Kraken-eaters are grabbing, greedy coastal raiders that are fiercely territorial. Unfortunately, they consider everything they can see to be their territory. They will fight with outraged indignation to take the spoils of war for their hoards.
Unit Size: 1 Points: 480
Battlefield Role: Battleline, Leader, Behemoth
Base size: 130mm
Notes: Single
A Kraken-eater Mega-Gargant is armed with Hurled Debris, a Shipwrecka Warclub, Almighty Stomp and Death Grip.
Almighty Stomp: A Mega-Gargant’s massive, stomping feet are devastating against smaller opponents.
Add 1 to
hit rolls for attacks made with this unit’s Almighty Stomp that target an enemy unit with a Wounds characteristic of 3 or less.
Crushing Charge: When a Mega-Gargant charges, their incredible bulk flattens any foe that fails to get out of the way.
After this unit makes a
charge move, roll a dice for each enemy unit within 1" of this unit. On a 2+, that unit suffers D3
mortal wounds if it is a
MONSTER or D6 mortal wounds if it is not a
MONSTER.
Death Grip: Mega-Gargants are perfectly capable of squeezing the life out of even the largest opponent.
When determining the damage inflicted by an attack made with this unit’s Death Grip that targets an enemy
MONSTER, you can roll 2 dice instead of 1 and pick either result.
Get Orf Me Land!: Kraken-eater Mega-Gargants hate intruders and trespassers, and they do not take kindly to people who decide to fight battles on their land.
In your
hero phase, if any friendly units with this ability are on the battlefield and within 1" of any
objectives that you control, you can pick 1 of those units and say that it will kick 1 objective that is within 1" of it away. If you do so, you can move that objective up to 2D6" to a new position on the battlefield, more than 1" from any models,
terrain features or other objectives.
Designer’s Note: As some objectives behave differently in different areas of the battlefield, the value of an objective can change when it is kicked into different territories.
Longshanks: A Mega-Gargant towers high above the battlefield, and with their long, powerful legs, they can step over most obstacles.
When this unit makes a
normal move,
runs or
retreats, it can pass across other models that are not
MONSTERS and
parts of
terrain features that are less than 4" tall in the same manner as a unit that can
fly.
Son of Behemat: The Sons of Behemat are nearly as difficult to kill as their mighty progenitor.
If the effect of a spell or ability would slay this model without any wounds or
mortal wounds being caused by the spell or ability, this model suffers D6 mortal wounds instead of being slain.
Stuff ’Em In Me Net: Kraken-eaters are constantly putting things into the nets they carry ‘for later’, including unlucky opponents and other tasty-looking morsels.
After this unit makes a
pile-in move, pick up to D3 enemy models within 3" of it and roll a dice for each. If the roll is at least double that model’s Wounds characteristic, it is slain.
Terror: This terrifying monstrosity strikes fear into the hearts of their foes.
Enemy units cannot receive the
Inspiring Presence command while they are within 3" of any friendly units with this ability.
Timberrrrr!: A dying Mega-Gargant is a formidable weapon o f ruin in its own right, though it is anyone’s guess where - and on whom - their body will fall.
If this model is slain, before removing the model from the battlefield, the players must
roll off. The winner picks a point on the battlefield 5" from the slain model. Each unit within 3" of that point that is not a
MEGA-GARGANT suffers D3
mortal wounds. The slain model is then removed from the battlefield.