10" 25 4+ 10 Kraken-eaters are grabbing, greedy coastal raiders who are fiercely territorial. Unfortunately, they consider everything they can see to be their territory and will fight with outraged indignation to take the spoils of war for their hoards. As elder gargants, Kraken-eaters prefer either to let the enemy come to them or to get their mates and lackeys to do the work before taking the plunder for themselves. Their propensity for showing off never fails to stoke the ire of more envious gargants | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Shipwrecka Warclub: Calamitous Sweep [Crit (Auto-wound)] | |||||||
Shipwrecka Warclub: Calamitous SweepCrit (Auto-wound) | 16 | 3+ | 3+ | 1 | 1 | ||
Shipwrecka Warclub: Crushing Blow | |||||||
Shipwrecka Warclub: Crushing Blow | 6 | 4+ | 2+ | 2 | 4 | ||
| Almighty Stomp | |||||||
| Almighty Stomp | 3 | 4+ | 2+ | 2 | D3 | ||
Passive |
Passive |
Once Per Turn (Army), Deployment Phase |
Once Per Turn (Army), Your Hero Phase |
| KEYWORDS | RAMPAGE |
KEYWORDS | HERO, MONSTER |
| DESTRUCTION, SONS OF BEHEMAT, BIG |
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
The BIG keyword is used in the following Sons of Behemat warscrolls:
The LITTLE keyword is used in the following Sons of Behemat warscrolls:
The HERO keyword is used in the following Sons of Behemat warscrolls:
The MONSTER keyword is used in the following Sons of Behemat warscrolls:
The DESTRUCTION keyword is used in the following Sons of Behemat warscrolls:
The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:
The BIG keyword is used in the following Sons of Behemat warscrolls:
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
| ||
| Q: | If a model in base-to-base contact with an enemy model retreats 3" directly away from the enemy model, is it still in combat with that enemy model? |
| A: | No. |
Passive |
| ||
| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
| Q: | If a non-FLY INFANTRY HERO (e.g. a Scinari Cathallar) is a Shrine Guardian of a Shrine Luminor, and that Shrine Guardian is within 1" of an obscuring terrain feature, is the Shrine Guardian visible to enemy abilities that target the Shrine Guardian? |
| A: | Yes. |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Q: | When using the ‘Charge’ ability, does my unit need to end the charge move within 1⁄2" of an enemy unit that was visible to the charging unit at the start of that charge move? |
| A: | No. It must end the charge move within 1⁄2" of an enemy unit that is visible to the charging unit when it finishes that charge move. |
| Q: | If an ability adds to or subtracts from the number of dice that make up a charge roll, is that a modifier to the charge roll? |
| A: | No. |