6" 6 4+ 2 Canny and cruel in equal measure, Krittok Foulblade has a profound instinct for where his minions' deaths can best serve him. He also understands with a rare clarity that even meagre displays of largesse, however falsely intended, can spur a measure of loyalty from his underlings. This same cold and calculating mindset is extended by the Clawlord to his dealings with the daemon-blade Doomfang, for the raging Verminlord trapped within its steel must be bargained with constantly if its powers are to bolster Krittok's own warrior abilities | ||
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
Warplock Pistol [Crit (Auto-wound)] | ||||||||
Warplock Pistol Crit (Auto-wound) | 10" | 2 | 3+ | 3+ | 2 | D3 | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
Doomfang [Crit (Mortal)] | ||||||||
Doomfang Crit (Mortal) | 5 | 3+ | 3+ | 2 | 2 |
Any Combat Phase |
Enemy Hero Phase | 1 |
Passive |
KEYWORDS | WARMASTER, UNIQUE, HERO, INFANTRY |
CHAOS, SKAVEN, VERMINUS |
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The VERMINUS keyword is used in the following Skaven warscrolls:
The HERO keyword is used in the following Skaven warscrolls:
The UNIQUE keyword is used in the following Skaven warscrolls:
The WARMASTER keyword is used in the following Skaven warscrolls:
The non-MONSTER SKAVEN keyword is used in the following Skaven warscrolls:
Your Movement Phase |
KEYWORDS | CORE, MOVE |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
KEYWORDS | CORE, MOVE, RETREAT |
Once Per Turn (Army), Enemy Hero Phase |