Skaven – Warplock Jezzails

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SKAVEN WARSCROLL
Warplock Jezzails
6"
2
4+
1
Long-range warfare is a respected art amongst the Skaven; it is, after all, the method of combat least likely to involve personal danger. Skilled snipers amongst the Clans Skryre take up Warplock Jezzails, from which they can spit death from the rearmost ranks. Two ratmen are needed to carry a Jezzail; the second Skaven makes themselves useful by clutching a pavise shield that props up the heavy rifle and provides a measure of defence against return fire.
SKAVEN WARSCROLL
Warplock Jezzails
RANGED WEAPONS
RngAtkHitWndRndDmg
Warplock Jezzail [Crit (Auto-wound)]
Warplock Jezzail
Crit (Auto-wound)
18"24+3+22
MELEE WEAPONS
AtkHitWndRndDmg
Rusty Knives
Rusty Knives24+5+-1
BATTLE PROFILE

Unit Size: 3      Points: 150
Base size: 60 × 35mm
Can be reinforced: Yes

Your Shooting Phase
WARPSTONE SNIPERS: Having set up the Warplock Jezzail in position, the gunner can wait for the perfect moment to fire their shot.

Effect: If this unit has not used a MOVE ability this turn and was not set up this turn, add 6" to the Range characteristic of this unit’s Warplock Jezzails for the rest of the turn.

KEYWORDS
INFANTRY, CHAMPION
CHAOS, SKAVEN, SKRYRE

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
1.0 Champions
Units with the CHAMPION keyword have one or more champion models. If there is a number after the CHAMPION keyword, that number indicates the proportion of models in that unit that can be champions. In any other case, 1 model in the unit can be a champion. Units with the CHAMPION keyword have the following passive ability:

Passive
CHAMPION: A veteran fighter leads the charge.

Effect: Add 1 to the Attacks characteristic of weapons used by champions in this unit.

The CHAMPION keyword is used in the following Skaven warscrolls:

© Vyacheslav Maltsev 2013-2024