The Ossiarch legions are an undead force like no other. Created to be autonomous, they are trusted to enact Nagash’s will on a hundred war fronts at once. Their empire gathers war materiel from the cadavers of each battle, harvesting bone with which to create new warriors, build fortifications and begin the cycle of death over again.
This page contains all of the rules you need to field your Ossiarch Bonereapers miniatures on the battlefields of the Mortal Realms, from a host of exciting faction rules to a range of warscrolls. The rules are split into the following sections:
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Ossiarch Bonereapers |
Ossiarch Bonereapers | Battletome | 4 | February 2026 |
Scourge of Aqshy - Ossiarch Bonereapers |
Scourge of Aqshy - Ossiarch Bonereapers | Expansion | 4 | July 2026 |
Legends Warscrolls |
Legends Warscrolls | Warscroll | 4 | June 2026 |
| 4 | April 2026 |
Battle Profiles |
Battle Profiles | Rulebook | 4 | June 2026 |
| 4 | April 2026 |
Rules Updates |
Rules Updates | Rulebook | 4 | June 2026 |
| 4 | May 2026 |
| 4 | April 2026 |
| 4 | April 2026 |
Scourge of Ghyran - Ossiarch Bonereapers |
Scourge of Ghyran - Ossiarch Bonereapers | Expansion | 4 | April 2026 |
| 4 | May 2025 |
Sylvaneth |
Sylvaneth | Battletome | 4 | March 2026 |
Disciples of Tzeentch |
Disciples of Tzeentch | Battletome | 4 | February 2026 |
Spearhead: Ossiarch Bonereapers - Kavalos Vanguard |
Spearhead: Ossiarch Bonereapers - Kavalos Vanguard | Expansion | 4 | February 2026 |
Regiments of Renown |
Regiments of Renown | Warscroll | 4 | September 2025 |
Grotmas Advent: Regiments of Renown |
Grotmas Advent: Regiments of Renown | Warscroll | 4 | September 2025 |
Nighthaunt |
Nighthaunt | Battletome | 4 | August 2025 |
Flesh-eater Courts |
Flesh-eater Courts | Battletome | 4 | August 2025 |
Kharadron Overlords |
Kharadron Overlords | Battletome | 4 | July 2025 |
Cities of Sigmar |
Cities of Sigmar | Battletome | 4 | July 2025 |
Spearhead: Ossiarch Bonereapers - Mortisan Elite |
Spearhead: Ossiarch Bonereapers - Mortisan Elite | Expansion | 4 | June 2025 |
Soulblight Gravelords |
Soulblight Gravelords | Battletome | 4 | April 2025 |
Sons of Behemat |
Sons of Behemat | Faction Pack | 4 | January 2025 |
Spearhead: Ossiarch Bonereapers - Tithe-Reaper Echelon |
Spearhead: Ossiarch Bonereapers - Tithe-Reaper Echelon | Expansion | 4 | November 2024 |
Petrifex Elite |
Petrifex Elite | White Dwarf | 4 | November 2024 |
Designers’ Commentary
Battletome: Ossiarch Bonereapers
| Q: | Can the target of VOKMORTIAN’s ‘Voice of Nagash’ ability be affected by passive non-CORE abilities? |
| A: | Yes. A target of ‘Voice of Nagash’ will still be affected by passive non- CORE abilities. In addition, it can be picked as the target of and affected by non- CORE abilities used by MANIFESTATIONS, terrain, the unit itself or a player. The target could not be picked as the target of or affected by non- CORE abilities that affect it for the rest of the turn, and any persisting effects from a non- CORE ability that are already affecting the target will temporarily cease to have an effect on it. |
| Q: | If a unit of Mortek Triaxes doesn’t have any Balefire Braziers next to it, can it use the ‘Cursed Flames’ ability? |
| A: | No. |
| Q: | What happens to a friendly Balefire Brazier that is next to an enemy unit when that enemy unit is destroyed? |
| A: | The Balefire Brazier is removed from the battlefield and is no longer used in the battle. |
| Q: | When a Mortis Reapers unit uses its ‘Necrocaches’ ability but a 1 is rolled on the D3 for the mortal damage, can it still move 6"? |
| A: | Yes, because in the ‘Necrocaches’ ability, the damage and the move are separate parts of the effect. |
| Q: | Can Mortis Reapers use their ‘Necrocaches’ ability if they are not in combat? |
| A: | Yes. |
| Q: | Can enemy manifestations and faction terrain features be set up within the range of the ‘Deathly Aura’ ability? |
| A: | No. Manifestations and faction terrain are affected by enemy abilities as if they were units. |
Ossiarch Bonereapers armies can use the following abilities:
IMMORTAL ELITE: The Ossiarch legions march to war in perfect unison, efficiently and precisely enacting the will of their generals without the mortal inadequacies of doubt, fear or regret.
Declare: You must use this ability if there are any friendly
OSSIARCH BONEREAPERS HEROES on the battlefield. Pick a friendly
OSSIARCH BONEREAPERS HERO to be the target.
Effect: You gain a number of
relentless discipline points equal to the number after the target’s
RELENTLESS DISCIPLINE keyword. At the end of the battle round, any unspent
relentless discipline points are lost.
REMORSELESS MARCH: The Ossiarchs advance into battle swiftly and mercilessly.
Declare: Pick a friendly
OSSIARCH BONEREAPERS unit that has not used a
RELENTLESS DISCIPLINE ability this phase to use this ability.
Effect: Spend 1
relentless discipline point. If that unit is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. Add 3" to the Move characteristic of that unit for the rest of the phase. That unit cannot use
RUN abilities for the rest of the turn.
| KEYWORDS | RELENTLESS DISCIPLINE |
IMPASSIVE RETREAT: The Bonereapers disengage and charge back into the fray, heedless of any losses sustained by their own ranks.
Declare: Pick a friendly
OSSIARCH BONEREAPERS unit that has not used a
RELENTLESS DISCIPLINE ability this phase to use this ability.
Effect: Spend 1
relentless discipline point. If that unit is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. For the rest of the turn, that unit can use
CHARGE abilities even if it used a
RETREAT ability in the same turn.
| KEYWORDS | RELENTLESS DISCIPLINE |
RUTHLESS EXTERMINATION: With the enemy fully engaged, the Ossiarchs send a hail of fire raining down on them with cold efficiency.
Used By: The unit using that
SHOOT ability.
Effect: Spend 1
relentless discipline point. If that unit is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. Subtract 1 from
ward rolls for damage points inflicted by attacks made as part of that
SHOOT ability.
| KEYWORDS | RELENTLESS DISCIPLINE |
PITILESS ASSAULT: The Bonereapers deliver blows that make a mockery of enemy defences.
Used By: The unit using that
FIGHT ability.
Effect: Spend 1
relentless discipline point. If that unit is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. Add 1 to
wound rolls for attacks made as part of that
FIGHT ability.
| KEYWORDS | RELENTLESS DISCIPLINE |
INVIOLATE LEGIONS: Ossiarch warriors snap into defensive formations that grant them even greater resilience.
Used By: A friendly
OSSIARCH BONEREAPERS unit targeted by that
ATTACK ability. Friendly
OSSIARCH BONEREAPERS units can use this ability more than once per phase.
Effect: Spend 1
relentless discipline point. If that unit is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. That unit has
WARD (5+) against damage points inflicted by attacks made as part of that
ATTACK ability.
| KEYWORDS | RELENTLESS DISCIPLINE |
You can pick 1 of the following battle formations for a Ossiarch Bonereapers army. Each battle formation grants a different ability you can use in the battle.
Border Guards
GRIM SENTINELS: The borders of the Ossiarch Empire stretch across continents in every Mortal Realm, and they are ever expanding ...
Effect: Melee weapons used by friendly
OSSIARCH BONEREAPERS units have
Anti-charge (+1 Rend) while they are wholly within neutral
territory or wholly within 6" of both enemy and friendly territory.
Ruthless Legion
NADIRITE WEDGE: As the attacking speartip of the Ossiarch legions drive home their charge, enemy defences quail and then shatter outright.
Declare: Pick a friendly
OSSIARCH BONEREAPERS unit that
charged this turn to use this ability.
Effect: Roll a dice. On a 3+, this unit’s melee weapons, including
Companion weapons, have
Crit (2 Hits) for the rest of the turn.
The Inevitable Empire
SILENT EMPIRE: To invade the Ossiarch Empire is to enter a realm of doleful columns, grim architecture and deathly silence.
Declare: Pick an enemy unit to be the target.
Effect: Roll a dice. On a 3+, until the start of your next turn, the target has a maximum
control score of 1 while it is within neutral
territory or your territory.
Remorseless Conquerors
UNFALTERING PACE: The soldiers of the Ossiarch legions neither rest nor tire; their expansions are limited only to the availability of osseous matter with which to create fresh soldiers.
Used By: The unit using
RUN ability
Effect: If you roll a 1-3 when determining the distance that unit can move, you can use a value of 4 instead.
Tithe Guards
PLENTIFUL BONE: Guarded supply lines provide this force with near-limitless bone reserves, allowing for swift repair of damaged constructs.
Declare: Pick a friendly
non-UNIQUE OSSIARCH BONEREAPERS WIZARD to use this ability, then pick up to 3
visible friendly
non-FLY OSSIARCH BONEREAPERS units wholly within 12" of that
WIZARD to be the targets.
Effect: Roll a D3 for each target. On a 2+:
- If the target is damaged, Heal (X) the target where X is an amount equal to the roll.
- If the target is not damaged, return a number of slain models to it with a combined Health characteristic equal to or less than the roll.
Hekatos Drillmasters
DISCIPLINED HEKATOI: Crafted with specially selected soul-stuff from skilled officers, the Hekatoi of this legion exhibit an unusual degree of battlefield initiative.
Declare: Pick a friendly non-
HERO non-
FLY OSSIARCH BONEREAPERS INFANTRY unit to be the target.
Effect: Pick 1 of the following effects to apply until the start of your next turn:
- The target has WARD (5+).
- Add 1 to charge rolls for the target.
- Add 1 to wound rolls for the target’s attacks.
- The target’s melee weapons have Anti-charge (+1 Rend).
Imbuements of the Tithe-Reapers
HERO only
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| MANUFACTURED MIND | 0 |
| IMMACULATE DEFENDER | 0 |
| IMPERIOUS WILL | 20 |
MANUFACTURED MIND: This commander's soul-stuff is a blend of some of the realms' finest military minds. This grants them moments of unparalleled insight, even in the face of utter disaster and the complete dissolution of the chain of command.
Effect: When picking a friendly
OSSIARCH BONEREAPERS HERO to be the target of the ‘
Immortal Elite’ ability this battle round, you can pick a friendly
OSSIARCH BONEREAPERS HERO that has been destroyed.
IMMACULATE DEFENDER: This warlord knows precisely how to maximise the peerless resilience of the Ossiarch Bonereapers through defensive formations and overlapping shieldwalls.
Effect: Ignore the first damage point allocated to each friendly
OSSIARCH BONEREAPERS INFANTRY unit in the combat phase while they are wholly within 12" of this unit.
IMPERIOUS WILL: The exacting leadership of this commander inspires their cohorts of Ossiarch soldiery to fight with a ruthless determination to utterly vanquish the enemy.
Effect: Pick an enemy unit
in combat with that
non-HERO unit and that did not
charge this turn to be the target. Roll a D3. On a 2+, inflict an amount of
mortal damage on the target equal to the roll. This unit can use this ability more than once per phase but only once per
FIGHT ability.
Relics of the Empire
HERO only
|
| SHARD OF NECRIS | 0 |
| BLADE OF THE NADIR | 0 |
| AMULET OF GNOSIS | 0 |
SHARD OF NECRIS: This ancient shard is a fragment of the armour known as the Necris Infinus. Though it was shattered in a war long ago, the remaining piece is still imbued with the darkest of Shyishan sorceries. Once worn by Haakesh the Indomitable and Kheramet the Undying, its potent magics render the wearer almost invulnerable. Almost...
Effect: If the unmodified
hit roll for an attack that targets this unit is 1-4 and this unit did not
charge in the same turn, the attack fails and the attack sequence ends.
BLADE OF THE NADIR: Compressed to a barely visible sliver by the metaphysical weight of the Shyish Nadir itself, this weapon is so incomparably sharp that flesh and steel dissolves around it as it sweeps through enemy ranks.
Effect: Pick 1 of this unit’s non-
Companion melee weapons. For the rest of the battle, each time you make an unmodified
wound roll of 6 for a combat attack made with that weapon, inflict D3
mortal damage on the target of the attack after the
FIGHT ability has been resolved.
AMULET OF GNOSIS: This talisman contains the siphoned intellects of many esteemed martial leaders distilled into a single black gemstone, which bestows upon the bearer the knowledge of a thousand battles. Such military acumen ensures any troops under their command will act with supreme precision on the battlefield.
Effect: No
mortal damage is inflicted on friendly
OSSIARCH B0NEREAPERS units by
RETREAT abilities while they are wholly within 12" of this unit.
Relics of the Empire
HERO only
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| BANNER OF OLD OSSIA | 0 |
| SCARABAEAN CLOAK | 0 |
| SOULWEB GEM | 0 |
BANNER OF OLD OSSIA: Imbued with a similar enchantment to Katakros’s personal standard, the bearer of this banner can direct the repair and reconstruction of Ossiarch warriors across the battlefield, ensuring that each cohort is at optimal strength
Effect: When resolving that
command, you can spend rally points in the following additional ways:
- For each rally point spent, Heal (1) another visible friendly non-HERO OSSIARCH BONEREAPERS unit wholly within 12" of this unit.
- You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to a visible friendly OSSIARCH BONEREAPERS unit wholly within 12" of this unit.
SCARABAEAN CLOAK: This writhing mantle is formed of thousands of osseous scarabs that can take flight as one, carrying the wearer into the air.
Effect: Remove this unit from the battlefield and
set it up again on the battlefield more than 9" from all enemy units.
SOULWEB GEM: This construct bears a mastercrafted soultrap gem that has been magically bound to that of a chosen vassal. Should they fall, their animus can inhabit their subordinate’s form, usually at a safer distance from the foe.
Declare: This unit can only use this ability if it was destroyed this turn.
Effect: Set up a
replacement unit identical to this unit on the battlefield wholly within friendly
territory and not
in combat. Then, allocate a number of damage points to the replacement unit equal to its Health characteristic minus 1 (
ward rolls cannot be made for those damage points).
Lore of Ossian Sorcery
EMPOWER NADIRITE WEAPONS: Mortisans imbue the Bonereapers' blades with deadly power, acting in concert to increase the weapons' lethality to truly fearsome levels.
Declare: Pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, pick a
visible friendly
OSSIARCH BONEREAPERS unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: The target’s melee weapons have
Crit (2 Hits) until the start of your next turn. If all of the target’s non-
Companion melee weapons had
Crit (2 Hits) when they were picked to be the target of this ability, the target’s
combat attacks score
critical hits on unmodified
hit rolls of 5+ until the start of your next turn instead.
Friendly
OSSIARCH BONEREAPERS units can be affected by this ability multiple times.
IMMOLATING FLAMES: The caster wreathes an Ossiarch cohort in dark, flaming magic that discharges in a burst of fiery energy should any of their number be felled.
Declare: Pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, pick a
visible friendly
OSSIARCH BONEREAPERS unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, each time a model in the target unit is slain by a combat attack and that model was
in combat with the attacking unit, roll a number of dice equal to the target’s Health characteristic. For each 5+, inflict 1
mortal damage on the attacking unit after the
FIGHT ability has been resolved.
DRAIN VITALITY: This cursed spell saps a foe’s strength, leaving them weak and vulnerable.
Declare: Pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, pick a
visible enemy unit within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, subtract 1 from
hit rolls for the target’s attacks and subtract 1 from
save rolls for the target.
Lore of Necrotheurgy
BOLSTER CREATION: Power flowing from their talons, the Mortisan hardens the osseous frames of their crafted soldiers.
Declare: Pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, pick a
visible friendly
OSSIARCH BONEREAPERS unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn, ignore the first damage point allocated to the target in each phase.
INVIGORATE THE RANKS: The Mortisan pours energy into nearby soldiers, multiplying their combat prowess thricefold.
Declare: Pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, pick a
visible friendly
OSSIARCH BONEREAPERS unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Add 1 to the Attacks characteristic of the target’s melee weapons until the start of your next turn.
SOUL-CLAIM: The caster drains the spirit-essence from the foe, repurposing it to imbue their constructs with animus.
Declare: Pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, then pick a
visible enemy unit within 18" of them to be the enemy target. Then, you can pick a visible friendly
OSSIARCH BONEREAPERS unit wholly within 12" of that
WIZARD to be a friendly target. Then, make a
casting roll of 2D6.
Effect: Inflict D3
mortal damage on the enemy target. If any models are slain by this ability, pick 1 of the following:
- Heal (3) the friendly target.
- Return a number of slain models to the friendly target with a combined Health characteristic of up to 3.
Horrors of the Necropolis
SUMMON NIGHTMARE PREDATOR: The Nightmare Predator is a looming conjuration of Shyishan magic that takes the form of a disturbing terror.
Declare: If there is not a friendly
Nightmare Predator on the battlefield, pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a
Nightmare Predator wholly within 12" of the caster,
visible to them and more than 9" from all enemy units.
SUMMON BONE-TITHE SHRIEKER: The caster conjures a four-headed, all-seeing monstrosity to hunt down those who would escape the Ossiarch tithe.
Declare: If there is not a friendly
Bone-tithe Shrieker on the battlefield, pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a
Bone-tithe Shrieker wholly within 12" of the caster,
visible to them and more than 9" from all enemy units.
SUMMON SOULSTEALER CARRION: Soaring from its caster’s spread fingertips, the Soulstealer Carrion takes wing above the battlefield.
Declare: If there is not a friendly
Soulstealer Carrion on the battlefield, pick a friendly
OSSIARCH BONEREAPERS WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a
Soulstealer Carrion wholly within 12" of the caster,
visible to them and more than 9" from all enemy units.
Mortisan Refinements are unique enhancements that can be given to non-HERO OSSIARCH BONEREAPERS units.
A unit can only have 1 Mortisan Refinement.
|
| PERPETUALLY EMPOWERED WEAPONS | 10 |
| ELONGATED TIBIAS | 10 |
| UTTERLY UNQUESTIONING | 10 |
PERPETUALLY EMPOWERED WEAPONS: The Mortisans have permanently imbued these constructs’ and their steeds’ weapons with deadly power.
Effect: This unit’s melee weapons, including
Companion weapons, have
Crit (2 Hits).
ELONGATED TIBIAS: These Bonereapers have considerably longer leg bones than many other constructs, allowing for greater bursts of speed on the charge.
Effect: Add 1 to
charge rolls for this unit.
UTTERLY UNQUESTIONING: The spirit-essence in these Ossiarchs’ soultrap gems is derived from the most loyal of ancient seneschals.
Effect: Each time this unit uses a
RELENTLESS DISCIPLINE ability, roll a dice as a reaction. On a 5+, subtract 1 from the number of
relentless discipline points that must be spent to use that ability.
When you pick the Ossiarch Bonereapers faction for your army, you can choose for it to be a Petrifex Elite
Army of Renown. If you do so, use the faction rules on these pages instead of the Ossiarch Bonereapers faction rules. Every unit in your army must be drawn from the units listed in the roster options box below. All units in your army gain the
PETRIFEX ELITE keyword.
| | |
| ROSTER OPTIONS - 0-1 The Grand Necromystic (must be your general if included)
- Mortisan Ossifector
- Mortisan Soulmason
- Gothizzar Harvester
- Immortis Guard
- Necropolis Stalkers
- Morghast Harbingers
- Mortek Crawler
- You cannot include Regiments of Renown or faction terrain.
| |
| | |
CONSTRUCTS OF PETRIFIED BONE: The Petrifex craft their war-constructs from ancient bone that is as hard as granite.
Effect: Ignore the first damage point that would be allocated to each friendly
PETRIFEX ELITE unit in each phase.
RELENTLESS ONSLAUGHT: The Petrifex Elite grind their enemies to dust with relentless assault waves.
Declare: Pick a friendly non-
HERO INFANTRY unit that has been destroyed to be the target.
Effect: Roll a dice. If the roll is lower than the number of models in the target unit,
set up a
replacement unit with half the number of models from the target unit (rounding up) in friendly territory, wholly within 6" of a battlefield edge and more than 9" from all enemy units.
SHATTERING STRIKE: Iron-hard limbs lash out with little grace but terrible strength, pulverising anything within reach.
Declare: Pick a friendly
PETRIFEX ELITE unit that
charged this turn to be the target.
Effect: The target can use 2
FIGHT abilities this phase. After the first is used, however, this unit has
STRIKE-LAST for the rest of the turn.
CEASELESS ADVANCE: This nomadic legion is always on the move, even when deep in enemy territory.
Declare: Pick a friendly
PETRIFEX ELITE unit that is
in combat to be the target.
Effect: For the rest of the turn, no
mortal damage is inflicted on the target by
RETREAT abilities, but when the target uses a
RETREAT ability, it must end the move closer to or in enemy territory.
(
HERO only)
PLUNDERER OF PARTS: Harvesting the bones of fallen warriors mid-battle is second nature to this hero.
Effect: If any enemy models were slain by this unit’s
combat attacks this turn, roll a D3. On a 2+,
Heal (X) this unit, where
X is an amount equal to the roll.
(
HERO only)
TITAN'S FANG: This blade has been crafted from the calcified tooth of a fallen godbeast.
Effect: Inflict D3
mortal damage on each enemy unit in combat with this unit.
HARD AS DIAMOND: Using their shaping prowess, this bone-crafter compresses osseous matter to make it even more unyielding.
Declare: Pick a friendly
PETRIFEX ELITE WIZARD to cast this spell, pick a
visible friendly unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Subtract 1 from
wound rolls for attacks that target that unit until the start of your next turn.
SKELETAL GRASP: Long-buried bone fragments worm their way through the earth, connecting into multi-jointed fingers that burst through the surface and ensnare unfortunates in their vice-like grip.
Declare: Pick a friendly
PETRIFEX ELITE WIZARD to cast this spell, pick a
visible enemy unit within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Until the start of your next turn:
- Halve the target’s Move characteristic.
- Subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.
TREMORS FROM THE ENTOMBED: The wizard animates petrified bones buried deep in the earth, causing the ground to quake with deadly force.
Declare: Pick a friendly
PETRIFEX ELITE WIZARD to cast this spell, pick a
terrain feature or
faction terrain feature within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: If the target is a terrain feature, roll a D3 for each unit (friendly or enemy) within 3" of it. On a 2+, inflict an amount of
mortal damage on that unit equal to the roll.
If the target is a
faction terrain feature, inflict 2D6 mortal damage on it. If the target is destroyed, before removing it from play, roll a D3 for each unit (friendly or enemy) within 3" of it. On a 2+, inflict an amount of mortal damage on that unit equal to the roll.
SUMMON NIGHTMARE PREDATOR: The Nightmare Predator is a looming conjuration of Shyishan magic that strikes terror into the hearts of all who glimpse it.
Declare: Pick a friendly
PETRIFEX ELITE WIZARD to cast this spell, then make a
casting roll of 2D6.
Effect: Set up a
Nightmare Predator wholly within 12" of the caster,
visible to them and more than 9" from all enemy units.
Army of Renown
When you pick the Ossiarch Bonereapers faction for your army, you can choose for it to be the Lance of Ossia
Army of Renown. If you do so, use the
faction rules on these pages instead of the Ossiarch Bonereapers faction rules. Every unit in your army must be drawn from the units listed in the roster options below. All units in your army gain the
LANCE OF OSSIA keyword.
PRAETORIAN ELITE: The Lance of Ossia ride to war in perfect unison, efficiently and precisely enacting Zandtos's will without the mortal inadequacies of doubt, fear or regret.
Declare: You must use this ability if there are any friendly
LANCE OF OSSIA HEROES on the battlefield. Pick a friendly
LANCE OF OSSIA HERO to be the target.
Effect: You gain a number of
relentless discipline points equal to the number shown after the target’s
RELENTLESS DISCIPLINE keyword. At the end of the battle round, any unspent
relentless discipline points are lost.
VENGEFUL OUTRIDERS: Zandtos hurls his forces towards the enemy with unchecked fury.
Declare: Pick a friendly
LANCE OF OSSIA unit that has not used a
RELENTLESS DISCIPLINE ability this phase to be the target
Effect: Spend 1
relentless discipline point. If the target is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. Add 2" to the target’s Move characteristic for the rest of the phase.
| KEYWORDS | RELENTLESS DISCIPLINE |
KAVALOS LANCE: Those who fight with Zandtos want nothing more than to carve a red path through those who would defile their lord's domain.
Effect: When a friendly
LANCE OF OSSIA unit uses the ‘
Power Through’ command, the target does not have to have a lower Health characteristic than that friendly unit.
SILENT MENACE: As the thundering charge of the Lance of Ossia bears down upon the foe, their unblinking witchlight stares and deathly silence can unnerve even the most stalwart of enemies.
Declare: Pick a friendly
LANCE OF OSSIA unit that has not used a
RELENTLESS DISCIPLINE ability this phase to use this ability, then pick a
visible enemy unit within 12" of it to be the target.
Effect: Spend 1
relentless discipline point. If the target is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. The target cannot use the ‘
Redeploy’ command for the rest of the turn.
| KEYWORDS | RELENTLESS DISCIPLINE |
FURY OF ZANDTOS: Zandtos's ire burns so brightly that his warriors are fuelled by a bloodlust usually absent among the cold and brutal Ossiarchs.
Declare: Pick a friendly
LANCE OF OSSIA unit that
charged this turn and that has not used a
RELENTLESS DISCIPLINE ability this phase to be the target.
Effect: Spend 1
relentless discipline point. If the target is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. The target’s melee weapons, including
Companion weapons, have
Crit (2 Hits) for the rest of the turn.
| KEYWORDS | RELENTLESS DISCIPLINE |
BLOOD-SMEARED HOOVES: As the charge crashes home, Zandtos's rage infects even his warriors' mounts, who grind the enemy to pulp beneath their hooves.
Declare: Pick a friendly
LANCE OF OSSIA unit that
charged this turn and has not used a
RELENTLESS DISCIPLINE ability this phase to be the target.
Effect: Spend 1
relentless discipline point. If the target is
reinforced and has more than half of its starting models, spend 2
relentless discipline points instead. Add 1 to the Rend characteristic of the target’s weapons, including
Companion weapons, for the rest of the turn.
| KEYWORDS | RELENTLESS DISCIPLINE |
(
HERO only)
PREVAILING TACTICIAN: As one of Zandtos's direct subordinates, this Liege-Kavalos knows well how to lead the host while their lord engages in the more pressing business of egregious slaughter.
Effect: If a friendly
Arch-Kavalos Zandtos is not wholly within 12" of this unit, you gain 2
relentless discipline points.
(
HERO only)
HELM OF TYRANNY: This helm radiates the oppressive will of the wearer, filling nearby foes with supernatural dread.
Effect: Subtract 3 from the
control scores of enemy units while they are within 12" of this unit.
Army of Renown
When you pick the Ossiarch Bonereapers faction for your army, you can choose for it to be the Null Myriad
Army of Renown. If you do so, use the
faction rules on these pages instead of the Ossiarch Bonereapers faction rules. Every unit in your army must be drawn from the units listed in the roster options below. All units in your army gain the
NULL MYRIAD keyword.
| | |
| ROSTER OPTIONS - Arkhan the Black, Mortarch of Sacrament (must be included and must be your general)
- Any non-UNIQUE OSSIARCH BONEREAPERS WIZARD HEROES
- Any non-HERO OSSIARCH BONEREAPERS INFANTRY units
- You cannot include Regiments of Renown
| |
| | |
ARCANE IMMUNITY: Forged to fight wars at the Perimeter Inimical, the Null Myriad are innately resistant to even the most potent magic.
Effect: Friendly
NULL MYRIAD units have
WARD (4+) against damage points inflicted by
SPELL abilities,
PRAYER abilities and abilities used by
MANIFESTATIONS.
SUPERNATURAL ABSORPTION: The runes carved into the warriors of the Null Myriad flare into life, absorbing hostile manifestations to power the regeneration of damaged constructs.
Declare: Pick an enemy
MANIFESTATION within a friendly
NULL MYRIAD unit’s
combat range to be the target.
Effect: Roll a dice. On a 3+:
- The target is banished and removed from play.
- If that friendly unit is damaged, Heal (X) that friendly unit, where X is the target’s Health characteristic.
- If that friendly unit is not damaged, return a number of slain models to it with a combined Health characteristic of up to X, where X is the target’s Health characteristic.
FIRST OF THE MORTARCHS: Arkhan the Black is the closest thing to a truly trustworthy agent of the Great Necromancer. His loyalty, never in question, has been rewarded with access to mystical power above and beyond his quarrelsome peers.
Effect: Each time you make a
casting roll for a friendly
Arkhan the Black, if all the following are true, that spell cannot be
unbound:
- The unmodified casting roll contains 2 or more results of the same value.
- The casting roll equals or exceeds the spell’s casting value.
- The spell is not miscast.
(
HERO only)
AURA OF ENERVATION: Ending magics shroud this hero, sapping the force from arrows and other projectiles.
Effect: Subtract 1 from
wound rolls for
shooting attacks that target friendly
NULL MYRIAD units while they are wholly within 12" of this unit.
(
HERO only)
GOTHIZZAR CARTOUCHE: Inscribed by Nagash himself, this cartouche is emblematic of the hatred the dead have for the living and stokes their desire for revenge.
Declare: Pick a
visible enemy unit within 12" of this unit to be the target.
Effect: Roll a dice. On a 3+, add 1 to
hit rolls for
combat attacks made by friendly
NULL MYRIAD units that target that unit for the rest of the turn.
UNEARTHLY AURA: The caster takes the powerful magical defences of the Null Myriad and inverts them, allowing their weapons to effortlessly cleave through magical defences.
Declare: Pick a friendly
NULL MYRIAD WIZARD to cast this spell, pick a
visible friendly
NULL MYRIAD unit wholly within 12" of them to be the target, then make a
casting roll of 2D6.
Effect: Add 1 to
wound rolls for the target’s
combat attacks until the start of your next turn.
REINFORCE CONSTRUCT: The Null Myriad are strengthened against the corrosive magic of the realms' wilds, and this endurance can be magnified to resist more terrestrial damage.
Declare: Pick a friendly
NULL MYRIAD WIZARD to cast this spell, pick a
visible friendly
NULL MYRIAD unit wholly within 12" of the caster to be the target, then make a
casting roll of 2D6.
Effect: The target has
WARD (5+) until the start of your next turn.
SUMMON HORROR OF THE NECROPOLIS: The Mortisans of the Null Myriad are masters in manipulating the horrors that inhabit the furthest reaches of the realms.
Declare: Pick a friendly
NULL MYRIAD WIZARD to cast this spell, pick 1 of the friendly
MANIFESTATIONS below that is not on the battlefield, then make a
casting roll of 2D6.
Effect: Set up the
MANIFESTATION you picked wholly within 12" of the caster,
visible to them and more than 9" from all enemy units.
| KEYWORDS | SPELL, SUMMON, UNLIMITED |
Here, you will find additional rules to use with a Ossiarch Bonereapers army while playing through a Path to Glory campaign. The Path to Glory content in this book is divided into two parts: the Anvil of Apotheosis and Paths for Ossiarch Bonereapers units.
The Anvil of Apotheosis
| | |
| Your Hero's WarscrollYou can download a blank warscroll from warhammer-community.com on which to record all of your hero’s details. | |
| | |
| | |
| The Anvil of Apotheosis is a hero creator. Using the rules in this section, you can create a custom warscroll for a HERO to use in your Path to Glory campaign. This can represent any miniature of your choosing, including one you have lovingly kitbashed or converted.
After the Anvil of Apotheosis, you will find 2 Paths for Ossiarch Bonereapers units. These follow the rules outlined for paths in the Path to Glory battlepack you arc using (e.g. Path to Glory: Blighted Wilds). | |
| | |
Step 1 - Set a Destiny Point Limit
The Anvil of Apotheosis uses a currency called destiny points. First, you need to set a destiny point limit. This will determine how many destiny points you have to spend on your hero, what type of hero they will be and what their battle profile points cost will be.
Pick 1 of the following:
| HERO TYPE | DESTINY POINT LIMIT | BATTLE PROFILE POINTS COST | | Cohort Leader | 10 | 150 | | Phalanx General | 30 | 250 | | Legion Commander | 50 | 350 |
|
Over the next few steps, you will pick options for your hero. Each option has a destiny point cost, abbreviated as DP. Keep a record of the number of destiny points you have spent. You cannot exceed the limit you have set.
Step 2 - Fill Out The Starting Warscroll
To begin with, your hero has the following warscroll:
| Nadirite Blade |
| | Nadirite Blade | 5 | 3+ | 4+ | 1 | 2 |
| HERO, INFANTRY, WARD (6+), RELENTLESS DISCIPLINE (2) |
| DEATH, OSSIARCH BONEREAPERS |
Step 3 - Pick an Archetype
You must pick 1 of the following Archetypes for your hero:
| | |
| Change your hero’s Save characteristic to 3+. Change the number after your hero’s RELENTLESS DISCIPLINE keyword to 5. Your hero has the following regiment options.
You can also pick a War Form in step 5.
| Regiment Options | Any OSSIARCH BONEREAPERS units |
|
| |
| | |
| | |
| Replace your hero’s melee weapon with the following weapon. Your hero has the WIZARD (1) keyword and the following regiment options.
You can also pick a War Form in step 5.
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Ossified Talons | 3 | 4+ | 4+ | - | D3 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | | Ossified Talons | | 3 | 4+ | 4+ | - | D3 |
|
| Regiment Options | Any OSSIARCH BONEREAPERS units |
|
| |
| | |
| | |
| Change your hero’s Health characteristic to 7, their Move characteristic to 10" and their Save characteristic to 3+. Replace your hero’s INFANTRY keyword with the CAVALRY keyword. Change the number after your hero’s RELENTLESS DISCIPLINE keyword to 6. Replace your hero’s melee weapon with the following weapons. Your hero has the fo llowing regiment options.
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Nadirite Blade Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | | Kavalos Steed's Hooves, Teeth and Barbed Tails Companion | 4 | 5+ | 3+ | - | 1 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Nadirite Blade Charge (+1 Damage) | | 5 | 3+ | 4+ | 1 | 2 | Kavalos Steed's Hooves, Teeth and Barbed Tails Companion | | 4 | 5+ | 3+ | - | 1 |
|
| Regiment Options | Any OSSIARCH BONEREAPERS units |
|
| |
| | |
| | |
| Change your hero's Health characteristic to 12, their Move characteristic to 10" and their Save characteristic to 3+. Replace your hero's INFANTRY keyword with the WAR MACHINE keyword. Change the number after your hero's RELENTLESS DISCIPLINE keyword to 6. Replace your hero's melee weapon with the following weapons. Your hero has the following regiment options.
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Nadirite Blade Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 | | Chariot Steeds' Fangs and Hooves Companion | 6 | 5+ | 3+ | - | 1 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Nadirite Blade Charge (+1 Damage) | | 5 | 3+ | 4+ | 1 | 2 | Chariot Steeds' Fangs and Hooves Companion | | 6 | 5+ | 3+ | - | 1 |
|
| Regiment Options | Any OSSIARCH BONEREAPERS units |
|
| |
| | |
| | |
| Change your hero’s Health characteristic to 6 and their Move characteristic to 6". Your hero has the WIZARD (2) keyword, the fo llowing ability and the following regiment options.
