gargant footfalls, the Mancrushers muster for war. No longer are they aimless nomads and indulgent drunkards; now they are war-hungry terrors inspired to violence. Driven by the promise of claiming their own territories and with dreams of growing to the size of their towering kin, the Mega-Gargants, they seek out fights of spectacular violence. Though they fight primarily with hurled boulders and tree-trunk sized clubs, they are not averse to grabbing up their enemies in great meaty fists and stuffing them into a bag for later consumption. Even in death they can be lethal – more than one hero of the realms has been crushed by the toppling corpse of the very gargant they slew moments before. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Throwin’ Rocks | ||||||||
| Throwin’ Rocks | 12" | 1 | 5+ | 2+ | 2 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Massive Club | ||||||||
| Massive Club | 4 | 4+ | 2+ | 1 | 2 | |||
| 'Eadbutt | ||||||||
| 'Eadbutt | 1 | 4+ | 2+ | 2 | 4 | |||
| Mighty Kick | ||||||||
| Mighty Kick | 1 | 4+ | 2+ | 2 | D3 | |||
Any Combat Phase |
Passive |
KEYWORDS | MONSTER, REINFORCEMENTS |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The non-UNIQUE HERO keyword is used in the following Sons of Behemat warscrolls:
Passive |
| ||
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Once Per Turn (Army), Any Combat Phase |
| KEYWORDS | RAMPAGE |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The HERO keyword is used in the following Sons of Behemat warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Once Per Battle (Army), Your Charge Phase |
| KEYWORDS | RAMPAGE |
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
Contents | ||