Skaven – Brood Terror

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SKAVEN WARSCROLL
Brood Terror
6"
12
5+
5
Amongst the most hideous aberrations of Skaven fleshcraft, a Brood Terror is created when a Master Moulder is stitched into a monstrous form. These twin-headed titans lurch between bouts of low cunning and bestial rage. Surrounded by clouds of mutagenic fog, they lumber forth with an ungainly but definite purpose, From one mutilated limb hangs a hooked flail that the Terror uses to drag its prey closer, whereupon the victim is bathed in the fires that leap from its warpflame scourger or vivisected by clusters of swift knife-arms.
SKAVEN WARSCROLL
Brood Terror
RANGED WEAPONS
RngAtkHitWndRndDmg
Warpflame Scourger [Anti-INFANTRY (+1 Rend), Crit (Auto-wound)]
Warpflame Scourger
Anti-INFANTRY (+1 Rend), Crit (Auto-wound)
15"2D64+2+1D3
MELEE WEAPONS
AtkHitWndRndDmg
Chain-flail [Crit (Mortal)]
Chain-flail
Crit (Mortal)
54+2+23
Bladed Limbs
Bladed Limbs34+4+12
BATTLE PROFILE

Unit Size: 1      Points: 300
Base size: 90mm
Can be reinforced: No

End of Any Turn
REGENERATING TERROR: Brood Terrors are a nightmare of mutation and overwhelming strength.

Effect: Heal (D6) this unit.

Once Per Turn (Army), Any Combat Phase
WARPSTONE FUMES: The belching, flesh-twisting smoke that clings to a Brood Terror obscures the clawpacks from view.

Effect: Roll a dice. On a 2+, for the rest of the turn, subtract 1 from hit rolls for attacks made by enemy units while they are within 6" of this unit.
KEYWORDSRAMPAGE

KEYWORDS
MONSTER
CHAOS, SKAVEN, MOULDER
Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.

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Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
21.0 Healing
Some abilities allow you to heal a unit. To heal a unit, remove a number of damage points from the unit equal to the number in brackets after ‘Heal’, e.g. Heal (2).

The MOULDER keyword is used in the following Skaven warscrolls:

Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2024