You can also pick a War Form in step 5.
SOUL-GUIDE: The Soulmason empowers and focuses the souls that animate a nearby regiment of Ossiarch warriors.
Declare: Pick a visible friendly OSSIARCH B0NEREAPERS unit wholly within 12" of the caster to be the target, then make a casting roll of 2D6. Effect: The target has STRIKE-FIRST for the rest of the turn.
| Regiment Options | Any OSSIARCH BONEREAPERS units |
|
| |
| | |
Step 4 - Pick Your Hero's Origin And/Or Flaw
You can pick up to 1
origin and up to 1
flaw for your hero. Each adds an ability to your hero’s warscroll. However, instead of costing
destiny points, flaws give you extra destiny points to spend elsewhere.
| | |
| OriginsPRECISION DUELLIST: This leader has been crafted with single combat in mind, perhaps as a future Liege-Immortis should Karash ever be permanently felled.
Effect: This unit’s melee weapons have Anti-HERO (+1 Rend).
METICULOUSLY CRAFTED: With a frame commissioned to reflect a string of impressive victories, this construct is incredibly durable.
Effect: This unit has WARD (5+).
WALKING DEATH: This warlord is animated by the spirits of some of the most aggressive and ruthless commanders ever to walk the realms.
Effect: Add 2 to charge rolls for this unit.
KATAKROSIAN DYNAST: This construct has been imbued with soul-stuff from a number of Katakros's lineal descendants, each of whom continued his fine tradition of military excellence - albeit not to the same exemplary level as their forebear.
Effect: Add 2 to the number after this unit’s RELENTLESS DISCIPLINE keyword.
| |
| | |
| | |
| FlawsHASTILY REPAIRED: The damaged frame of this construct was hurriedly patched up with beast-bone, resulting in bouts of savagery.
Effect: In your charge phase, if this unit is not in combat and there are any enemy units within 12" of it, this unit must use the ‘ Charge’ ability, and if the charge roll would allow it to finish within ½" of any enemy units, it must do so.
OSTRACISED: Tenuously connected to a grievous failure that resulted in a whole cohort of Bonereapers being transformed into Teratic monstrosities, this hero is spurned throughout the Ossiarch legions.
Effect: The number after this unit’s RELENTLESS DISCIPLINE keyword is 0.
PETTY RIVAL: When ordered to craft a new, powerful frame for this hero's anima, the Mortisan commissioned to fulfil the task took the opportunity to satisfy a long-held grudge. Thus was a deadly imperfection woven into this construct's form.
Effect: Ward rolls cannot be made for this unit.
FOND MEMORIES: This construct is animated by an indelibly melodramatic soul, causing them to experience moments of acute nostalgia that are difficult to banish.
Effect: You must spend 1 additional command point for this unit to use a command.
| |
| | |
Step 5 - Pick a War Form
If you picked the Mortek Commander, Bonecrafter or Soulwright Archetype for your hero, you can pick up to 1
War Form for them.
| | |
| GUARDIAN OF THE EMPIRE: Using the proven chassis of an Immortis Guard or a Necropolis Stalker, this war form is as adaptable as it is powerful.Replace your hero's melee weapon with the following: | MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Guardian's Weapons | 5 | 3+ | 3+ | 2 | 2 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | | Guardian's Weapons | | 5 | 3+ | 3+ | 2 | 2 |
|
In addition, make the following changes to your hero's warscroll: - Change the Health characteristic to 8.
Designer's Note: We recommend a 50mm or 60mm base for this War Form.
NIGHTMARISH OSSIARCH: This war form could easily be mistaken for a terrifying beast from the Realm's Edge, and the horror only intensifies as it wields nadirite blades with impressive skill for a creature of its size.Add the following weapon to your hero's warscroll: | MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Monstrous Blades Crit (Mortal) | 3 | 3+ | 2+ | 2 | 3 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Monstrous Blades Crit (Mortal) | | 3 | 3+ | 2+ | 2 | 3 |
|
In addition, make the following changes to your hero's warscroll: - Change the Move characteristic to 6".
- Change the Health characteristic to 12.
- Replace the INFANTRY keyword with the WAR MACHINE keyword.
Designer's Note: We recommend a 105x70mm base for this War Form.
TOWERING WAR CONSTRUCT: This osseous colossus is nothing less than an undead siege engine. Its immense frame and tactician's cunning make for a lethal combination.Add the following weapons and ability to your hero's warscroll: | MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | | Titanic Weapons Crit (Mortal) | 5 | 3+ | 2+ | 2 | 3 | | Crushing Appendages Anti-FACTION TERRAIN (+1 Rend), Companion | 7 | 4+ | 3+ | - | 2 |
|
| MELEE WEAPONS | | Atk | Hit | Wnd | Rnd | Dmg | Titanic Weapons Crit (Mortal) | | 5 | 3+ | 2+ | 2 | 3 | Crushing Appendages Anti-FACTION TERRAIN (+1 Rend), Companion | | 7 | 4+ | 3+ | - | 2 |
|
BATTLE DAMAGEDEffect: While this unit has 10 or more damage points, the Attacks characteristic of its Crushing Appendages is 5.
In addition, make the following changes to your hero's warscroll: - Change the Move characteristic to 8".
- Change the Health characteristic to 16.
- Replace the INFANTRY keyword with the WAR MACHINE keyword.
Designer's Note: We recommend a 170x90mm base for this War Form. | |
| | |
Step 6 - Pick any War Form Upgrades
If your hero has a War Form, you can pick any number of
War Form Upgrades for them. The same upgrade cannot be picked more than once.
| Upgrade | Effect | Extra Limbs
-2DP | Pick 1 of your hero's melee weapons. Add 1 to the Attacks characteristic of that weapon. | Impossible Precision
-4DP | Add the following ability to your hero's warscroll:
IMPOSSIBLE PRECISION: This hero's soul-stuff is a blend of many skilled warriors, and each face on their war form's chassis allows them to focus those skills to terrifying effect.
Effect: Pick 1 of the following weapon abilit ies for this unit’s melee weapons to have for the rest of the turn: - Anti-INFANTRY (+1 Rend)
- Anti-CAVALRY (+1 Rend)
- Anti-MONSTER (+1 Rend)
- Anti-WAR MACHINE (+1 Rend)
- Anti-BEAST (+1 Rend)
| Osseous Wings
-4DP | Your hero has the FLY keyword and their Move characteristic is 12".
If your hero has a Towering War Construct War Form, this upgrade costs 6 DP instead of 4 DP. | Unliving Regeneration
-4DP | Add the following ability to your hero's warscroll:
UNLIVING REGENERATION: Perhaps because of the inclusion of ancient troggoth bones in its frame, this war fo rm is able to repair itself without the aid of a Mortisan .
Effect: Heal (D3) this unit.
| lmmortis Pavise
-4DP | Your hero's Save characteristic is 3+. | Hasty Advance
-4DP | Add the following ability to your hero's warscroll:
HASTY ADVANCE: This war form enables the bone-tithe to be collected at a swift pace .
Effect: This unit can use the ‘ Normal Move’ ability as if it were your movement phase.
| Grasping Limbs
-6DP | Add the following ability to your hero's warscroll:
GRASPING LIMBS: Dozens of grisly appendages dangle from this warform, snaring the weapons of attackers and tripping those who seek to find ways around its defences.
Declare: Pick each enemy INFANTRY unit in combat with this unit to be the targets. Effect: Roll a dice for each target. On a 3+, the target has STRIKE-LAST for the rest of the turn.
| Morbid Catapult
-8DP | Towering War Construct only. Add the following weapon to your hero's warscroll:
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | | Morbid Catapult Companion | 18" | 4 | 4+ | 3+ | 1 | 3 |
|
| RANGED WEAPONS | | Rng | Atk | Hit | Wnd | Rnd | Dmg | Morbid Catapult Companion | | 18" | 4 | 4+ | 3+ | 1 | 3 |
|
|
|
Step 7 - Pick any Other Upgrades
Pick any number of upgrades for your hero. If your hero has a War Form, you can
only pick upgrades specified for that War Form. The same upgrade cannot be picked more than once.
| Upgrade | Effect | Aggressive Commander
-1DP | Add the following ability to your hero's warscroll:
AGGRESSIVE COMMANDER: Formed in part of wildbone, this leader plunges into the fray with uncharacteristic belligerence.
Effect: Add 1 to charge rolls for this unit.
| Peerless Leader
-2DP | If your hero has a Guardian of the Empire War Form, you can pick this upgrade. Add the following ability to your hero’s warscroll:
PEERLESS LEADER: This hero understands the precepts of war to such an extent that their movements in battle are unparalleled save by Katakros himself.
Effect: No relentless discipline points are spent to use that ability.
| Counter-strike
-3DP | Add the following ability to your hero's warscroll:
COUNTER-STRIKE: This leader orders nearby Ossiarchs to ready their weapons for an enemy assault.
