Skaven – Ratling Warpblaster

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SKAVEN WARSCROLL
Ratling Warpblaster
6"
7
4+
2
Given their vast population and penchant for internecine warfare, Skaven appreciate the benefits of culling massed infantry. The Ratling Warpblasters were developed for expressly this purpose. A complex series of rotary cannons mounted upon a stocky wooden frame, the device is powered by a ludicrously overcharged warpstone accelerator battery. Once wheeled into place, its Warlock gunner will flick the levers that draw power from this reserve. The Warpblaster's barrels begin to revolve before spitting out a torrent of warpstone-infused missiles.
SKAVEN WARSCROLL
Ratling Warpblaster
RANGED WEAPONS
RngAtkHitWndRndDmg
Hail of Warpstone Bullets [Crit (Auto-wound)]
Hail of Warpstone Bullets
Crit (Auto-wound)
20"3D6+34+3+11
MELEE WEAPONS
AtkHitWndRndDmg
Thrall-rats’ Claws
Thrall-rats’ Claws44+5+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 105 × 70mm
Can be reinforced: No
Notes: You cannot include more than 1 SKRYRE WAR MACHINE in a regiment led by a non-SKRYRE HERO.

Passive
OVERWHELMING FIRE: Large enemy formations are decimated by the sheer volume of fire a Ratling Warpblaster unleashes upon them.

Effect: Add 1 to hit rolls for this unit’s shooting attacks that target an enemy unit that has 10 or more models.

Once Per Turn (Army), Your Shooting Phase
MORE-MORE WARPSTONE BULLETS!: Under the dubious supervision of the Warlocks of Clans Skryre, the gunner cranks up the Ratling Warpblaster’s velocity to the max.

Effect: If this unit is within the combat range of a friendly SKRYRE HERO, this unit’s Hail of Warpstone Bullets has an Attacks characteristic of 6D6+3 instead of 3D6+3 for the rest of the turn.

However, for each unmodified hit roll of 1 for an attack made with this unit’s Hail of Warpstone Bullets, inflict 1 mortal damage on this unit after the SHOOT ability has been resolved.

KEYWORDS
WAR MACHINE
CHAOS, SKAVEN, SKRYRE

The WAR MACHINE keyword is used in the following Skaven warscrolls:

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The SKRYRE and WAR MACHINE keywords are used in the following Skaven warscrolls:

3.1 Regiments
Armies are made up of one or more regiments, each of which is led by a HERO. You must have at least 1 regiment in your army, and you can include a maximum of 5 regiments. To add a regiment, pick 1 HERO from your faction, then pick up to 3 non-HERO units to accompany them.

Each HERO’s battle profile lists which units can be added to their regiment, and each non-HERO unit’s battle profile lists any relevant keywords it has. The battle profiles of some HEROES (such as named characters) may say that they can be added to the regiment of another HERO.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

The SKRYRE and HERO keywords are used in the following Skaven warscrolls:

Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
© Vyacheslav Maltsev 2013-2024