Sons of Behemat – Kraken-eater Mega-Gargant

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SONS OF BEHEMAT WARSCROLL
Kraken-eater
Mega-Gargant
10"
35
4+
20
Kraken-eater Mega-Gargants are irascible old souls who have seen it all. They find just as much satisfaction in watching the sun rise while seated atop their favourite rock as they do in destroying a village, and they crave the relief that only the sea can provide on their old and aching bones – as well as the bounty that washes up on its shores. Though extremely acquisitive, most Kraken-eaters will not make any effort to use their prizes, other than carrying them around in huge nets or haphazard bandoliers. However, there are those who propose a wild notion: not everything made by pipsqueaks is worthless. These Kraken-eaters attempt to actually understand the contents of their hoards, and the cleverest have deduced that magic is a powerful force. While the manipulation of arcane energies is a bit too finicky for gargants, an artefact that does it for them is another matter, so they collect any mystical doodads they can. Despite their hermetic existence, Kraken-eaters are still gargants at heart. The need to destroy and stake their territory is strong, as is their newly acquired desire to pillage treasure. Dark legends tell of them submerging their massive forms below the sea then snatching ships from the water’s surface in order to drown or eat everyone aboard.
SONS OF BEHEMAT WARSCROLL
Kraken-eater
Mega-Gargant
RANGED WEAPONS
RngAtkHitWndRndDmg
Hurled Debris
Hurled Debris24"34+3+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Death Grip [Anti-HERO (+1 Rend)]
Death Grip
Anti-HERO (+1 Rend)
14+2+2D6
Almighty Stomp [Anti-INFANTRY (+1 Rend)]
Almighty Stomp
Anti-INFANTRY (+1 Rend)
24+2+2D3
Shipwrecka Warclub
Shipwrecka Warclub44+2+24
BATTLE PROFILE

Unit Size: 1      Points: 470
Base size: 130mm
Can be reinforced: No
Regiment Options: 0-1 Eager Lout, Any SONS OF BEHEMAT
Notes: This HERO can join an eligible regiment as an Eager Lout.

Passive
BATTLE DAMAGED
Effect: While this unit has 15 or more damage points, the Attacks characteristic of its Shipwrecka Warclub is 3 and this unit has a Control characteristic of 10.

Passive
SONS OF BEHEMAT: The Sons of Behemat are nearly as difficult to kill as their mighty progenitor.

Effect: If this unit would be automatically destroyed, it is not automatically destroyed. Instead, allocate 6 damage points to it (ward rolls cannot be made for those damage points).

Passive
LONGSHANKS: Mega-Gargants tower high above the battlefield; with their long legs, they can step over most obstacles.

Effect: This unit can pass through models in non-MONSTER units and parts of terrain features that are less than 4" tall.

Once Per Turn (Army), Your Hero Phase
GET ORF ME LAND!: Kraken-eaters hate intruders and trespassers, and they do not take kindly to people who decide to fight battles on their land.

Declare: Pick an objective within 1" of this unit to be the target.

Effect: Roll a dice. On a 2+, move the target 2D6" to a new position on the battlefield more than 1" from all models, terrain features and other objectives. That objective is treated as if it were in the same territories as it was when it was first set up on the battlefield for the purposes of the battleplan.

Once Per Turn, Any Combat Phase
STUFF ’EM IN ME NET: Kraken-eaters are constantly putting things into the nets they carry ‘ for later’, including unlucky opponents and other tasty-looking morsels.

Declare: Pick an enemy unit in combat with this unit to be the target.

Effect: Roll 3 dice. For each roll that is at least double the target’s Health characteristic, 1 model in the target unit is slain.

KEYWORDS
HERO, MONSTER, KING BRODD’S STOMP
DESTRUCTION, SONS OF BEHEMAT, MEGA-GARGANT

The MONSTER keyword is used in the following Sons of Behemat warscrolls:

The DESTRUCTION keyword is used in the following Sons of Behemat warscrolls:

The SONS OF BEHEMAT keyword is used in the following Sons of Behemat warscrolls:

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Those HEROES can join an eligible regiment as a Eager Lout.

Monster Hero
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

The HERO keyword is used in the following Sons of Behemat warscrolls:

The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:

32.0 Objectives
Many battleplans award victory points for controlling objectives, which are represented by objective markers. Unless otherwise specified, objective markers are round and 40mm wide. Models can move over and end their moves on objective markers. If an objective marker is on the border between territories, it is within all those territories but wholly within none of them. Objective markers don’t block visibility.
© Vyacheslav Maltsev 2013-2024