Declare: Pick any number of visible friendly units wholly within 12" of this unit to be the targets. Effect: Spend 1 relentless discipline point for each target. The targets’ melee weapons have Anti-charge (+1 Rend) for the rest of the turn.
| Nadirite Blademaster
-3DP | Add the following ability to your hero's warscroll:
NADIRITE BLADEMASTER: Sweeping their blade in wide arcs, this hero hews limbs from bodies with cold and calculating efficiency.
Declare: Pick an enemy unit in combat with this unit to be the target. Effect: Roll a D3. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
| Disturbing Stillness
-4DP | Add the following ability to your hero's warscroll:
DISTURBING STILLNESS: As the enemy charges, this leader merely waits. Such sombre indifference can quell the fury of even determined foes.
Effect: Subtract 1 from wound rolls for combat attacks that target this unit if it did not charge in the same turn.
| Fortified Construct
-4DP | Add 2 to your hero's Health characteristic. | Supple Bone Supports
-4DP | If your hero has a Nightmarish Ossiarch War Form, you can pick this upgrade. Add 2" to our hero’s Move characteristic. | Remorseless Conqueror
-4DP | Add the following ability to your hero's warscroll:
REMORSELESS CONQUEROR: This Ossiarch is so determined to conquer all of creation that nearby troops are infected by their invigorating will.
Effect: Add 2 to run rolls for visible friendly OSSIARCH BONEREAPER units while they are wholly within 12" of this unit.
| Eerie Precision
-5DP | Your hero’s melee weapons have Crit (Mortal). |
|
| | |
| Path of The Conqueror(OSSIARCH BONEREAPERS HERO only)
ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
AMBITIOUS DUELLIST: This hero seeks to prove Their superiority over all other foes of renown.
Effect: Add 1 to hit rolls for this unit’s combat attacks that target an enemy HERO. In addition, if that HERO is on a Path and has a higher rank than this unit, add 1 to wound rolls for this unit’s combat attacks that target that HERO.
SCHOLAR OF THE DEATHLY ARTS: This hero has spent long centuries perfecting their death-based magics.
Effect: Add 1 to casting rolls for this unit.
ELITE: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
DEAD GOOD: This hero is animated by souls from some of the mightiest warrior-lodges in the Shyishan underworlds.
Effect: Each phase, you can re-roll 1 hit roll, or 1 wound roll, or 1 save roll for this unit.
OBSESSIVELY STUDIOUS: Secrets revealed to this scholar are known by a mere handful of souls.
Declare: Pick a non- SUMMON SPELL ability that this unit can use. Effect: For the rest of the phase, this un it can use that ability as if it had the UNLIMITED keyword.
MIGHTY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
AURA OF THE NADIR: The necrotic energy emanatingfrom this hero drains the enemy's strength.
Declare: Pick an enemy unit in combat with this unit to be the target. Effect: Subtract 1 from the Attacks characteristic of the target’s melee weapons for the rest of the turn.
NECROMANTIC PRODIGIES: The souls of highly successful necromancers were ground down into spiritual gristle and used as clay to create this construct's mighty soul.
Effect: Add 1 to this unit’s power level.
LEGENDARY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
SINGLE-MINDED RUTHLESSNESS: The necrotic energy emanatingfrom this hero drains the enemy's strength.
Effect: For the rest of the turn, add 3 to the Rend characteristic of this unit’s melee weapons. All of this unit’s attacks this turn must target the same enemy unit.
MASTER OF THE MORTISAN CASTE: This scholar's knowledge of deathly soul-magics and bonecraft is without compare.
Effect: Each time a casting roll is made for this unit, you can re-roll any of the dice.
| |
| | |
| | |
| Path of The Legion(non-HERO OSSIARCH BONEREAPERS unit only)
ASPIRING: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
STEADY MARCH: These soldiers march in eerie but swift lockstep.
Effect: Add 1" to this unit's Move characteristic.
NECROTIC CHARGE: This unit is invigorated by the motes of death around them.
Effect: Each time this unit makes a pile-in move, add 3" to the distance it can move.
ELITE: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
UNFALTERING DEFENDERS: Little escapes the notice of these ever-vigilant guardians, and fewer still can shift them from their allotted protectorate.
Effect: Double this unit’s control score while it is contesting an objective that is wholly outside friendly territory.
EMPOWERED NADIRITE: This unit's blades all but seethe with necromantic energy.
Effect: This unit’s weapons have Crit (2 Hits).
MIGHTY: When a unit on this Path gains this rank, pick 1 of the following abilities for them:
EMOTIONLESS FEROCITY: Though they attack in a near frenzy, this unit's features remain as cold and impassive as a newly polished gravestone.
Effect: Add 2 to the Attacks characteristic of this unit’s melee weapons for the rest of the turn.
INEXHAUSTIBLE AND UNDEFEATABLE: To wage war upon these warriors is to experience the full might of the endless Ossiarch legions.
Effect: If this unit has a Health characteristic of 1, return D3 slain models to it. Otherwise, Heal (3) this unit.
LEGENDARY: When a unit on this Path gains this rank, pick l of the following abilities for them:
INVINCIBLE LEGIONARIES: So few are the enemies that can bring these warriors down that their durability is now the very stuff of legend.
Effect: Add 1 to save rolls for this unit.
IMMORTAL CONTEMPT: These warriors treat those who would impede the march of the Ossiarchs with disdain, effortlessly swatting them away.
Effect: Add 1 to hit rolls for this unit’s attacks.
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| | |
Deathriders are the fast-moving shock troops of the Ossiarch Empire. When several groups of these heavily armoured cavaliers muster under a Liege-Kavalos, they form a Kavalos Vanguard, one of the Bonereapers' most potent fighting formations. Accompanied by disparate Teratic Cohorts acting as scouts, they roam the lands seeking to secure places of power.
The proud Kavalos Deathriders are clad in macabre panoply, their barded steeds hitting like hammers on the charge. With nadirite lances levelled, they strike hard and aggressively run down anything that stands in their path. At the head of this ruthless wedge is the Liege-Kavalos, a powerful general of the Ossiarch armies and a consummate battlefield tactician. Driven by their commander's will, the Deathriders are all but unstoppable. Banners held high, they represent the morbid glory of the Ossiarch Empire.
Lesser in every way, the Teratic Cohort are shunned and misshapen creatures. Cyclopean, avian, bestial: they take many aspects. A former liege remade into a debased Kavalos Centari leads them as they are deployed like hunting dogs to draw enemies into the open for the Deathriders to run down. Each is a Bonereaper who has failed in their duties and been rendered into an abomination, a punishment for which there is no redemption. Nonetheless, this varied amalgam of constructs has its uses, and the Teratic Cohort hopes their actions will garner some favour from the elites.
| | |
| This Spearhead army consists of the following units:
General Units - 5 Kavalos Deathriders
- 5 Kavalos Deathriders
- 8 Teratic Cohort
| |
| | |
CALCULATED FEINT: To the Ossiarch legions, battle is but a plan to be enacted, each part meticulously choreographed down to the last detail.
Effect: No
mortal damage is inflicted on friendly
CAVALRY units by
RETREAT abilities.
KAVALOS LANCE: These warriors form the tip of the spear, crashing through enemy formations with terrifying ease.
Declare: Pick a friendly unit to be the target.
Effect: For the rest of the turn, the target can pass across enemy models as if it had
FLY.
Pick 1 of the following regiment abilities.
FEIGNED RETREAT: At an unseen and unheard signal, the Kavalos Vanguard pivots effortlessly from one engagement to another.
Effect: For the rest of the turn, friendly units can use
CHARGE abilities even if they used a
RETREAT ability in the same turn.
REINFORCED CONSTRUCTS: These mastercrafted Bonereapers were created by some of the finest bone-sculptors of the Ossiarch Empire.
Declare: Pick a friendly unit to be the target.
Effect: The target has
WARD (5+) for the rest of the turn.
Give your general 1 of the following enhancements.
MIGHTY ARCHAEOSSIAN: The fossilised bone from which this commander is formed is supernaturally hard.
Effect: Your
general has
WARD (5+).
IMPERIOUS COMMANDER: This general is unforgiving of failure, and their demands are met with incredible swiftness.
Declare: Pick a
visible friendly unit wholly within 12" of your
general to be the target.
Effect: Roll a dice. On a 3+, add 2" to the target’s Move characteristic for the rest of the turn.
MURDEROUS BLADE: Said to have been wielded by Patru Zandtos before he took up the Dark Lance, this blade is utterly lethal.
Effect: Your
general’s
Commander’s Blade has
Crit (2 Hits).
COLD SAVAGERY: Perhaps tainted by beast-bone, this commander infects their troops with more than a hint of ferocity.
Declare: If your
general has not
charged this turn and is
in combat, pick a
visible friendly unit wholly within 12" of them to be the target.
