Skaven – Warpfire Thrower

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SKAVEN WARSCROLL
Warpfire Thrower
6"
3
6+
1
Within the voluminous barrel of a Warpfire Thrower sloshes a particularly incendiary and evil concoction. When the Skaven gunner depresses a trigger, this liquid is fed through crude piping to spew out of a brass nozzle, igniting on contact with the air to produce sheets of blinding green flame. So deadly is this compound that it cannot be doused through conventional means; those whom it strikes can only burn to death in agony as the fire leaps across tightly packed ranks of infantry.
SKAVEN WARSCROLL
Warpfire Thrower
RANGED WEAPONS
RngAtkHitWndRndDmg
Warpfire Thrower [Shoot in Combat]
Warpfire Thrower
Shoot in Combat
10"2D62+4+21
MELEE WEAPONS
AtkHitWndRndDmg
Rusty Knives
Rusty Knives24+5+-1
BATTLE PROFILE

Unit Size: 3      Points: 140
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: You cannot include more than 1 SKRYRE WEAPON TEAM in a regiment led by a non-SKRYRE HERO.

Passive
HIDDEN WEAPON TEAM: Skryre weapon teams often lurk amidst larger formations.

Effect: While this unit is within the combat range of a friendly Clanrats unit that has 5 or more models, and there are no other friendly WEAPON TEAM units within that unit’s combat range, this unit is not visible to enemy units more than 13" away.

KEYWORDS
INFANTRY, WEAPON TEAM
CHAOS, SKAVEN, SKRYRE

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3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.

The SKRYRE and WEAPON TEAM keywords are used in the following Skaven warscrolls:

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024