BANISH MANIFESTATION: The wizard or priest disrupts the arcane forces sustaining a manifestation, wiping it from existence.
Declare: Pick a friendly
WIZARD or PRIEST to use this ability, pick a
manifestation within 30" of them to be the target, then make a
banishment roll of 2D6. Add 1 to the banishment roll for each additional enemy manifestation on the battlefield after the first.
Effect: If the
banishment roll equals or exceeds the
banishment value listed on the manifestation’s
warscroll, it is
banished and removed from play. You cannot pick the same manifestation as the target of this ability more than once per turn.