Effect: Roll a dice. On a 3+, add 1 to the Rend characteristic of the target’s melee weapons, including
Companion weapons, for the rest of the turn.
| | |
| A Liege-Kavalos is a cavalry commander of uncanny skill and resilience. With a harsh order, they can drive their Bonereapers to redouble their attack, hacking into the enemy ranks even as they fell dangerous foes with their commander's blade. | |
| | |
| Commander’s Blade [Charge (+1 Damage)] |
| | Commander’s Blade Charge (+1 Damage) | 5 | 3+ | 4+ | 1 | 2 |
| Kavalos Steed’s Hooves, Teeth and Barbed Tails [Companion] |
| | Kavalos Steed’s Hooves, Teeth and Barbed Tails Companion | 4 | 5+ | 3+ | - | 1 |
SIGNAL THE ADVANCE: With a gesture of their blade, the Liege-Kavalos orders their warriors to ride forth.
Declare: Pick a
visible friendly unit wholly within 12" of this unit to be the target.
Effect: Roll a dice. On a 3+, add 1 to
charge rolls for the target for the rest of the turn.
| | |
| The Ossiarch constructs of the Teratic Cohort are a grim example of those who have failed in their duty to Nagash. Nonetheless, their bestial forms make them lethally adept as hunters and the impure methods of their physical refashioning have rendered them savage in combat. | |
| | |
| Cohort Weapons |
| | Cohort Weapons | 2 | 3+ | 4+ | 1 | 1 |
BONE-DEEP SAVAGERY: The impure materials used in the creation of the Teratic Cohort has lent them an innate savagery that is all but impossible to truly control in the heat of battle.
Effect: This unit can move 3". If it can move
into combat, it must. If it was
in combat at the start of the move, it must end that move in combat.
| BEAST, WARD (6+), REINFORCEMENTS |
| | |
| Deathriders are the feared cavalry hosts of the Ossiarch Empire. Infamy cloaks these warriors; any who have fought against the Ossiarchs have heard of their devastating charges, for their arrowhead formations and thunderous charges can shatter any battleline. The steeds of the Deathriders are not lowly equine remains but constructs in their own right, often crafted from the bodies and soultrap gems of failed Ossiarch commanders. Existence as a Kavalos steed is a humiliating thing and renders these creatures just as eager to vent cold fury upon the living as their riders. | |
| | |
| Kavalos Blade |
| | Kavalos Blade | 3 | 3+ | 4+ | 1 | 1 |
| Kavalos Steed’s Hooves and Teeth [Companion] |
| | Kavalos Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 |
WHEEL ABOUT: The Kavalos Deathriders plunge through the enemy ranks, disengaging before the enemy can strike back.
Effect: If this unit
charged this turn, roll a dice. On a 3+, this unit can move a distance up to its Move characteristic. It can move through the
combat ranges of enemy units but cannot end that move
in combat.
Bone and soul are the twin foundations of the Ossiarch Empire. Ensuring a constant stream of these supplies is thus essential. It is through the bonetithe that the Ossiarchs harvest physical remains – but this does not solve the issue of soul acquisition, which must be ripped from the living by force. With typical relentless efficiency, the Ossiarchs seek to solve both these conundrums at once, forming specialised Tithe-Reaper Echelons to punish recalcitrant subjects and secure a harvest of bone and soul.
Tithe-Reaper Echelons will allow the foe to break upon a line of Mortek Guard, before deploying a second line to grind them down. Kavalos Deathriders circle around the flanks of the enemy host before committing to a trampling charge from an unexpected angle. The nightmarish Gothizzar Harvester has a far more straightforward purpose: this construct-beast wades into the fray with scythes and mauls swinging, its subsidiary limbs snatching up bloodied bones for processing. Tithe-Reaper Echelons are commanded by Mortisan Soulreapers. When the enemy has been pushed to breaking point, these mages will step into the fray themselves, acquiring a harvest of souls with their fell scythes.
| | |
| This Spearhead army consists of the following units:
General Units - 10 Mortek Guard
- 10 Mortek Guard
- 5 Kavalos Deathriders
- 1 Gothizzar Harvester
| |
| | |
RESERVE CONTINGENT
The Ossiarch commanders will bolster their forces wherever battle is met.
One of your
Mortek Guard units is not
set up during
the deployment phase. Instead, from the third battle round onwards, it can use the following ability:
CONTINGENT ARRIVAL: Marching in perfect unison, a reinforcing unit of Mortek Guard arrives.
Effect: Set up this unit anywhere on the battlefield wholly within 3" of a battlefield edge and more than 6" from all enemy units.
OSSIARCH COMMANDS
The Bonereapers display a formidable mastery of war, and in battle they act with a relentless precision.
OSSIARCH COMMANDS are abilities that can only be used by spending Ossiarch command points.
OSSIARCH COMMANDS are abilities that can only be used by spending
Ossiarch command points.
At the start of the battle round, you receive 2 Ossiarch command points. Each
OSSIARCH COMMAND costs 1 Ossiarch command point to use.
The same unit cannot use more than one
OSSIARCH COMMAND in the same phase. At the end of the battle round, all remaining Ossiarch command points are lost.
Pick 1 of the following regiment abilities.
INPENETRABLE RANKS: If given the order, Ossiarch warriors will snap into an unyielding defensive line.
Declare: Pick a friendly unit to use this ability.
Effect: Until the end of the phase, add 1 to
ward rolls for that unit.
RE-FORM RANKS: A group of Bonereapers swiftly disengages from combat with flawless precision.
Declare: Pick a friendly
Mortek Guard unit
in combat to use this ability.
Effect: That unit can use a
RETREAT ability this phase without any
mortal damage being inflicted on it.
Give your general 1 of the following enhancements.
EMPOWER NADIRITE WEAPONS: Soulreaper can call upon stolen life essence to bolster nadirite weapons.
Declare: Pick a
visible friendly
Mortek Guard unit wholly within 12" of your
general, then make a casting roll of 2D6.
Effect: On a 5+, until the start of your next turn, add 1 to the Rend characteristic of that unit’s melee weapons.
MURDEROUS DRIVE: This Soulreaper is animated by especially vicious and warlike spirits.
Effect: Your
general’s
Soulreaper Scythe has
Crit (2 Hits).
UNSTOPPABLE COMMANDER: This Soulreaper’s animus contains the essence of a brilliant commander that can still urge their troops to victory.
Declare: Pick a friendly
Mortek Guard unit wholly within 12" your
general, then roll a dice.
Effect: On a 2+, add 3" to that unit’s Move characteristic this phase.
MARROWPACT: The glyphs borne to war by your general bind those who view them in arcane pacts.
Effect: Each time your
general uses a
FIGHT ability, after all of their attacks have been resolved,
Heal (X) your general where
X is the number of
damage points allocated by those attacks.
| | |
| Soulreapers are the most warlike and destructive Ossiarch mages. Though they possess the ability to reknit fellow constructs, alone of the Mortisan Order they do not create in any meaningful sense – their only task is to rip the spirits of the living from their bodies with their scythes and store them for later use in the creation of new construct legions. Soulreapers are seen as grim and sinister even by other Ossiarchs; created without mouths, the better to avoid stolen souls channelling screams through them, they fight in an eerie silence, surrounded by flickering gheist-energies. | |
| | |
| Soulreaper Scythe |
| | Soulreaper Scythe | 3 | 4+ | 3+ | 2 | 2 |
DRAIN VITALITY: This cursed spell saps a foe’s strength, leaving them weak and vulnerable.
Declare: Pick a
visible enemy unit within 18" of this unit to be the target, then make a
casting roll of 2D6.
Effect: On a 6+, subtract 1 from
hit rolls for attacks made by the target unit until the start of your next turn.
REKNIT CONSTRUCT: This Mortisan has the power to remake and renew that which has been destroyed.
Declare: Pick a friendly unit wholly within 12" of this unit and that is not
in combat to be the target.
Effect: Heal (D3) the target. If the target unit is not damaged, you can instead return a number of
slain models to it that have a combined Health characteristic of D3 or less.
| HERO, WIZARD, INFANTRY, WARD (6+) |
| | |
| Gothizzar Harvesters are perhaps the most horrific of all Ossiarch constructs. From their maws leap bolts of killing baleflame, and their nadirite weapons are capable of inflicting horrendous carnage. Yet a Gothizzar Harvester’s true value to the Ossiarchs is the great hollow on its back and the bones contained therein; as the thing marches across the battlefield, it snatches up the remains of the dead, flensing the worthy and storing them for delivery to a necropolis. In extremis, a Harvester can even perform field repairs on fellow Ossiarchs, making it a formidable anchor in a legion’s battleline. | |
| | |
| Death’s Head Maw |
| | Death’s Head Maw | 12" | 4 | 4+ | 4+ | 1 | 1 |
| Soulcrusher Bludgeons |
| | Soulcrusher Bludgeons | | 6 | 4+ | 2+ | 2 | 2 |
| Ossified Hooves and Tail |
| | Ossified Hooves and Tail | | 4 | 4+ | 3+ | 1 | 2 |
BONE HARVEST: As a Gothizzar Harvester fights, it works to amass a grisly stockpile of bones.
Effect: Each time an enemy model
in combat with this unit is slain, this unit gains 1
bone-tithe point. It can never have more than 6
bone-tithe points.
