8" 12 5+ 5 When the earth shakes to the thunder of the Mega-Gargants' footfalls, their lesser brethren muster for war. No longer are they aimless nomads and indulgent drunkards; now they are war-hungry terrors inspired to violence by their towering brethren. Admittedly, Mancrushers are still eager, competitive sorts with a habit of getting in over their heads. Even then, though, they can cause havoc and disaster amongst enemy lines. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Throwin’ Rocks | ||||||||
| Throwin’ Rocks | 12" | 1 | 4+ | 2+ | 1 | D3 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Gigantic Weapon | ||||||||
| Gigantic Weapon | 5 | 4+ | 2+ | 1 | 2 | |||
| ’Eadbutt | ||||||||
| ’Eadbutt | 1 | 4+ | 2+ | 2 | 3 | |||
Once Per Battle (Army), Deployment Phase |
Any Combat Phase | 1 |
| KEYWORDS | RAMPAGE |
KEYWORDS | MONSTER |
| DESTRUCTION, SONS OF BEHEMAT, LITTLE |
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The HERO keyword is used in the following Sons of Behemat warscrolls:
The MONSTER keyword is used in the following Sons of Behemat warscrolls:
The DESTRUCTION keyword is used in the following Sons of Behemat warscrolls:
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
The LITTLE keyword is used in the following Sons of Behemat warscrolls: