Skaven – Deathmaster

This warscroll does not meet the selection criteria (see Settings tab).
SKAVEN WARSCROLL
Deathmaster
7"
5
5+
2
Deathmasters are singularly adept killers. A significant part of their training centres around defying the self-interested Skaven mindset and honing the ability to set aside their own ambitions for the sake of their mission. Skulking unseen amidst the melee, Deathmasters wait for their target to leave themselves exposed before striking with great acrobatic ferocity, wielding an array of esoteric weapons such as warpstone throwing stars and weeping blades that can kill with the lightest scratch.
SKAVEN WARSCROLL
Deathmaster
RANGED WEAPONS
RngAtkHitWndRndDmg
Eshin Throwing Stars [Crit (Auto-wound), Shoot in Combat]
Eshin Throwing Stars
Crit (Auto-wound), Shoot in Combat
10"53+4+-D3
MELEE WEAPONS
AtkHitWndRndDmg
Weeping Blade [Anti-HERO (+1 Rend), Crit (Mortal)]
Weeping Blade
Anti-HERO (+1 Rend), Crit (Mortal)
53+4+1D3
BATTLE PROFILE

Unit Size: 1      Points: 160
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Clanrats, Any ESHIN
Notes: This HERO can join a Verminlord Deceiver’s regiment or an eligible regiment as a Skaven Overclaw.

Passive
SHADOWY KILLERS: Ulguan illusions and other tools of misdirection shroud Deathmasters in perpetual darkness, keeping them from harm.

Effect: If the unmodified hit roll for an attack that targets this unit is 1-4, the attack fails and the attack sequence ends.

Passive
RUNNING DEATH: Deathmasters lead only the nimblest Eshin agents to war.

Effect: While friendly ESHIN units are wholly within 13" of this unit, they can use SHOOT and/or CHARGE abilities even if they used a RUN ability in the same turn.

KEYWORDS
HERO, INFANTRY
CHAOS, SKAVEN, ESHIN
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.

The ESHIN keyword is used in the following Skaven warscrolls:

The ESHIN keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024