Skaven – Skabbik’s Plaguepack

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SKAVEN WARSCROLL
Skabbik’s Plaguepack
6"
2
6+
1
Skabbik Plagueseeker is on a holy quest – holy, at least, to the rancid congregations of the Clans Pestilens. Within the Wyrdhollow, he seeks nothing less than an ingredient to one of the Great Plagues, a mythic disease with the power to change the course of history. Skabbik’s Plaguepack wetly skitter forth to bring pestilence, rot and death to the enemies of the Great Horned Rat. Should the Plague Priest’s noisome acolytes succeed in their task, the Mortal Realms themselves may be entirely reduced to a rancid, rotting mulch.
SKAVEN WARSCROLL
Skabbik’s Plaguepack
MELEE WEAPONS
AtkHitWndRndDmg
Plaguepack Weapons [Crit (Auto-wound)]
Plaguepack Weapons
Crit (Auto-wound)
24+5+-1
Plague Censer [Crit (Auto-wound)]
Plague Censer
Crit (Auto-wound)
44+3+12
BATTLE PROFILE

Unit Size: 5      Points: 100
MODELBASE SIZE
Skabbik Plagueseeker32mm
Rabidus Skench28.5mm
Poxlix, Itchitt, Rikkit, Skritter25mm
Can be reinforced: No

The models in this unit are:
  • Skabbik Plagueseeker (champion, armed with Plaguepack Weapons)
  • Poxlix (armed with Plaguepack Weapons)
  • Itchitt (armed with Plaguepack Weapons)
  • Rikkit (armed with Plaguepack Weapons)
  • Rabidius Skench (armed with a Plague Censer

Passive
ENSHROUDING FUMES: Choking, miasmatic clouds swirl around a Plaguepack.

Effect: Subtract 1 from hit rolls for shooting attacks that target this unit.

Passive
SKRITTER: Skritter carries shards of warpstone that can be consumed to lend the Plaguepack’s prayers more frothing urgency.

Effect: This unit’s Skritter is a token. If you make a chanting roll of 1 for this unit while its Skritter is on the battlefield, you can remove its Skritter from the battlefield and then re-roll that chanting roll.

KEYWORDS
UNIQUE, PRIEST (1), INFANTRY, CHAMPION
CHAOS, SKAVEN, PESTILENS

The PESTILENS keyword is used in the following Skaven warscrolls:

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Skaven warscrolls:

Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
1.0 Wizards and Priests
WIZARDS are special units that can cast spells, and PRIESTS are special units that can chant prayers. Spells and prayers are powerful abilities that can have a dramatic impact on the battle.
3.0 Prayers
The declare step of each prayer will tell you to make a chanting roll of D6. On an unmodified chanting roll of 1, the prayer fails, its effect is not resolved and you must remove D3 ritual points from the PRIEST using the prayer.

On an unmodified chanting roll of 2 or more, pick one of the following:
  • Give a number of ritual points to the PRIEST equal to the chanting roll (ritual points can be accumulated over multiple turns).
  • Add the PRIEST’s ritual points to the chanting roll. If the chanting roll equals or exceeds the prayer’s chanting value (at the top-right corner of the prayer), it is answered: resolve the effect of the prayer, then reset the PRIEST’s ritual points total to 0.

EXAMPLE PRAYER
Once Per Battle, Your Hero Phase
7
RESURRECTION: A fallen hero is brought back from death, their vitality fully restored.

Declare: Make a chanting roll of D6.

Effect: Pick a friendly INFANTRY HERO that has been slain and return them to the battlefield. Set up that HERO wholly within 3" of this PRIEST.
KEYWORDSPRAYER

The PRIEST keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024