Skaven – Warlock Bombardier

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SKAVEN WARSCROLL
Warlock Bombardier
6"
5
5+
2
Warlock Bombardiers are besotted with indiscriminate carnage. Their obsession with ballistic devastation finds realisation in the creation of Doomrockets. These are amongst the most potent, and temperamental, weapons that a single Skaven can wield, capable of blasting formations to ashes. More is always better, says the ratman mindset, and so Bombardiers gleefully strap additional warheads and power sources to their missiles. This certainly results in a satisfying explosion - though not always one that consumes the intended target...
SKAVEN WARSCROLL
Warlock Bombardier
RANGED WEAPONS
RngAtkHitWndRndDmg
Doomrocket [Anti-INFANTRY (+1 Rend)]
Doomrocket
Anti-INFANTRY (+1 Rend)
18"24+3+1D6
MELEE WEAPONS
AtkHitWndRndDmg
Firing Pole
Firing Pole34+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 120
Base size: 32mm
Can be reinforced: No
Regiment Options: 0-1 Clanrats, Any SKRYRE

Passive
EXPLOSIVE PAYLOAD: Nothing is more satisfying to a Bombardier than seeing their doomrocket go off in the midst of a tightly packed swarm of enemies.

Effect: Add 1 to hit rolls for this unit’s shooting attacks that target an enemy unit that has 10 or more models.

Reaction: You declared a SHOOT ability for this unit, it was not set up this turn and it has not used a MOVE ability this turn
MORE-MORE DOOM!: An extra doomrocket warhead can be attached to the payload if the wielder dares.

Effect: Roll a dice. On a 2+, set the Damage characteristic of its Doomrocket to D3+3 for the rest of the turn. On a 1, inflict D3 mortal damage on this unit.

KEYWORDS
HERO, INFANTRY
CHAOS, SKAVEN, SKRYRE
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2024