Sons of Behemat – Warstomper Mega-Gargant

This warscroll does not meet the selection criteria (see Settings tab).
SONS OF BEHEMAT WARSCROLL
Warstomper
Mega-Gargant
10"
35
4+
20
It does not matter to the Warstompers who is fighting or why; all they care about is finding a vicious battle to lose themselves in. The charge of a Warstomper is akin to being hit by a roaring Chamonic steam-engine, and then the titan begins swinging their huge club, ploughing through enemy ranks with howls of battle-joy. Warstompers regularly fight as mercenaries in the service of Chaos, for the society of the Dark Gods’ worshippers is predicated upon endless strife, and that suits these gargants just fine. It is tempting to think of the Warstompers as stone-headed brutes, incapable of higher thought beyond flailing their limbs in a frenzy. Their passion for battle, however, translates to a frightening degree of comprehension. While raw strength is usually enough to win the day, they have a basic but uncanny understanding of tactics, recognising when to fight, when to pull back and when to redouble their efforts. Should they be fired on by archers, the Warstomper will raise one arm as a shield to protect their vital organs. If they are charged by cavalry, the gargants will shake the earth with heavy jumps, breaking the momentum of the mounted unit. Some Warstompers will even set aside their pride to feign injury when confronted by a powerful adversary, only to strike once their prey’s focus lapses.
SONS OF BEHEMAT WARSCROLL
Warstomper
Mega-Gargant
MELEE WEAPONS
AtkHitWndRndDmg
Almightier Stomp [Anti-INFANTRY (+1 Rend)]
Almightier Stomp
Anti-INFANTRY (+1 Rend)
44+2+2D3
Death Grip [Anti-HERO (+1 Rend)]
Death Grip
Anti-HERO (+1 Rend)
14+2+2D6
Titanic Boulderclub [Anti-INFANTRY (+1 Rend)]
Titanic Boulderclub
Anti-INFANTRY (+1 Rend)
44+2+22
BATTLE PROFILE

Unit Size: 1      Points: 460
Base size: 130mm
Can be reinforced: No
Regiment Options: 0-1 Eager Lout, Any SONS OF BEHEMAT
Notes: This HERO can join an eligible regiment as an Eager Lout.

Passive
BATTLE DAMAGED
Effect: While this unit has 15 or more damage points, the Attacks characteristic of its Titanic Boulderclub is 3 and this unit has a Control characteristic of 10.

Passive
SON OF BEHEMAT: The Sons of Behemat are nearly as difficult to kill as their mighty progenitor.

Effect: If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).

Passive
LONGSHANKS: Mega-Gargants tower high above the battlefield; with their long legs, they can step over most obstacles.

Effect: This unit can pass through models in non-MONSTER units and parts of terrain features that are less than 4" tall.

Passive
TITANIC BOULDERCLUB: A Warstomper will drive straight into the midst of the enemy, swinging their titanic boulderclub to smash foes in all directions.

Effect: If all of the attacks made with this unit’s Titanic Boulderclub target the same enemy unit, for every 5 models in the target unit, add 2 to its Attacks characteristic for the rest of the phase.

Any Combat Phase
HURLED BODY: Warstompers wade into the thick of battle and pick up smaller opponents to hurl at other enemies.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll a dice. If the roll is at least double the target’s Health characteristic, 1 model in that unit is slain and you can pick a visible enemy unit within 12" of this unit. Inflict an amount of mortal damage on that unit equal to the target’s Health characteristic.

KEYWORDS
HERO, MONSTER, KING BRODD’S STOMP
DESTRUCTION, SONS OF BEHEMAT, MEGA-GARGANT
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The MONSTER keyword is used in the following Sons of Behemat warscrolls:

The DESTRUCTION keyword is used in the following Sons of Behemat warscrolls:

The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Eager Lout.

Monster Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The HERO keyword is used in the following Sons of Behemat warscrolls:

The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:

© Vyacheslav Maltsev 2013-2024