REPAIR CONSTRUCT: The Harvester uses a portion of its morbid crop to restore the forms of fellow Ossiarchs.
Declare: Pick a friendly
Mortek Guard unit within 6" of this unit to be the target. Then, roll a dice for each
bone-tithe point this unit has.
Effect: For each 4+, you can return 1
slain model to the target unit. Then, reset this unit’s
bone-tithe points to 0.
| | |
| Deathriders are the feared cavalry hosts of the Ossiarch Empire. Infamy cloaks these warriors; any who have fought against the Ossiarchs have heard of their devastating charges, for their arrowhead formations and thunderous charges can shatter any battleline. The steeds of the Deathriders are not lowly equine remains but constructs in their own right, often crafted from the bodies and soultrap gems of failed Ossiarch commanders. Existence as a Kavalos steed is a humiliating thing and renders these creatures just as eager to vent cold fury upon the living as their riders. | |
| | |
| Nadirite Spear [Charge (+1 Damage)] |
| | Nadirite Spear Charge (+1 Damage) | 3 | 3+ | 4+ | 1 | 1 |
| Kavalos Steed’s Hooves and Teeth [Companion] |
| | Kavalos Steed’s Hooves and Teeth Companion | 2 | 5+ | 3+ | - | 1 |
DEATHRIDER WEDGE: Kavalos Deathriders can charge in a deadly arrowhead formation that bursts through the enemy’s defences.
Effect: The following effects apply this phase:
- Models in this unit can pass across enemy INFANTRY models as if this unit had FLY.
- After this unit has charged, you can pick an enemy unit that it passed across and roll a dice. On a 2+, inflict D3 mortal damage on that enemy unit.
| | |
| Mortek Guard are the backbone of the Ossiarch legions, crafted for resilience and obedience. These are no mindless revenants, in the manner of a reanimated skeleton; their soultrap gems contain the stolen essence of dutiful warriors and servants, and they are capable of performing intricate manoeuvres with precision and skill. The weapons of the Mortek Guard are forged from nadirite, a soul-sucking material that is said to be crafted in proximity to the abominable Shyish Nadir. With such tools of war, the Mortek diligently cut a path through anything their masters mark for destruction. | |
| | |
| Nadirite Spear [Anti-charge (+1 Rend)] |
| | Nadirite Spear Anti-charge (+1 Rend) | 2 | 3+ | 4+ | - | 1 |
NADIRITE ASSAULT: The weapons of the Ossiarch legions can siphon souls with a single cut, stealing the foe’s life force.
Effect: Until the end of the phase, this unit’s melee weapons have
Crit (2 Hits).
The war-goliaths of the Ossiach Bonereapers are amongst its deadliest constructs. Mortisans of the order of Ossifectors will occasionally assemble cohorts of these monstrous creations to try to enhance their augmentative bone-shaping whilst in battle. Such forces are terrifying to behold, the true elite of the necropolis.
Though few in number, the Mortisan Elite make up for this with sheer blunt aggression and power. Necropolis Stalkers act as the murderous vanguard, laying about them with their nadirite blades. A Mortisan Ossifector lingers at the rear of the army, repairing and perfecting with their artisanal bone- manipulating craft. Should a foe try to interfere, they will be lethally repulsed by the impenetrable wall of the Immortis Guard who stand protectively over their osseous creator. Above, the skies are patrolled by deathly Morghast Archai. These seraphic horrors circle the field in eerie silence, ready to descend upon a vulnerable enemy or exploit a gap in a battleline.
| | |
| This Spearhead army consists of the following units:
General Units - 3 Immortis Guard
- 3 Necropolis Stalkers
- 2 Morghast Archai
| |
| | |
HERALDS OF NAGASH
The Morghasts descend to battle in terrifying silence, bleak heralds that bear but one message: death.
Your unit of
Morghast Archai is not
set up during
the deployment phase. Instead, from the second battle round onwards, it can use the Dread Descent ability:
DREAD DESCENT: There are fewer more unwelcome sights to an enemy than the arrival of one of the Great Necromancer's heralds.
Effect: Set up this unit anywhere on the battlefield more than 6" from all enemy units.
RELENTLESS DISCIPLINE: The Ossiarchs are infamous for their cohesive discipline.
Declare: Pick a friendly unit to be the target.
Effect: Make a discipline roll of D6. Add 1 to the roll if the target is wholly within 12" of your
general. On a 4+, pick 1 of the effects below:
- Your Movement Phase: Add 2" to the target’s Move characteristic for the rest of the phase.
- Your Charge Phase: Add 1 to charge rolls for the target for the rest of the phase.
- Any Combat Phase: Add 1 to wound rolls for combat attacks made by the target for the rest of the phase.
- Any Combat Phase: The target has WARD (5+) for the rest of the phase.
Pick 1 of the following regiment abilities.
PEERLESS COHESION: With coordination that would be the envy of any mortal commander, the Ossiarch Bonereapers act in effortless tandem.
Effect: You can use the ’
Relentless Discipline’ ability for a second time this phase but you must pick a different target to the one you picked the first time.
IMMACULATE GENERALSHIP: The Ossiarch Bonereapers instantly understand the intent of their commander and seamlessly move to act upon it.
Effect: Add 1 to
discipline rolls you make.
Give your general 1 of the following enhancements.
SHARD STORM: The caster conjures forth a great cloud of bone-shards and hurls them at the foe.
Declare: Pick a
visible enemy unit within 12" of your
general to be the target, then make a casting roll of 2D6.
Effect: On a 7+, roll a number of dice equal to the number of models in the target unit. For each 5+, inflict 1
mortal damage on the target.
LODE OF SATURATION: This ingot of nadirite-iron alloy, when pressed against a bone construct, renders its structure nigh invulnerable.
Effect: Subtract 1 from the Rend characteristic of melee weapons used for
combat attacks that target this
general.
MEND CONSTRUCTS: The caster seeks to undo the damage that mars the surface of their creations.
Declare: Pick a
visible friendly unit wholly within 12" of your
general to be the target, then make a casting roll of 2D6.
Effect: On a 6+,
Heal (D3) the target.
HELM OF TYRANNY: This helm radiates the oppressive will of the wearer, filling nearby foes with supernatural dread.
Declare: Pick an enemy unit within 12" of your
general to be the target and roll a dice.
Effect: On a 3+, subtract 3 from the
control score of the target for the rest of the turn.
| | |
| Mortisan Ossifectors are dedicated to fashioning the greatest warriors of the Bonereaper hosts. Even in the midst of battle, they can be found developing their craft, whether protecting their charges from harm or enhancing their lethal potential. | |
| | |
| Ossified Talons |
| | Ossified Talons | 3 | 4+ | 4+ | - | 2 |
REFINED CREATIONS: Ossifectors are always looking to improve upon their work, wielding necrotic sorcery to augment their creations in battle.
Declare: Pick a
visible friendly unit wholly within 12" of this unit to be the target, then make a casting roll of 2D6.
Effect: On a 5+, the target’s melee weapons have
Crit (2 Hits) until the start of your next turn.
| HERO, WIZARD, INFANTRY, WARD (6+) |
| | |
| Four-armed horrors that possess the gestalt essence of master duellists, Necropolis Stalkers leap and spin into battle with terrifying speed, switching stance and form in the blink of an eye as they dismember their foes. | |
| | |
| Stalker Blades |
| | Stalker Blades | 4 | 3+ | 3+ | 2 | 1 |
SWITCH ASPECTS: Stalkers are imbued with a powerful skill by whichever of their skulls faces the foe, switching from defence to offence in the blink of an eye.
Effect: Pick 1 of the following effects to apply for the rest of the turn:
Blade-parry Aspect: Subtract 1 from
hit rolls for
combat attacks that target this unit.
Destroyer Aspect: Ward rolls cannot be made for damage points inflicted by this unit’s combat attacks.
| | |
| Towering over the rank-and-file Bonereapers, the Immortis Guard form a tough physical bulwark around the leaders of the Ossiarch cohorts. Those who come too close are hurled back by shields then swiftly impaled on spiked halberds. | |
| | |
| Dread Halberd |
| | Dread Halberd | 3 | 3+ | 3+ | 1 | 2 |
SOULBOUND PROTECTORS: Immortis Guard will use their own bodies to shield their rulers from harm.
Effect: Your
general has
WARD (5+) while they are within this unit’s
combat range.
| | |
| Morghast Archai are heralds and spectres of death that shadow Nagash's armies, observing their progress for signs of weakness - and doling out swift judgement to those generals adjudged to be failing the Great Necromancer. When battle dawns, they fight alongside the legions, unleashing their true might. Their ebon-wrought armour is threaded with spells to protect them from arcane attack and that can be used to empower their magic-wielding charges, should the need arise. | |
| | |
| Spirit Weapons |
| | Spirit Weapons | 3 | 3+ | 2+ | 2 | 3 |
HERALDS OF NAGASH: The Morghast are the embodiment of Nagash's will and require no commander to function with utmost efficacy as a result.
Effect: Add 1 to discipline rolls for this unit while it is not wholly within 12" of your
general.