Skaven – Warpvolt Scourgers

This warscroll does not meet the selection criteria (see Settings tab).
SKAVEN WARSCROLL
Warpvolt Scourgers
6"
3
6+
1
One of the many forms of weapon forged in the hellish foundries of the Warlocks, Warpvolt Scourgers channel the power of warpstone into volatile warp lightning, which travels between twin orb-like conductors before leaping forth to bring voltaic destruction to the enemy. Flesh and soul make perversely fine conductors for warp lightning and foes who are packed in tight are sure to be caught in a Scourger's fury, blasting them to oblivion and leaving them fatally convulsing.
SKAVEN WARSCROLL
Warpvolt Scourgers
RANGED WEAPONS
RngAtkHitWndRndDmg
Warpvolt Scourger [Anti-CAVALRY (+1 Rend), Crit (2 Hits)]
Warpvolt Scourger
Anti-CAVALRY (+1 Rend), Crit (2 Hits)
15"2D62+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Rusty Knives
Rusty Knives24+5+-1
BATTLE PROFILE

Unit Size: 3      Points: 190
Base size: 60 × 35mm
Can be reinforced: Yes
Notes: You cannot include more than 1 SKRYRE WEAPON TEAM in a regiment led by a non-SKRYRE HERO.

Passive
HIDDEN WEAPON TEAM: Skryre weapon teams often lurk amidst larger formations.

Effect: While this unit is within the combat range of a friendly Clanrats unit that has 5 or more models, and there are no other friendly WEAPON TEAM units within that unit’s combat range, this unit is not visible to enemy units more than 13" away.

KEYWORDS
INFANTRY, WEAPON TEAM
CHAOS, SKAVEN, SKRYRE
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.

  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
Wound Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Wound characteristic, the attack successfully wounds: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified wound rolls of 1 always fail.
Crit (2 Hits)
If an attack made with this weapon scores a critical hit, that attack scores 2 hits on the target unit instead of 1. Make a wound roll for each hit.

The SKRYRE and WEAPON TEAM keywords are used in the following Skaven warscrolls:

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

The WEAPON TEAM keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024